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Difference between revisions of "EX-S Viper"
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{{SkillPage | {{SkillPage | ||
|Name=EX-S Viper | |Name=EX-S Viper | ||
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|Type=Active | |Type=Active | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |Description= | + | |Command={{right}}{{down}}{{right}}{{Z}} |
+ | |Description=Sets up a firepower support robot, EX-S Viper.<br> | ||
+ | This robot fires bullets at a front area. After a while, it's auto-destroyed, inflicting Fire Magical damage on surrounding enemies.<br> | ||
+ | The Viper has certain portions of your HP and Def. Separate and Def. are applied inside the Arena. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|30}} | *{{SP per level|30}} | ||
− | *{{CastTime|0.5 sec}} | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown|3.5 sec | + | *{{SkillAttribute|Max Level|60}} |
+ | *{{CastTime|0.5 sec.}} | ||
+ | *{{Cooldown|3.5 sec.}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{SkillAttribute|Viper Level|Scales with Character Level}} | ||
+ | *{{SkillAttribute|Viper HP|300% of your HP}} | ||
+ | *{{SkillAttribute|Viper Def.|300% of your Def.}} | ||
+ | *{{SkillAttribute|Duration|6 sec.}} | ||
+ | *{{SkillAttribute|Bullet Shot Count per sec.|5}} | ||
+ | *{{SkillAttribute|Piercing Chance|100%}} | ||
+ | *{{SkillAttribute|Max Installation Count|7 (9 for Females)}} | ||
− | | | + | |Notes= |
− | + | *Viper can't attack while it's being damaged. | |
*It will automatically adjust its firing angle if the target is in its X-axis range, but jumping. | *It will automatically adjust its firing angle if the target is in its X-axis range, but jumping. | ||
*The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack. | *The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack. | ||
− | *Can be improved with {{IconLink|Viper Upgrade}} | + | *Can be improved with {{IconLink|Viper Upgrade}} or {{IconLink|Ex-S Viper Upgrade}} |
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
|tab1=Male | |tab1=Male | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{ | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | ||
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | + | !Bullet Atk. | |
− | + | !Explosion Atk. | |
− | !Bullet | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | !Explosion | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | ! | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{#expr: (66+((355-66)/(36-1))*({{#var:i}}-1))/1.1 round 0}} | |
− | + | {{!}} <!--Bullet Atk.--> {{#expr: 100+((435-100)/(34-1))*({{#var:i}}-1) round 0}}% | |
− | |- | + | {{!}} <!--Explosion Atk.--> {{#expr: 572+((2489-572)/(34-1))*({{#var:i}}-1) round 0}}% |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
− | |tab2= | + | |tab2=Female |
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | + | !Bullet Atk. | |
− | + | !Explosion Atk. | |
− | !Bullet | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | !Explosion | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | ! | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{#expr: (66+((355-66)/(36-1))*({{#var:i}}-1))/1.1 round 0}} | |
− | + | {{!}} <!--Bullet Atk.--> {{#expr: 95+((436-95)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | |- | + | {{!}} <!--Explosion Atk.--> {{#expr: 719+((3272-719)/(36-1))*({{#var:i}}-1) round 0}}% |
− | + | {{!}}- | |
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 09:19, 27 February 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Sets up a firepower support robot, EX-S Viper.
This robot fires bullets at a front area. After a while, it's auto-destroyed, inflicting Fire Magical damage on surrounding enemies.
The Viper has certain portions of your HP and Def. Separate and Def. are applied inside the Arena.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: 0.5 sec.
- Cooldown: 3.5 sec.
- MP -4.0% Cooldown -2.0% on Command
- Viper Level: Scales with Character Level
- Viper HP: 300% of your HP
- Viper Def.: 300% of your Def.
- Duration: 6 sec.
- Bullet Shot Count per sec.: 5
- Piercing Chance: 100%
- Max Installation Count: 7 (9 for Females)
Notes
- Viper can't attack while it's being damaged.
- It will automatically adjust its firing angle if the target is in its X-axis range, but jumping.
- The effect from general skills of the user doesn't impact viper. Viper's attack is considered as separate individual attack.
- Can be improved with Viper Upgrade or Ex-S Viper Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Bullet Atk. | Explosion Atk. |
---|---|---|---|---|
1 | 25 | 60 | 100% | 572% |
2 | 27 | 68 | 110% | 630% |
3 | 29 | 75 | 120% | 688% |
4 | 31 | 83 | 130% | 746% |
5 | 33 | 90 | 141% | 804% |
6 | 35 | 98 | 151% | 862% |
7 | 37 | 105 | 161% | 921% |
8 | 39 | 113 | 171% | 979% |
9 | 41 | 120 | 181% | 1037% |
10 | 43 | 128 | 191% | 1095% |
11 | 45 | 135 | 202% | 1153% |
12 | 47 | 143 | 212% | 1211% |
13 | 49 | 150 | 222% | 1269% |
14 | 51 | 158 | 232% | 1327% |
15 | 53 | 165 | 242% | 1385% |
16 | 55 | 173 | 252% | 1443% |
17 | 57 | 180 | 262% | 1501% |
18 | 59 | 188 | 273% | 1560% |
19 | 61 | 195 | 283% | 1618% |
20 | 63 | 203 | 293% | 1676% |
21 | 65 | 210 | 303% | 1734% |
22 | 67 | 218 | 313% | 1792% |
23 | 69 | 225 | 323% | 1850% |
24 | 71 | 233 | 333% | 1908% |
25 | 73 | 240 | 344% | 1966% |
26 | 75 | 248 | 354% | 2024% |
27 | 77 | 255 | 364% | 2082% |
28 | 79 | 263 | 374% | 2140% |
29 | 81 | 270 | 384% | 2199% |
30 | 83 | 278 | 394% | 2257% |
31 | 85 | 285 | 405% | 2315% |
32 | 87 | 293 | 415% | 2373% |
33 | 89 | 300 | 425% | 2431% |
34 | 91 | 308 | 435% | 2489% |
35 | 93 | 315 | 445% | 2547% |
36 | 95 | 323 | 455% | 2605% |
37 | 97 | 330 | 465% | 2663% |
38 | 99 | 338 | 476% | 2721% |
39 | 101 | 345 | 486% | 2779% |
40 | 103 | 353 | 496% | 2838% |
41 | 105 | 360 | 506% | 2896% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |