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Difference between revisions of "Air Steiner"
(added updated Male video and prereq) |
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|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | + | '''Female''': {{IconLink|Intense Takedown}} Lv1<br> | |
− | + | '''Male''': {{IconLink|Seismic Crash}} Lv1 | |
|Command={{C}} (In mid-air) | |Command={{C}} (In mid-air) | ||
|Description= | |Description= | ||
− | + | Grapples an enemy in the air and smashes it down to the ground. Enemies that can't be grabbed are kicked instead. | |
− | |||
+ | Can't be used during {{IconLink|Backstep}} inside the Arena. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|30}} | *{{SP per level|30}} | ||
− | *{{ | + | *{{SkillAttribute|Master Level|50}} |
− | *{{ | + | *{{SkillAttribute|Max Level|60}} |
− | *{{ | + | *{{CastTime|Instant Cast}} |
− | *{{ | + | *{{Cooldown|7 sec.}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Cooldown after Failed Grabbing Attempt|1 sec.}} |
|Notes= | |Notes= | ||
{{tabs | {{tabs | ||
Line 48: | Line 48: | ||
}} | }} | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | {{tabs | ||
+ | |name=SkillGrowths | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | |||
+ | |tab2=Male | ||
+ | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | | | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !Grabbing Atk. | |
− | ! | + | !Shockwave Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{#expr: (47+((237-47)/(33-1))*({{#var:i}}-1))/0.95 round 0}} | |
− | + | {{!}} <!--Grabbing Atk.--> {{#expr: 2907+((12347-2907)/(33-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Shockwave Atk.--> {{#expr: 1721+((7309-1721)/(33-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
+ | }} | ||
}} | }} |
Revision as of 14:44, 30 April 2019
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | (In mid-air) |
Prerequisite Level: | 30 |
Prerequisite Skills: | Female: Intense Takedown Lv1 Male: Seismic Crash Lv1 |
Description
Grapples an enemy in the air and smashes it down to the ground. Enemies that can't be grabbed are kicked instead.
Can't be used during Backstep inside the Arena.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7 sec.
- Cooldown after Failed Grabbing Attempt: 1 sec.
Notes
- Can adjust your movement when attempting to grab
- Air kicks a target instead if the target can't be thrown. Similar to Air Walk.
- Additional 60% damage to enemies that are grabbed in midair
- Does not apply cooldown if nothing is grabbed.
- After the attack is finished, the player will be briefly put into the air, allowing the use of Wild Cannon Spike or Air Clutch.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |