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Difference between revisions of "Camouflage"
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(Added Note) |
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|Notes= | |Notes= | ||
*All allies remain invisible as long as they do not use any skills or attack. | *All allies remain invisible as long as they do not use any skills or attack. | ||
+ | **{{IconLink|HS-1 Friends}} and {{IconLink|G-Operator}} allows usage of their associated skills without breaking the invisibility. | ||
*Monsters automatically lose aggro on allies once they turn invisible. | *Monsters automatically lose aggro on allies once they turn invisible. | ||
*Not the same effect as invisible fairy which makes everyone invincible, the effect wears off if the ally is hit. | *Not the same effect as invisible fairy which makes everyone invincible, the effect wears off if the ally is hit. | ||
*Due to casting time, it can't be used as immediate escape skill. | *Due to casting time, it can't be used as immediate escape skill. | ||
− | *Not useful against a boss, since the boss regens HP much faster when it's not aggroing anyone. | + | *Not useful against a boss, since the boss regens HP much faster when it's not aggroing anyone. |
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> |
Revision as of 16:27, 18 October 2016
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Employs a cutting-edge camouflage technology to conceal you and surrounding party members for a set duration.
Taking actions other than moving reveals your characters, and resuming moving conceals them again so long as the skill's effect lasts.
Increases Evasion Rate and Defense during the camouflage. Cannot be canceled in the middle of another skill/regular attack.
Attributes
- SP per level: 30
- Master Level: 10
- Max Level: 20
- Casting Time: 0.7 sec
- Cooldown: 60 sec
- This skill consumes 1 Clear Cube Fragment.
- Range: 500 px
Notes
- All allies remain invisible as long as they do not use any skills or attack.
- HS-1 Friends and G-Operator allows usage of their associated skills without breaking the invisibility.
- Monsters automatically lose aggro on allies once they turn invisible.
- Not the same effect as invisible fairy which makes everyone invincible, the effect wears off if the ally is hit.
- Due to casting time, it can't be used as immediate escape skill.
- Not useful against a boss, since the boss regens HP much faster when it's not aggroing anyone.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP | Duration | Evasion Rate |
Physical Damage Reduction |
Magical Damage Reduction |
Physical Defense Bonus |
Magical Defense Bonus |
---|---|---|---|---|---|---|---|---|
1 | 30 | 100 | 6 sec | +12% | -5% | -10% | +1074 | +1500 |
2 | 33 | 113 | 8 sec | +13% | -6% | -11% | +1204 | +1750 |
3 | 36 | 126 | 10 sec | +14% | -7% | -12% | +1340 | +2000 |
4 | 39 | 139 | 12 sec | +15% | -8% | -13% | +1484 | +2250 |
5 | 42 | 152 | 14 sec | +16% | -9% | -14% | +1633 | +2500 |
6 | 45 | 165 | 16 sec | +17% | -10% | -15% | +1791 | +2750 |
7 | 48 | 178 | 18 sec | +18% | -11% | -16% | +1955 | +3000 |
8 | 51 | 192 | 20 sec | +19% | -12% | -17% | +2128 | +3250 |
9 | 54 | 205 | 22 sec | +20% | -13% | -18% | +2307 | +3500 |
10 | 57 | 218 | 24 sec | +21% | -14% | -19% | +2493 | +3750 |
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |