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Difference between revisions of "Category:Dungeons"
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==Rewards== | ==Rewards== | ||
− | * After the boss | + | * After the boss is defeated two rows of reward cards that might contain gold and/or [[equipment]] will appear. The number of bosses and mini-bosses that were defeated are added up and increase the chance of receiving rare items along with the gold. |
− | ** the player will have | + | ** the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold). |
− | *** the player can choose to only | + | *** the player can choose to only turn over one normal card or both the normal and gold cards. |
− | + | ** There is one card in each row that contains nothing regardless of how many enemies are defeated. | |
− | ** There is one card in each row that contains nothing. | + | *** The first row's cards are free. The second row requires a gold amount that varies depending on the dungeon and is listed on the card. |
− | *** The first row's cards are free | ||
** There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere. | ** There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere. | ||
− | ***See [[Dungeon Drop Guide]] for information about dungeon locations that might drop items in the level range you are interested in. | + | ***See the [[Dungeon Drop Guide]] for information about dungeon locations that might drop items in the level range you are interested in. |
==Ranks== | ==Ranks== |
Revision as of 16:08, 28 December 2009
Dungeons are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 fatigue point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members.
Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp.
Contents
Dungeon Difficulty Settings
Only the normal difficulty level is initially unlocked when you gain access to a new dungeon. You must first meet certain requirements in order to unlock higher difficulty levels.
Rewards
- After the boss is defeated two rows of reward cards that might contain gold and/or equipment will appear. The number of bosses and mini-bosses that were defeated are added up and increase the chance of receiving rare items along with the gold.
- the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold).
- the player can choose to only turn over one normal card or both the normal and gold cards.
- There is one card in each row that contains nothing regardless of how many enemies are defeated.
- The first row's cards are free. The second row requires a gold amount that varies depending on the dungeon and is listed on the card.
- There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere.
- See the Dungeon Drop Guide for information about dungeon locations that might drop items in the level range you are interested in.
- the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold).
Ranks
Your rank is calculated at the end of a dungeon through your stats of Style, Technique, and Hits. For Style and Technique, the higher your number, the better your rank. For Hits, it is the opposite; the lower your hit count, the better your rank.
Style
This score indicates how well you are able to pull off your attacks. The Style score increases when you successfully execute Combo Attacks, Aerial Attacks, and Dual Attacks. There are 70 total style points.
- Combo - (30 pts) Sustained damage inflicted on an opponent by stringing together a series of strikes in rapid succession.
- Aerial - (30 pts) Landing a strike while an enemy is in the air.
- Dual - (10 pts) Two or more players strike an enemy simultaneously. (When three players strike the same enemy simultaneously it is recognized as a Triple; when four, it’s a Quadruple.)
Technique
This score indicates the technical skill you use in combat. The Technique score increases when you successfully execute Overkills, Counter Attacks, and Back Attacks.There are 70 total technique points
- Overkill - (30 pts) When the death blow on a foe is more than 30% of his/her current HP.
- Counter -(30 pts) Attacking an opponent in the middle of his/her attack.
- Back Attack -(10 pts) Attacking an opponent from behind.
Hits
Every time an enemy successfully strikes you, it counts as a Hit. The lower your Hits at the end of a dungeon, the higher your rank, so it is advantageous to avoid taking damage not only because the blow on your HP, but it will also help increase your game rank. One thing worth noting here is that if you die in a dungeon and revive yourself with a Life Token, your Style and Technique scores will remain the same, but your Hits score will reset to zero. If you revive yourself during party play, your old hit count will be removed from the party’s total. For example, if you were hit seven times before dying, and party hit total is 50, upon revival, the seven hits you took will be removed, dropping the party’s total to 43.
End Dungeon Experience Bonus
At the end of every dungeon, players will receive experience. The base experience is the total experience from all kills from the dungeon; to this is added a percentage due to several possible bonuses (see below).
Rank
Rank | Bonus |
---|---|
B | +5% |
A | +10% |
S | +15% |
SS | +20% |
SSS | +30% |
Party
# of Members | Bonus |
---|---|
1 | - |
2 | +150% |
3 | +200% |
4 | +250% |
Custom Channel
+5% bonus
# | Channel | Map |
---|---|---|
01 | Beginner: Elvenguard | Elvenguard |
10-17 | Grand Flores | Grand Flores |
18-24 | Sky Tower | Sky Tower |
26-31 | Behemoth | Behemoth |
34-36 | Aphelia | Noire Ferra North Myer |
38-40 | Storm Pass | Mount Thunderime |
42-44 | Coastal Jct. | Temple of Apostasy |
Dungeon Zones
Some dungeons may not be available in North America.
Dungeon Zone | Level Range |
---|---|
Lorien | 1 ~ 3 |
Grand Flores | 2 ~ 18 |
Sky Tower | 16 ~ 29 |
Behemoth | 27 ~ 40 |
Temple of Apostasy | 34 ~ 40 |
Mount Thunderime | 37 ~ 55 |
Noire Ferra | 39 ~ 55 |
North Myer | 49 ~ 54 |
Interdimensional Portal | 60 |
Southern Ashen | 1 ~ 60 |
Subcategories
This category has the following 45 subcategories, out of 45 total.
M
N
T
Pages in category "Dungeons"
The following 38 pages are in this category, out of 38 total.