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Difference between revisions of "Ispins, The Usurped Lands"
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'''Operation Card Levels 1 - 3 Flips:''' | '''Operation Card Levels 1 - 3 Flips:''' | ||
− | *{{HoverTextBox|Link={{Item|Quad-Color Split Energy}}|HoverText=Level 1: 20 | + | *{{HoverTextBox|Link={{Item|Quad-Color Split Energy}}|HoverText=Level 1: 20<br>Level 2: 14<br>Level 3: 8}} |
− | *{{HoverTextBox|Link={{Item|Quad-Color Fused Energy}}|HoverText=Level 2: 6 | + | *{{HoverTextBox|Link={{Item|Quad-Color Fused Energy}}|HoverText=Level 2: 6<br>Level 3: 12}} |
− | *{{HoverTextBox|Link={{Item|Golden Beryl}}|HoverText=Level 1: 25 | + | *{{HoverTextBox|Link={{Item|Golden Beryl}}|HoverText=Level 1: 25<br>Level 2: 37<br>Level 3: 50}} |
− | *{{HoverTextBox|Link={{Item|Flawless Golden Beryl}}|HoverText=Level 1: 20 | + | *{{HoverTextBox|Link={{Item|Flawless Golden Beryl}}|HoverText=Level 1: 20<br>Level 2: 25<br>Level 3: 30}} |
'''Gold Card Flips may yield:''' | '''Gold Card Flips may yield:''' |
Revision as of 08:09, 9 September 2023
Ispins, The Usurped Lands | |
---|---|
Location | Ispin - Temporary Post |
Min. Level | 110 |
Level | 110 |
Monster Level | 140 |
End Boss | Varies |
Contents
Lore
Ispins Synopsis:
The woman quietly stared at the parchment in her hand. Because it was suicidal to use electric devices in Bakal's palace swarming with dragons, they had to resort to paper-based communication.
The dark bloodstains crisscrossing the parchment showed how much was sacrificed for it to reach her hands. She clasped her hands and closed her eyes, praying.
She knew if there were a god who could hear her prayers, he would never have let those cruel dragons stomp this land. Still, she didn't stop praying.
She was willing to be a priestess or shaman if it could help her forces overcome their fears and fight their enemies. And she wasn't praying to some abstract entity who could one day answer her prayers. She was praying to her real gods, who'd one day grant everyone what they'd wished for, and they were...
"Irine, who are you always praying to?"
The soldier who'd been watching her pray broke the silence. Irine opened her eyes and looked at him.
"Someone who I believe will grant our wishes one day."
A puzzled look appeared on the soldier's face. Irine grinned and continued to speak.
"By the way, the Four Dragonoids have headed out to Bakal's palace. Finally, the time Rosa mentioned has come. Please tell Flo and Juvenil to get ready for the operation."
The soldier quickly nodded his head and disappeared outside her tent. Irine spoke under her breath.
"Please, let my gods return safely again this time."
[1]
Dungeon Rules & Details
Level Needed | Level 1 Adventurer Fame | Level 2 Adventurer Fame | Level 3 Adventurer Fame | Main Item Option Levels | Fatigue Point Cost | Weekly Entry Count | Weekly Reward Count |
---|---|---|---|---|---|---|---|
110 | 33,043 | 36,268 | 38,243 | 50 ~ 70 | 30 | 3/3 | 1/1/1/1 (Each Dragonoid) |
- Availability: Ispins is opened every day. (Monday – Sunday)
- Quest Required: Complete [Time to Extinguish the Fire] and reach 33,043 Adventurer Fame to gain access to the Ispins Channel.
- Weekly Entry & Reward Count Limit: Ispins can be entered three times a week, as the extra two counts are used as hold-overs, if either you've lost connection from the game or the mission was abandoned. The rewards themselves from all four defeated Dragonoids can be obtained only once per run, with both counts resetting on Tuesday (9:00 UTC).
- Player Amount: Can be run optionally Solo (1 Player), or with 2 – 4 Players as long as they meet the Adventurer Fame requirements to participate.
- Area Buff: Irine's Prayer will be added.
You can create a party by speaking with NPC Commander Irine or use the “Look for Party UI” to set up a Combat Lobby for Ispins. Once everything is fully prepared, speak with Juvenil on the right side to begin the mission.
Dungeons
Dungeon Name | Monster Level | Dungeon Boss | |
---|---|---|---|
Dragon's Garden | 140 | Ash Core, the Flame Dragon | |
Tomb of Iron | 140 | Itrenok, the Green Dragon | |
Forest of Death | 140 | Neiser, the Black Dragon | |
Traitor's Mansion | 140 | Numak, the Gold Dragon |
Gameplay & Progression
Introduced in November 2022's Season 7 – Act 03's patch, Ispins, The Usurped Lands is the first Legion Dungeon content that functions as a Mini-Raid. Before preparing to face off against one of The Dragonoid Four in their respective dungeons, either you or a party of 2 - 4 players can select any of the three Operation Cards that's shown on your screen, which is divided into separate difficulties. Each card can either benefit, challenge or penalize the party depending on which one was chosen, alongside the recommended Adventurer Fame to start the battle, such as increased Elemental Damage, boosting Neutralize Gauges, making Dragonoids much stronger or lowering the consumable count.
The main objective is to liberate Ispins and combat all four of Bakal's Dragonoid Commanders consisting of; Ash Core, Itrenok, Numak, and Neiser in a boss rush structure, albeit - randomized order that's changed once per week. Each Dragonoid Boss has their own attack patterns and various gimmicks throughout the fight, alongside three phases that'll make them far stronger. Upon successfully clearing one of each Legion Dungeon, it'll reward players through both item drops and card flips.
Level 1 Operation | Life Token x2 | Operation Card Icon |
---|---|---|
Powerful Reprisal | Counterattack damage on Dragonoid +50 - 55%. | |
Sweeping Attack | Elemental Damage on Dragonoid +45%. |
Level 2 Operation | Life Token x0 | Operation Card Icon |
---|---|---|
Lightning War | Defeat the Dragonoid less than 6 minutes. | |
Insufficient Supply | Healing consumable restriction count reduced to 5. | |
Find Weakness | Max +50% on Dragonoid's Neutralize Gauge. | |
Best Defense | Dragonoid's attack +15%. |
Level 3 Operation | Life Token x0 | Operation Card Icon |
---|---|---|
Lightning War II | Defeat the Dragonoid less than 4 minutes. | |
Block Supply | Healing consumable restriction count reduced to 2. | |
Unfavorable Situation | Max +150% on Dragonoid's Neutralize Gauge. | |
Foreboding | Dragonoid's attack +30%. |
Restrictions
- Each Legion Dungeon's time limit consists of 60 Minutes (1 Hour) to complete, exceeding it results in being auto-removed from that dungeon.
- You are given 30 Re-entry counts which decreases by one when entering a dungeon after retreating or dying, the run is considered a failure if all counts are used up.
- 2 Life Tokens are granted for only Level 1 Card Operations on either Solo/Party Mode. Players who've died during parties, regardless of the Operation chosen, gets auto-resurrected with 30% of HP/MP whenever a Dragonoid boss moves into their next phase or are defeated entirely.
- HP/MP-related Consumables have an 8-time usage limit, this can be reduced through Insufficient or Block Supply Operation Cards.
- Failing either of the Lightning War Operations through exceeding the required time limit, will not give out bonus rewards.
- Animator-oriented items cannot be used here.
- Certain skills are weakened when entering Legion Dungeons, such as the Buffers' healing ones. ( Slow Heal, Healing Prayer and Meticulous Stitching)
- If you did not prefer the Operation Card's challenge that was chosen, you can change it up to only four times.
- Choosing to Abandon Mission will not give back the fatigue points that were consumed upon entry, but is it possible to retry through party play if the Leader decides on disbanding and regrouping again.
Tales Exchange System (Ispins)
By interacting with either Spitfire Flo or Magar's Holy Grail of Contradiction, players are eligible to exchange those Tales of Braveries (Ispins) they've gathered into Conqueror's Tokens (Ispins) for a total of 90 times per week. With those Tokens, items such as Level 105 Legendary or Epic Equipment Pots, Area Epic Equipment Boxes, various Enchanting Beads towards both Dealer/Buffer classes can be purchased, or sold for 150,000 Gold each with its own separate limit.
Do keep in mind that unused Tales of Braveries will expire on Tuesdays, and certain items may have monthly or weekly purchasing limitations. The Machine Revolution: Total War, Bakal Raid and Archmage's Hall of Dimensions also share the same Token/Gold exchange limit count.
Rewards
Defeating either Dragonoid in their Third Phase will have a chance of dropping:
- Level 105 Epic Equipment (Fixed Normal/Area/Custom Options)
- 1 Legendary Ispins Monster Card
The Recapture Success Card Flips will yield the following rewards:
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Operation Card Levels 1 - 3 Flips:
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Gold Card Flips may yield:
- Level 105 Sacrosanct Area Legendary Pot (Ispins)
- Level 100 Dark Fragmented Abyss Unique Equipment (Levels 2 ~ 3)
- Level 105 Epic Equipment (Fixed or Custom Options, Only Level 3)
- 1 max-width:300px 100
Ispins Fusion Equipment
Visit the Equipment Fusion page for more info on how to obtain the Accessories Fusion Equipment from here.