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Difference between revisions of "Category:Dungeons"
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==Ranks== | ==Ranks== | ||
As of Act V, your rank is now calculated by the Combo Rate. Basically, in order to get a high rank, you or your party needs to constantly keep hitting the enemies to create long combos. The longer the combo, the more the Combo Rate will grow. The higher your total Combo Rate, the better your rank. | As of Act V, your rank is now calculated by the Combo Rate. Basically, in order to get a high rank, you or your party needs to constantly keep hitting the enemies to create long combos. The longer the combo, the more the Combo Rate will grow. The higher your total Combo Rate, the better your rank. | ||
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==End Dungeon Experience Bonus== | ==End Dungeon Experience Bonus== |
Revision as of 09:58, 11 July 2012
Dungeons are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 Blitz Point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members.
Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp.
With the Rebirth patch, monsters now have their HP scaled according to the number of Party members. However, this mostly applies for the new Rebirth dungeons.
Contents
Dungeon Types
There are 4 different types of dungeons in DFO:
- Normal: Your normal dungeons. No entry fees and few gimmicks. Defeat the boss to clear the dungeon.
- Ancient: Much harder dungeons. They require an entry fee and have dangerous gimmicks. These dungeons usually require a strategy in order to get through them in one piece. Ancients can drop Unique items not found elsewhere.
- Otherverse: Endgame dungeons. They have entry restrictions and have gimmicks in nearly every room. Requires a 3~4 person party to enter. Notably hard due to many rooms causing Instant Death if not cleared correctly. Otherverse dungeons operate off of Exorcism Parameter and drop Chronicle gear.
- Tower: Refers to dungeons in the Valley of Fallen Souls. These dungeons are generally endurance matches against APCs or powerful enemies. Does not consume BP.
Dungeon Difficulty Settings
Only the normal difficulty level is initially unlocked when you gain access to a new dungeon. You must first meet certain requirements in order to unlock higher difficulty levels.
Normal | Normal is the initial difficulty for all dungeons. To gain initial access to a dungeon you must reach the minimum level required, clear a prior dungeon, or accept a certain epic quest. | |
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Expert's | Expert is the second available difficulty and can be unlocked simply by clearing the normal difficulty with any rank. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. Monsters with special effects will appear more frequently. | |
Master's | Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode with a B rank or higher. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Monsters with special effects will appear more frequently than on Expert. | |
King's | King is the fourth available difficulty and is unlocked by clearing the dungeon's Master mode with a S rank or higher. Generally the hardest difficulty for pre-60 dungeons. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Monsters with special effects will appear in nearly every room and sometimes even in groups. | |
- | Hell | Special mode that allows you to fight powerful enemies for the chance to get Epic items. Hell Mode features a room with a pink boss icon somewhere on the map. Once you reach the icon, there will be a locked portal from Hell. Every time you hit it a monster may spawn. Once all the monsters are spawned and eliminated, hit it a few more times and then the Hell Party will spawn. See Hell Mode for more in-depth information. |
Rewards
- After the boss is defeated two rows of reward cards that might contain gold and/or equipment will appear. The number of bosses and mini-bosses that were defeated are added up and increase the chance of receiving rare items along with the gold.
- the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold).
- the player can choose to only turn over one normal card or both the normal and gold cards.
- There is one card in each row that contains nothing regardless of how many enemies are defeated.
- The first row's cards are free. The second row requires a gold amount that varies depending on the dungeon and is listed on the card.
- There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere.
- See the Dungeon Drop Guide for information about dungeon locations that might drop items in the level range you are interested in.
- During some events, the middle row may open up, allowing for an additional card to be obtained (up to three max).
- the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold).
Ranks
As of Act V, your rank is now calculated by the Combo Rate. Basically, in order to get a high rank, you or your party needs to constantly keep hitting the enemies to create long combos. The longer the combo, the more the Combo Rate will grow. The higher your total Combo Rate, the better your rank.
End Dungeon Experience Bonus
Players will receive experience at the end of every dungeon. The base experience is the total experience from killing monsters. The experience is then boosted by a set percentage based on several factors:
Rank
Extra EXP is gained depending on your dungeon Rank. A higher Combo Rate increases the Rank.
Rank | Bonus |
---|---|
F, E, D, C | - |
B | +5% |
A | +10% |
S | +15% |
SS | +20% |
SSS | +30% |
Party
Gives extra EXP if you are in a Party of 2 or more.
# of Members | Bonus |
---|---|
1 | - |
2 | +150% |
3 | +200% |
4 | +250% |
Custom Channel
Gives a 5% bonus if you're in the correct channel corresponding to a dungeon. Highlight the Channels to see what dungeons are affected by the bonus EXP.
Guild Express
Gives EXP based on the Stage of the Guild Express. Ranges from 3-10% extra EXP.
Creature
Gives extra EXP for having a Creature equipped.
Region
Gives extra EXP for being in the correct Region. You can see if you get the Regional Bonus if you switch channels and the notice pops up in the chat.
Avatar
Gives extra EXP for having Avatars equipped.
Burning Time & Growth Potion
Gives extra EXP if an Event or Growth Potion is in effect. The EXP gained is dependent on the Event or Potion used.
Returned Hero
Gives a 20% EXP bonus if you Party with a Returned Hero.
Mentorship
Grants extra EXP if characters in the Party are in a Mentorship.
Dungeon Zones
Dungeon Zone | Level Range |
---|---|
Lorien | 1 ~ 2 |
Grand Flores | 2 ~ 17 |
Sky Tower | 16 ~ 28 |
Behemoth | 27 ~ 39 |
Noire Ferra | 39 ~ 42 |
Mount Thunderime | 42 ~ 57 |
Slums | 40 ~ 54 |
Temple of Apostasy | 46 ~ 50 |
North Myre | 48 ~ 67 |
Citadel | 52 ~ 56 |
Antwer Canyon | 57 ~ 62 |
Otherverse | 65 ~ 70 |
Oceanic Express | 65 ~ 70 |
Southern Dale | 20 ~ 60 |
Valley of Fallen Souls | 20 ~ 70 |
Subcategories
This category has the following 43 subcategories, out of 43 total.
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Pages in category "Dungeons"
The following 34 pages are in this category, out of 34 total.