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Difference between revisions of "Fatal Aim"
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{{SkillPage | {{SkillPage | ||
|Name= {{PAGENAME}} | |Name= {{PAGENAME}} | ||
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|Class= Striker | |Class= Striker | ||
|Type= Passive | |Type= Passive | ||
− | |Description= | + | |PrerequisiteLevel=30 |
+ | |Description= Pinpoints the weaknesses of your enemies to increase your Physical Critical Chance and Hit Rate. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
|Notes= | |Notes= | ||
* Can be stacked along other critical rate increasing items for maximized effect. | * Can be stacked along other critical rate increasing items for maximized effect. | ||
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|SkillGrowth= | |SkillGrowth= | ||
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|name=Gender | |name=Gender | ||
|tab1=Female | |tab1=Female | ||
− | |contents1=<span style="display: none | + | |contents1= |
− | {{ | + | <span style="display:none">{{</span> |
− | | | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | ! | + | !Physical Critical Chance |
− | ! | + | !Hit Rate |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | |- | + | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--Physical Critical Chance--> +{{#expr: 17.6+((32-17.6)/(10-1))*({{#var:i}}-1) round 1}}% | |
− | + | {{!}} <!--Hit Rate--> +{{#expr: 9.7+((17.6-9.7)/(10-1))*({{#var:i}}-1) round 1}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display: none | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' |
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Physical Critical Chance | ||
+ | !Hit Rate | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Physical Critical Chance--> +{{#expr: 8+((26-8)/(10-1))*({{#var:i}}-1) round 1}}% | ||
+ | {{!}} <!--Hit Rate--> +{{#expr: 1.8+((17.6-1.8)/(10-1))*({{#var:i}}-1) round 1}}% | ||
+ | {{!}}- | ||
}} | }} | ||
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|} | |} | ||
− | < | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' |
− | + | </small> | |
− | <span style="display: none | + | <span style="display:none">}}</span> |
}} | }} | ||
}} | }} |
Revision as of 18:36, 15 November 2018
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Pinpoints the weaknesses of your enemies to increase your Physical Critical Chance and Hit Rate.
Attributes
- SP per level: 15
- Master Level: 10
- Max Level: 20
Notes
- Can be stacked along other critical rate increasing items for maximized effect.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical Critical Chance | Hit Rate |
---|---|---|---|
1 | 30 | +17.6% | +9.7% |
2 | 33 | +19.2% | +10.6% |
3 | 36 | +20.8% | +11.5% |
4 | 39 | +22.4% | +12.3% |
5 | 42 | +24% | +13.2% |
6 | 45 | +25.6% | +14.1% |
7 | 48 | +27.2% | +15% |
8 | 51 | +28.8% | +15.8% |
9 | 54 | +30.4% | +16.7% |
10 | 57 | +32% | +17.6% |
11 | 60 | +33.6% | +18.5% |
12 | 63 | +35.2% | +19.4% |
13 | 66 | +36.8% | +20.2% |
14 | 69 | +38.4% | +21.1% |
15 | 72 | +40% | +22% |
16 | 75 | +41.6% | +22.9% |
17 | 78 | +43.2% | +23.7% |
18 | 81 | +44.8% | +24.6% |
19 | 84 | +46.4% | +25.5% |
20 | 87 | +48% | +26.4% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Striker Skills | |
---|---|
Active: | Bone Crusher Close Kick Dragon Kick Flame Tornado Kick Lightning Dance Mountain Pusher Power Fist Super Armor Torpedo |
Passive: | Equip Boxing Gloves Fatal Aim Muscle Shift Quick Step Raid Punch |
Awakening: | Dual Release Slow Burn Spin Kick Suju Inferno Whirlwind Kick |
2nd Awakening: | Atomic Cannon Fire Release Power Descent Tyrant Strike |
Neo: Awakening: | Infernal Destroyer Limit Break Mortal Assault |
Male Striker TP Skills | |
---|---|
Bone Crusher Upgrade Close Kick Upgrade Dragon Kick Upgrade Flame Tornado Kick Upgrade Lightning Dance Upgrade Mountain Pusher Upgrade Torpedo Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |