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Difference between revisions of "Thrust"

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*Can be improved with {{IconLink|Thrust Upgrade}}.
 
*Can be improved with {{IconLink|Thrust Upgrade}}.
 
*Affected by {{IconLink|Basic Training Upgrade}}
 
*Affected by {{IconLink|Basic Training Upgrade}}
*Mastered at Level 1.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
+
<span style="display:none">{{</span>
|name=SkillGrowths
 
|tab1=Percentage
 
|contents1=<span style="display:none">{{</span>
 
 
<small>
 
<small>
 
{{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
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!Physical Weapon Atk.
 
!Physical Weapon Atk.
 
!Hit Rate
 
!Hit Rate
 +
![Frenzy Effects]<br>Physical Atk.
 
<!-- END: TABLE HEADERS -->
 
<!-- END: TABLE HEADERS -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }}
 
<!-- START: SKILL DATA EXPRESSIONS -->
 
<!-- START: SKILL DATA EXPRESSIONS -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|8|70|6}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|8|70|6}}
 
{{!}} <!--Physical Weapon Atk.--> {{Calc|{{#var:i}}|227|367|6}}%
 
{{!}} <!--Physical Weapon Atk.--> {{Calc|{{#var:i}}|227|367|6}}%
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0|5|6}}%
+
{{!}} <!--Hit Rate--> + {{#ifexpr:{{#var:i}} < 2| - |{{Calc|{{#var:i}}|1|5|6}} }}%
 +
{{!}} <!--[Frenzy Effects]<br>Physical Atk.--> {{Calc2|{{#var:i}}|100|154|249|6}}
 
{{!}}-
 
{{!}}-
 
<!-- END: SKILL DATA EXPRESSIONS -->
 
<!-- END: SKILL DATA EXPRESSIONS -->
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</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
|tab2=Independent Atk.
 
|contents2=<span style="display:none">{{</span>
 
<small>
 
{{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
<!-- START: TABLE HEADERS -->
 
!Level
 
!Lv Req
 
!MP
 
!Physical Weapon Atk.
 
!Hit Rate
 
<!-- END: TABLE HEADERS -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
 
<!-- START: SKILL DATA EXPRESSIONS -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|8|70|6}}
 
{{!}} <!--Physical Atk.--> {{Calc2|{{#var:i}}|2116|154|249|6}}
 
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0|5|6}}%
 
{{!}}-
 
<!-- END: SKILL DATA EXPRESSIONS -->
 
}}
 
|}
 
<span style="display:none">}}</span>
 
}}
 
 
}}
 
}}

Revision as of 05:07, 25 January 2021


Thrust.png Thrust

Active Skill
Class:

Male Slayer

Command: (While Casting a Dash Attack) X.png
Prerequisite Level: 5
Prerequisite Skills: None

Description

Pressing the Attack key during a Dash attack attempts an additional stabbing attack.
Consumes MP each time the key is pressed. Additional stabbing attacks increase Hit Rate.png Hit Rate and knock their target backward.
Frenzy.png Frenzy changes this skill to Independent Atk..png Independent Atk. for the Berserker.
This skill's damage is affected by Basic Training.png Basic Training.

[Special Function]
[Frenzy Effect]
- Changes to Independent Atk.

Attributes

  • SP per level: 15
  • Master Level: 1
  • Max Level: 6
  • Casting Time: Instant Cast
  • Cooldown: 1 sec

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Physical Weapon Atk. Hit Rate [Frenzy Effects]
Physical Atk.
1 5 8 227% + -%
1.54
max-width:200px 100
2 7 20 255% + 2%
1.73
max-width:200px 100
3 9 33 283% + 3%
1.92
max-width:200px 100
4 11 45 311% + 3%
2.11
max-width:200px 100
5 13 58 339% + 4%
2.3
max-width:200px 100
6 15 70 367% + 5%
2.49
max-width:200px 100

}}

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Bloodlust.png Bloodlust Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism