Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Neck Snap"
m |
m |
||
Line 1: | Line 1: | ||
− | |||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 19: | Line 18: | ||
|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
+ | Hits and turns an enemy, so it faces away from you.<br> | ||
+ | The enemy is temporarily Immobilized, Stationary enemies cannot be turned. | ||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
Line 30: | Line 31: | ||
|Attributes= | |Attributes= | ||
+ | {{tabs | ||
+ | |name=Attributes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|7.7 sec.}} | ||
+ | *{{Cancelable}} | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
Line 37: | Line 50: | ||
*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Immobility Duration|3 sec.}} | *{{SkillAttribute|Immobility Duration|3 sec.}} | ||
− | + | }} | |
|Notes= | |Notes= | ||
*All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | *All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around. | ||
Line 44: | Line 57: | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=SkillGrowths | |name=SkillGrowths | ||
|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
− | + | <span style="display:none">{{</span> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Hit Atk. | ||
+ | !Immobility Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|211|36}} | ||
+ | {{!}} <!--Hit Atk.--> {{Calc2|{{#var:i}}|1618|41291|187914|36}} | ||
+ | {{!}} <!--Immobility Duration--> {{Calc|{{#var:i}}|2.51|3.56|36|1|2}} sec. | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | |||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 58: | Line 91: | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Physical Atk | + | !Physical Atk. |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
Line 69: | Line 102: | ||
}} | }} | ||
|} | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | |||
}} | }} |
Revision as of 18:08, 11 June 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Hits and turns an enemy, so it faces away from you.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7.7 sec.
- Basic Attack Cancelable Skill
Notes
- All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
- As long as the enemy is hit, Neck Snap can interrupt any action.
- The immobility duration is reduced on bosses and named enemies.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Hit Atk. | Immobility Duration |
---|---|---|---|---|
1 | 20 | 30 | 25.52 max-width:200px 100
|
2.51 sec. |
2 | 22 | 35 | 28.11 max-width:200px 100
|
2.54 sec. |
3 | 24 | 40 | 30.7 max-width:200px 100
|
2.57 sec. |
4 | 26 | 46 | 33.29 max-width:200px 100
|
2.6 sec. |
5 | 28 | 51 | 35.88 max-width:200px 100
|
2.63 sec. |
6 | 30 | 56 | 38.47 max-width:200px 100
|
2.66 sec. |
7 | 32 | 61 | 41.05 max-width:200px 100
|
2.69 sec. |
8 | 34 | 66 | 43.64 max-width:200px 100
|
2.72 sec. |
9 | 36 | 71 | 46.23 max-width:200px 100
|
2.75 sec. |
10 | 38 | 77 | 48.82 max-width:200px 100
|
2.78 sec. |
11 | 40 | 82 | 51.41 max-width:200px 100
|
2.81 sec. |
12 | 42 | 87 | 54 max-width:200px 100
|
2.84 sec. |
13 | 44 | 92 | 56.59 max-width:200px 100
|
2.87 sec. |
14 | 46 | 97 | 59.18 max-width:200px 100
|
2.9 sec. |
15 | 48 | 102 | 61.77 max-width:200px 100
|
2.93 sec. |
16 | 50 | 108 | 64.36 max-width:200px 100
|
2.96 sec. |
17 | 52 | 113 | 66.95 max-width:200px 100
|
2.99 sec. |
18 | 54 | 118 | 69.54 max-width:200px 100
|
3.02 sec. |
19 | 56 | 123 | 72.12 max-width:200px 100
|
3.05 sec. |
20 | 58 | 128 | 74.71 max-width:200px 100
|
3.08 sec. |
21 | 60 | 133 | 77.3 max-width:200px 100
|
3.11 sec. |
22 | 62 | 139 | 79.89 max-width:200px 100
|
3.14 sec. |
23 | 64 | 144 | 82.48 max-width:200px 100
|
3.17 sec. |
24 | 66 | 149 | 85.07 max-width:200px 100
|
3.2 sec. |
25 | 68 | 154 | 87.66 max-width:200px 100
|
3.23 sec. |
26 | 70 | 159 | 90.25 max-width:200px 100
|
3.26 sec. |
27 | 72 | 164 | 92.84 max-width:200px 100
|
3.29 sec. |
28 | 74 | 170 | 95.43 max-width:200px 100
|
3.32 sec. |
29 | 76 | 175 | 98.02 max-width:200px 100
|
3.35 sec. |
30 | 78 | 180 | 100.6 max-width:200px 100
|
3.38 sec. |
31 | 80 | 185 | 103.19 max-width:200px 100
|
3.41 sec. |
32 | 82 | 190 | 105.78 max-width:200px 100
|
3.44 sec. |
33 | 84 | 195 | 108.37 max-width:200px 100
|
3.47 sec. |
34 | 86 | 201 | 110.96 max-width:200px 100
|
3.5 sec. |
35 | 88 | 206 | 113.55 max-width:200px 100
|
3.53 sec. |
36 | 90 | 211 | 116.14 max-width:200px 100
|
3.56 sec. |
37 | 92 | 216 | 118.73 max-width:200px 100
|
3.59 sec. |
38 | 94 | 221 | 121.32 max-width:200px 100
|
3.62 sec. |
39 | 96 | 227 | 123.91 max-width:200px 100
|
3.65 sec. |
40 | 98 | 232 | 126.5 max-width:200px 100
|
3.68 sec. |
41 | 100 | 237 | 129.09 max-width:200px 100
|
3.71 sec. |
42 | 102 | 242 | 131.67 max-width:200px 100
|
3.74 sec. |
43 | 104 | 247 | 134.26 max-width:200px 100
|
3.77 sec. |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |