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Difference between revisions of "Antwer Canyon (Epic Quests) — Origin"
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'''[[Zeldine]]:''' "Watch your mouth, old man! ...Oh, Adventurer. I'm sorry. I'll throw Bentinck in prison right away. Thank you. Do you mean that infuriating geezer? He's called [[Sandstorm Varracht]], a famous gunslinger from the [[Lawless District]] in the west. He sneaked into [[Ghent]] some time ago. My distrust of him isn't because he's from the [[Lawless District]]. It's because he's one of the early members of [the] Kartel. He said he left it because it changed. I don't think he's changed since he left it, though. Adventurer, please be careful with him. I'm only letting him stay because I can't find a reason to kick him out, but I know, once we start losing, he'll give the Kartels our heads on a platter. Well, it's true we're losing at this moment, but still be careful. There's someone I'd like to introduce you to. Please come with me." | '''[[Zeldine]]:''' "Watch your mouth, old man! ...Oh, Adventurer. I'm sorry. I'll throw Bentinck in prison right away. Thank you. Do you mean that infuriating geezer? He's called [[Sandstorm Varracht]], a famous gunslinger from the [[Lawless District]] in the west. He sneaked into [[Ghent]] some time ago. My distrust of him isn't because he's from the [[Lawless District]]. It's because he's one of the early members of [the] Kartel. He said he left it because it changed. I don't think he's changed since he left it, though. Adventurer, please be careful with him. I'm only letting him stay because I can't find a reason to kick him out, but I know, once we start losing, he'll give the Kartels our heads on a platter. Well, it's true we're losing at this moment, but still be careful. There's someone I'd like to introduce you to. Please come with me." | ||
|Objectives = go to [[Melvin Richter]] with [[Zeldine]]. | |Objectives = go to [[Melvin Richter]] with [[Zeldine]]. | ||
− | *Changes to: | + | *Changes to: talk to [[Zeldine]]. |
|Dungeon Dialogue = | |Dungeon Dialogue = | ||
|Upon Completion = | |Upon Completion = | ||
− | <u>'''Upon talking to Richter:'''</u> | + | <u>'''Upon talking to Richter:'''</u><br> |
+ | '''[[Melvin Richter]]:''' "*Yawn* Hey, don't stand there. You're blocking the sun. I was enjoying a nap for the first time in a long while." | ||
+ | '''[[Zeldine]]:''' "You're always napping. Anyway, Doctor, this is the adventurer who arrived with the Imperial Army. You said you needed someone strong enough to do things alone, right?" | ||
+ | |||
+ | '''[[Melvin Richter]]:''' "Did I? I think I said I needed someone smart enough to go in and out of enemy territory by himself. Anyway, you're saying this adventurer is good, right? Then let's get started. [[Zeldine]] asked me to decipher some code, and from that code I've found our the Kartels are plotting something interesting. They're trying to bombard this place." | ||
+ | |||
+ | '''[[Zeldine]]:''' "What? Why didn't you tell me earlier?" | ||
+ | |||
+ | '''[[Melvin Richter]]:''' "I'm telling you now. Anyway, they're going to do it the really old-fashioned way. They'll have some signalmen send the target coordinates and bombard the location. So stupid. I think it's about time they show up. Some of the enemies that arrive at the east gate are the signalmen. You'd better get rid of them if you don't want to get blown up." | ||
+ | |||
+ | '''[[Zeldine]]:''' "[[Melvin]], you need to tell us something important like this as soon as possible! We need preparation--" | ||
+ | |||
+ | '''[[Melvin Richter]]:''' "What did you expect? You had me work on a lot of things, and then dumped that code on me on top of that." | ||
+ | |||
+ | '''[[Zeldine]]:''' "Aww, but we don't have enough manpower--bah, I don't have time for this. Adventurer, let's go." | ||
+ | |||
+ | <u>'''Upon talking to Zeldine:'''</u><br> | ||
+ | '''[[Zeldine]]:''' " | ||
|RewardEXP = xx | |RewardEXP = xx |
Revision as of 04:49, 11 April 2018
Seria says: "Nothing should be as mysterious as I am!"
Missing alternate class dialogue. |
Contents
Details
- Level Range: 63
- Area(s): Antwer Canyon
- Dungeon(s): Ghent Outskirts, East Ghent Gate, South Ghent Gate, North Ghent Gate, Inside Canyon, Ghent Battlefield, Midnight Assault, Kartel Supply Camp, Final Pursuit
Quests
Defender's of Ghent
Level | 63 |
---|---|
Quest Giver | Varracht |
Briefing | Varracht: "Can't you tell? This guy was going around, setting places on fire, so we taught him a lesson. Here, he's the Arsonist."
Zeldine: "Is this Arsonist Bentinck? Adventurer, did you apprehend him with Varracht? You did. Varracht, this, no matter how impressive it is, doesn't change the fact that you disobeyed my orders." Varracht: "Screw you. I'm not your foot soldier. I'm free to do whatever I want. I can't get out of here anytime, no matter how many spies you have to follow me. People were losing homes while you, the commander of the city guard, were caught up in mind games with the Kartels, so I took matters into my own hands. How dare you yell at me? So I disobeyed your orders? You're new in your position and yet you already like the power that comes with it. If you know how serious this situation is, then stop worrying about nobodies like me and do your job. And learn some humility while you're at it." Zeldine: "Hmpf, I thank you for your cooperation, but I'm still the commander here. If you want to stay in Ghent, then you'd better follow my orders." Varracht: "Does this mean you're going to do your job? Fine. I'll have to see it to believe it, though." Zeldine: "Watch your mouth, old man! ...Oh, Adventurer. I'm sorry. I'll throw Bentinck in prison right away. Thank you. Do you mean that infuriating geezer? He's called Sandstorm Varracht, a famous gunslinger from the Lawless District in the west. He sneaked into Ghent some time ago. My distrust of him isn't because he's from the Lawless District. It's because he's one of the early members of [the] Kartel. He said he left it because it changed. I don't think he's changed since he left it, though. Adventurer, please be careful with him. I'm only letting him stay because I can't find a reason to kick him out, but I know, once we start losing, he'll give the Kartels our heads on a platter. Well, it's true we're losing at this moment, but still be careful. There's someone I'd like to introduce you to. Please come with me." |
Objectives | go to Melvin Richter with Zeldine.
|
Upon Completion | Upon talking to Richter: Melvin Richter: "*Yawn* Hey, don't stand there. You're blocking the sun. I was enjoying a nap for the first time in a long while." Zeldine: "You're always napping. Anyway, Doctor, this is the adventurer who arrived with the Imperial Army. You said you needed someone strong enough to do things alone, right?" Melvin Richter: "Did I? I think I said I needed someone smart enough to go in and out of enemy territory by himself. Anyway, you're saying this adventurer is good, right? Then let's get started. Zeldine asked me to decipher some code, and from that code I've found our the Kartels are plotting something interesting. They're trying to bombard this place." Zeldine: "What? Why didn't you tell me earlier?" Melvin Richter: "I'm telling you now. Anyway, they're going to do it the really old-fashioned way. They'll have some signalmen send the target coordinates and bombard the location. So stupid. I think it's about time they show up. Some of the enemies that arrive at the east gate are the signalmen. You'd better get rid of them if you don't want to get blown up." Zeldine: "Melvin, you need to tell us something important like this as soon as possible! We need preparation--" Melvin Richter: "What did you expect? You had me work on a lot of things, and then dumped that code on me on top of that." Zeldine: "Aww, but we don't have enough manpower--bah, I don't have time for this. Adventurer, let's go." Upon talking to Zeldine: |
Rewards |
Scouting the Outpost
Level | 63 |
---|---|
Quest Giver | Zeldine |
Dungeon | Midnight Assault |
Briefing | Zeldine: "Adventurer, thank you so much for your help with this defense operation. Because you informed us that the enemy was hiding in the gorge, we avoided danger and turned the tables on them. I'd also like to thank you, Sir Walshuted. The Kartels were better prepared than we thought. If it weren't for your men, we would've been in big trouble."
Vaughn Walshuted: "You should thank Deputy Master Kruger, not me. By the way, what are you going to do now? We took out the enemy commander, but the war still isn't over." Zeldine: "During this operation, we've discovered another enemy base, in the depths of the gorge. If we wipe it out, the scales will be tipped in our favor." Vaughn Walshuted: "Then like we just did, we should let a small group of elite warriors confuse the enemy first, and then rest of us will swoop in." Zeldine: "Do you think the same strategy will work twice in a row?" Vaughn Walshuted: "It's the only way to reach the back of the gorge, where the enemy's hiding, with minimal damage. Look at the way this place is shaped. Sending our army in there is suicidal. The enemies in there must have not heard what happened to the others, or they would've sent out reinforcements. The gorge is a good place to hide, but a bad place to keep tabs on the outside world." Zeldine: "Hm... I'll trust your judgment on this, Sir Walshuted. Adventurer, could you check the situation of the enemy, just like the last time?" |
Objectives | Clear Midnight Assault. |
Rewards |
Midnight Operation
Level | 63 |
---|---|
Quest Giver | Zeldine |
Dungeon | Midnight Assault |
Objectives | Clear Midnight Assault with Varracht. |
Rewards |
The Silver Spoon Circus
Level | 63 |
---|---|
Quest Giver | Varracht |
Objectives | Give the Silver Spoon Circus Trouper's ID to Zeldine and deliver Varracht's message. |
Rewards |
Defeat the Clown
Level | 63 |
---|---|
Quest Giver | Zeldine |
Objectives | Defeat the following enemies in Midnight Assault:
|
Rewards |