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Difference between revisions of "Air Steiner"
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|Command={{C}} (In mid-air) | |Command={{C}} (In mid-air) | ||
|Description= | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
Grapples an enemy in the air and smashes it down to the ground. Enemies that can't be grabbed are kicked instead. | Grapples an enemy in the air and smashes it down to the ground. Enemies that can't be grabbed are kicked instead. | ||
Can't be used during {{IconLink|Backstep}} inside the Arena. | Can't be used during {{IconLink|Backstep}} inside the Arena. | ||
+ | }} | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|30}} | *{{SP per level|30}} |
Revision as of 15:23, 11 June 2019
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | (In mid-air) |
Prerequisite Level: | 30 |
Prerequisite Skills: | Female: Intense Takedown Lv1 Male: Seismic Crash Lv1 |
Description
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7 sec.
- Cooldown after Failed Grabbing Attempt: 1 sec.
Notes
- Can adjust your movement when attempting to grab
- Air kicks a target instead if the target can't be thrown. Similar to Air Walk.
- Additional 60% damage to enemies that are grabbed in midair
- Does not apply cooldown if nothing is grabbed.
- After the attack is finished, the player will be briefly put into the air, allowing the use of Wild Cannon Spike or Air Clutch.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |