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Difference between revisions of "EX-S Viper"

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m (Updated skill growth to Season 5, Act 1 Harlem Patch)
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{{MissingInfo|Skill data is outdated}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name=EX-S Viper
 
|Name=EX-S Viper
Line 7: Line 6:
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=25
 
|PrerequisiteLevel=25
|Description=Activates a cannon that fires large projectiles in 5-shot bursts. After firing, the cannon explodes to inflict [[Fire]] Damage on nearby enemies.
+
|Command={{right}}{{down}}{{right}}{{Z}}
 +
|Description=Sets up a firepower support robot, EX-S Viper.<br>
 +
This robot fires bullets at a front area. After a while, it's auto-destroyed, inflicting Fire Magical damage on surrounding enemies.<br>
 +
The Viper has certain portions of your HP and Def. Separate and Def. are applied inside the Arena.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|30}}
 
*{{SP per level|30}}
*{{CastTime|0.5 sec}}
+
*{{SkillAttribute|Master Level|50}}
*{{Cooldown|3.5 sec|Arena=20 sec}}
+
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|0.5 sec.}}
 +
*{{Cooldown|3.5 sec.}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 +
*{{SkillAttribute|Viper Level|Scales with Character Level}}
 +
*{{SkillAttribute|Viper HP|300% of your HP}}
 +
*{{SkillAttribute|Viper Def.|300% of your Def.}}
 +
*{{SkillAttribute|Duration|6 sec.}}
 +
*{{SkillAttribute|Bullet Shot Count per sec.|5}}
 +
*{{SkillAttribute|Piercing Chance|100%}}
 +
*{{SkillAttribute|Max Installation Count|7 (9 for Females)}}
  
|Command={{right}}{{down}}{{right}}{{Z}}
+
|Notes=
|Notes=*Viper can't attack while it's being damaged.
+
*Viper can't attack while it's being damaged.
 
*It will automatically adjust its firing angle if the target is in its X-axis range, but jumping.
 
*It will automatically adjust its firing angle if the target is in its X-axis range, but jumping.
 
*The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack.
 
*The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack.
*Can be improved with {{IconLink|Viper Upgrade}}
+
*Can be improved with {{IconLink|Viper Upgrade}} or {{IconLink|Ex-S Viper Upgrade}}
 +
 
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
 
|name=Gender
 
|name=Gender
 
|tab1=Male
 
|tab1=Male
 
|contents1=<span style="display: none;">{{</span>
 
|contents1=<span style="display: none;">{{</span>
{{tabs
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths1
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Viper<br> Level
+
!Bullet Atk.
!Duration
+
!Explosion Atk.
!Bullet's<br> Magical Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Explosion<br> Magical Atk.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Bullet Shots<br> Per Sec.
+
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
!Piercing<br> Chance
+
{{!}} <!--Level--> {{#var:i}}
!Max Installation<br> Count
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{#expr: (66+((355-66)/(36-1))*({{#var:i}}-1))/1.1 round 0}}
|1||25||60||Lv. 25||rowspan="31"|6 sec.||115%||660%||rowspan="31"|5 shots||rowspan="31"|100%||rowspan="31"|9 Units
+
{{!}} <!--Bullet Atk.--> {{#expr: 100+((435-100)/(34-1))*({{#var:i}}-1) round 0}}%
|-
+
{{!}} <!--Explosion Atk.--> {{#expr: 572+((2489-572)/(34-1))*({{#var:i}}-1) round 0}}%
|2||27||66||Lv. 27||131%||746%
+
{{!}}-
|-
+
}}
|3||29||72||Lv. 29||145%||832%
 
|-
 
|4||31||79||Lv. 31||160%||917%
 
|-
 
|5||33||85||Lv. 33||176%||1003%
 
|-
 
|6||35||92||Lv. 35||190%||1090%
 
|-
 
|7||37||98||Lv. 37||206%||1176%
 
|-
 
|8||39||105||Lv. 39||220%||1262%
 
|-
 
|9||41||111||Lv. 41||235%||1348%
 
|-
 
|10||43||117||Lv. 43||251%||1434%
 
|-
 
|11||45||124||Lv. 45||265%||1519%
 
|-
 
|12||47||130||Lv. 47||280%||1606%
 
|-
 
|13||49||137||Lv. 49||296%||1692%
 
|-
 
|14||51||143||Lv. 51||310%||1778%
 
|-
 
|15||53||150||Lv. 53||326%||1864%
 
|-
 
|16||55||156||Lv. 55||341%||1950%
 
|-
 
|17||57||162||Lv. 57||355%||2035%
 
|-
 
|18||59||169||Lv. 59||371%||2123%
 
|-
 
|19||61||175||Lv. 61||385%||2208%
 
|-
 
|20||63||182||Lv. 63||400%||2294%
 
|-
 
|21||65||188||Lv. 65||416%||2380%
 
|-
 
|22||67||195||Lv. 67||430%||2466%
 
|-
 
|23||69||201||Lv. 69||446%||2552%
 
|-
 
|24||71||208||Lv. 71||461%||2639%
 
|-
 
|25||73||214||Lv. 73||475%||2724%
 
|-
 
|26||75||220||Lv. 75||491%||2810%
 
|-
 
|27||77||227||Lv. 77||506%||2896%
 
|-
 
|28||79||233||Lv. 79||520%||2982%
 
|-
 
|29||81||240||Lv. 81||536%||3068%
 
|-
 
|30||83||246||Lv. 83||550%||3155%
 
|-{{MaxSkillRow}}
 
|31||85||240||Lv. 85||566%||3241%
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
|tab2=Arena
+
|tab2=Female
 
|contents2=<span style="display: none;">{{</span>
 
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Viper<br> Level
+
!Bullet Atk.
!Duration
+
!Explosion Atk.
!Bullet's<br> Magical Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Explosion<br> Magical Atk.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Bullet Shots<br> Per Sec.
+
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
!Piercing<br> Chance
+
{{!}} <!--Level--> {{#var:i}}
!Max Installation<br> Count
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
|-
+
{{!}} <!--MP--> {{#expr: (66+((355-66)/(36-1))*({{#var:i}}-1))/1.1 round 0}}
|1||25||40||Lv. 25||rowspan="31"|10 sec.||23%||33%||rowspan="31"|5 shots||rowspan="31"|0%||rowspan="31"|3 Units
+
{{!}} <!--Bullet Atk.--> {{#expr: 95+((436-95)/(36-1))*({{#var:i}}-1) round 0}}%
|-
+
{{!}} <!--Explosion Atk.--> {{#expr: 719+((3272-719)/(36-1))*({{#var:i}}-1) round 0}}%
|2||27||41||Lv. 27||25%||36%
+
{{!}}-
|-
 
|3||29||42||Lv. 29||27%||39%
 
|-
 
|4||31||44||Lv. 31||30%||42%
 
|-
 
|5||33||45||Lv. 33||32%||45%
 
|-
 
|6||35||47||Lv. 35||34%||49%
 
|-
 
|7||37||48||Lv. 37||36%||52%
 
|-
 
|8||39||50||Lv. 39||38%||55%
 
|-
 
|9||41||51||Lv. 41||40%||58%
 
|-
 
|10||43||53||Lv. 43||43%||61%
 
|-
 
|11||45||54||Lv. 45||45%||64%
 
|-
 
|12||47||55||Lv. 47||47%||67%
 
|-
 
|13||49||57||Lv. 49||49%||70%
 
|-
 
|14||51||58||Lv. 51||51%||73%
 
|-
 
|15||53||60||Lv. 53||53%||76%
 
|-
 
|16||55||61||Lv. 55||55%||80%
 
|-
 
|17||57||63||Lv. 57||58%||83%
 
|-
 
|18||59||64||Lv. 59||60%||86%
 
|-
 
|19||61||66||Lv. 61||62%||89%
 
|-
 
|20||63||67||Lv. 63||64%||92%
 
|-
 
|21||65||68||Lv. 65||66%||95%
 
|-
 
|22||67||70||Lv. 67||68%||98%
 
|-
 
|23||69||71||Lv. 69||71%||101%
 
|-
 
|24||71||73||Lv. 71||73%||104%
 
|-
 
|25||73||74||Lv. 73||75%||107%
 
|-
 
|26||75||76||Lv. 75||77%||111%
 
|-
 
|27||77||77||Lv. 77||79%||114%
 
|-
 
|28||79||79||Lv. 79||81%||117%
 
|-
 
|29||81||80||Lv. 81||84%||120%
 
|-
 
|30||83||82||Lv. 83||86%||123%
 
|-{{MaxSkillRow}}
 
|31||85||83||Lv. 85||88%||126%
 
|}
 
<span style="display: none;">}}</span>
 
 
}}
 
}}
<span style="display: none;">}}</span>
 
|tab2=Female
 
|contents2=<span style="display: none;">{{</span>
 
{{tabs
 
|name=Skill Growths2
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Viper<br> Level
 
!Duration
 
!Bullet's<br> Magical Atk.
 
!Explosion<br> Magical Atk.
 
!Bullet Shots<br> Per Sec.
 
!Piercing<br> Chance
 
!Max Installation<br> Count
 
|-
 
|1||25||60||Lv. 25||rowspan="31"|6 sec.||105%||600%||rowspan="31"|5 shots||rowspan="31"|50%||rowspan="31"|9 Units
 
|-
 
|2||27||66||Lv. 27||118%||678%
 
|-
 
|3||29||72||Lv. 29||132%||756%
 
|-
 
|4||31||79||Lv. 31||146%||834%
 
|-
 
|5||33||85||Lv. 33||159%||912%
 
|-
 
|6||35||92||Lv. 35||173%||991%
 
|-
 
|7||37||98||Lv. 37||187%||1069%
 
|-
 
|8||39||105||Lv. 39||200%||1147%
 
|-
 
|9||41||111||Lv. 41||214%||1225%
 
|-
 
|10||43||117||Lv. 43||228%||1303%
 
|-
 
|11||45||124||Lv. 45||241%||1382%
 
|-
 
|12||47||130||Lv. 47||255%||1460%
 
|-
 
|13||49||137||Lv. 49||269%||1538%
 
|-
 
|14||51||143||Lv. 51||282%||1616%
 
|-
 
|15||53||150||Lv. 53||296%||1694%
 
|-
 
|16||55||156||Lv. 55||310%||1773%
 
|-
 
|17||57||162||Lv. 57||323%||1851%
 
|-
 
|18||59||169||Lv. 59||337%||1929%
 
|-
 
|19||61||175||Lv. 61||350%||2007%
 
|-
 
|20||63||182||Lv. 63||364%||2086%
 
|-
 
|21||65||188||Lv. 65||378%||2164%
 
|-
 
|22||67||195||Lv. 67||391%||2242%
 
|-
 
|23||69||201||Lv. 69||405%||2320%
 
|-
 
|24||71||208||Lv. 71||419%||2398%
 
|-
 
|25||73||214||Lv. 73||432%||2477%
 
|-
 
|26||75||220||Lv. 75||446%||2555%
 
|-
 
|27||77||227||Lv. 77||460%||2633%
 
|-
 
|28||79||233||Lv. 79||473%||2711%
 
|-
 
|29||81||240||Lv. 81||487%||2789%
 
|-
 
|30||83||246||Lv. 83||501%||2868%
 
|-{{MaxSkillRow}}
 
|31||85||240||Lv. 85||514%||2946%
 
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Viper<br> Level
 
!Duration
 
!Bullet's<br> Magical Atk.
 
!Explosion<br> Magical Atk.
 
!Bullet Shots<br> Per Sec.
 
!Piercing<br> Chance
 
!Max Installation<br> Count
 
|-
 
|1||25||40||Lv. 25||rowspan="31"|10 sec.||21%||30%||rowspan="31"|5 shots||rowspan="31"|0%||rowspan="31"|3 Units
 
|-
 
|2||27||41||Lv. 27||23%||33%
 
|-
 
|3||29||42||Lv. 29||25%||36%
 
|-
 
|4||31||44||Lv. 31||27%||39%
 
|-
 
|5||33||45||Lv. 33||30%||42%
 
|-
 
|6||35||47||Lv. 35||32%||45%
 
|-
 
|7||37||48||Lv. 37||34%||49%
 
|-
 
|8||39||50||Lv. 39||36%||52%
 
|-
 
|9||41||51||Lv. 41||38%||55%
 
|-
 
|10||43||53||Lv. 43||40%||58%
 
|-
 
|11||45||54||Lv. 45||43%||61%
 
|-
 
|12||47||55||Lv. 47||45%||64%
 
|-
 
|13||49||57||Lv. 49||47%||67%
 
|-
 
|14||51||58||Lv. 51||49%||70%
 
|-
 
|15||53||60||Lv. 53||51%||73%
 
|-
 
|16||55||61||Lv. 55||53%||76%
 
|-
 
|17||57||63||Lv. 57||55%||80%
 
|-
 
|18||59||64||Lv. 59||58%||83%
 
|-
 
|19||61||66||Lv. 61||60%||86%
 
|-
 
|20||63||67||Lv. 63||62%||89%
 
|-
 
|21||65||68||Lv. 65||64%||92%
 
|-
 
|22||67||70||Lv. 67||66%||95%
 
|-
 
|23||69||71||Lv. 69||68%||98%
 
|-
 
|24||71||73||Lv. 71||71%||101%
 
|-
 
|25||73||74||Lv. 73||73%||104%
 
|-
 
|26||75||76||Lv. 75||75%||107%
 
|-
 
|27||77||77||Lv. 77||77%||111%
 
|-
 
|28||79||79||Lv. 79||79%||114%
 
|-
 
|29||81||80||Lv. 81||81%||117%
 
|-
 
|30||83||82||Lv. 83||84%||120%
 
|-{{MaxSkillRow}}
 
|31||85||83||Lv. 85||86%||123%
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 09:19, 27 February 2019


EX-S Viper.png EX-S Viper

Active Skill
Class:

Male Mechanic
Female Mechanic

Command: Rightkey.pngDownkey.pngRightkey.pngZ.png
Prerequisite Level: 25
Prerequisite Skills: None

Description

Sets up a firepower support robot, EX-S Viper.
This robot fires bullets at a front area. After a while, it's auto-destroyed, inflicting Fire Magical damage on surrounding enemies.
The Viper has certain portions of your HP and Def. Separate and Def. are applied inside the Arena.

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.5 sec.
  • Cooldown: 3.5 sec.
  • MP -4.0% Cooldown -2.0% on Command
  • Viper Level: Scales with Character Level
  • Viper HP: 300% of your HP
  • Viper Def.: 300% of your Def.
  • Duration: 6 sec.
  • Bullet Shot Count per sec.: 5
  • Piercing Chance: 100%
  • Max Installation Count: 7 (9 for Females)

Notes

  • Viper can't attack while it's being damaged.
  • It will automatically adjust its firing angle if the target is in its X-axis range, but jumping.
  • The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack.
  • Can be improved with Viper Upgrade.png Viper Upgrade or Ex-S Viper Upgrade.png Ex-S Viper Upgrade

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Bullet Atk. Explosion Atk.
1 25 60 100% 572%
2 27 68 110% 630%
3 29 75 120% 688%
4 31 83 130% 746%
5 33 90 141% 804%
6 35 98 151% 862%
7 37 105 161% 921%
8 39 113 171% 979%
9 41 120 181% 1037%
10 43 128 191% 1095%
11 45 135 202% 1153%
12 47 143 212% 1211%
13 49 150 222% 1269%
14 51 158 232% 1327%
15 53 165 242% 1385%
16 55 173 252% 1443%
17 57 180 262% 1501%
18 59 188 273% 1560%
19 61 195 283% 1618%
20 63 203 293% 1676%
21 65 210 303% 1734%
22 67 218 313% 1792%
23 69 225 323% 1850%
24 71 233 333% 1908%
25 73 240 344% 1966%
26 75 248 354% 2024%
27 77 255 364% 2082%
28 79 263 374% 2140%
29 81 270 384% 2199%
30 83 278 394% 2257%
31 85 285 405% 2315%
32 87 293 415% 2373%
33 89 300 425% 2431%
34 91 308 435% 2489%
35 93 315 445% 2547%
36 95 323 455% 2605%
37 97 330 465% 2663%
38 99 338 476% 2721%
39 101 345 486% 2779%
40 103 353 496% 2838%
41 105 360 506% 2896%
}}
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Male Mechanic Skills
Active:Air Combat Mech- Tempester.png Air Combat Mech: Tempester Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor Hold & Go.png Hold & Go Mech Drop.png Mech Drop RX-60 Trap Runner.png RX-60 Trap Runner Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Arc Reactor.png Arc Reactor Firebolt.png Firebolt Robot Engineering.png Robot Engineering Secret Land Runner.png Secret Land Runner Solar Module System.png Solar Module System
Awakening:EZ-10 Time Bomb.png EZ-10 Time Bomb Ex-S Viper Zero.png Ex-S Viper Zero Gaebolg Punch.png Gaebolg Punch Last Fighting Will.png Last Fighting Will
2nd Awakening:HS-1 Friends.png HS-1 Friends Hell March.png Hell March TX-45 A-Team.png TX-45 A-Team TX-80 Dimension Runner.png TX-80 Dimension Runner
Neo: Awakening:GW-16 Waldstein.png GW-16 Waldstein S.O.P.H.I.A.png S.O.P.H.I.A Virtual Rush.png Virtual Rush

Female Mechanic Skills
Active:Air Bomb Mech- Gale Force.png Air Bomb Mech: Gale Force Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor G-Magnetic.png G-Magnetic Hold & Go.png Hold & Go Mech Drop.png Mech Drop Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Backup Land Runner.png Backup Land Runner High Technology.png High Technology Solar Module System.png Solar Module System Transformation.png Transformation
Awakening:Frisbee.png Frisbee G-0 Battleroid.png G-0 Battleroid G-Extension.png G-Extension HS-12 Plasma.png HS-12 Plasma
2nd Awakening:G-Operator.png G-Operator G-SP Falcon.png G-SP Falcon High-mobile Mech- Volt MX.png High-mobile Mech: Volt MX Magnetic Field.png Magnetic Field
Neo: Awakening:G-X Stardust.png G-X Stardust Hyperflare.png Hyperflare Micro-control.png Micro-control

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism