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Difference between revisions of "Frenzy"

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m (Skill Growth: Added NavSkillsBerserker)
(Unsure about max hp recovery considering the state of the ingame tooltip)
Line 6: Line 6:
  
 
[[Image:Frenzy.gif|left]] Causes the Berserker to become frenzied, increasing offensive abilities at the cost of HP.
 
[[Image:Frenzy.gif|left]] Causes the Berserker to become frenzied, increasing offensive abilities at the cost of HP.
 +
  
 
== Details ==
 
== Details ==
Line 12: Line 13:
 
* Cast Time: 0.5 Seconds
 
* Cast Time: 0.5 Seconds
 
* Cooldown Time: 10 Seconds
 
* Cooldown Time: 10 Seconds
* <font color="Red">This skill consumes '''1''' clear cube fragment</font>
 
 
* One level is automatically obtained upon subclass advancement.
 
* One level is automatically obtained upon subclass advancement.
* Each hit counts as double hit, resulting total of 8 hits for normal combo.
+
* Basic attack becomes a 4 attack dual wield combo equaling 8 hits in total.
* Increases the damage and reduces cooldown of [[Blood Lust]], [[Raging Fury]], and [[Gore Cross]]
+
* Basic attack becomes able to apply bleed status.
 +
* Increases the damage and reduces cooldown of [[Blood Lust]], [[Raging Fury]], and [[Gore Cross]].
 
* Increases hit rate and hit recovery.
 
* Increases hit rate and hit recovery.
* HP replenished from killing an opponent also depends on the max HP of the target.
+
* Canceling basic attack into another skill increases that skill's damage.
 +
* HP is replenished when killing a bleeding opponent dependent on the oppoonenet's max HP.
 
* HP can't be recovered if the opponent is killed due to damage from bleeding effect.
 
* HP can't be recovered if the opponent is killed due to damage from bleeding effect.
 
* HP is constantly consumed unless the user uses the skill again to deactivate it.
 
* HP is constantly consumed unless the user uses the skill again to deactivate it.
Line 23: Line 25:
 
* It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
 
* It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
 
* Increased duration of the bleeding effect and increased HP absorbed while under the influence of [[Thirst]].
 
* Increased duration of the bleeding effect and increased HP absorbed while under the influence of [[Thirst]].
 +
* Increased duration of the bleeding effect depending on [[Blood Cross]] phase.
  
 
== Skill Growth ==
 
== Skill Growth ==
Line 38: Line 41:
 
!colspan="4"|Skill Effect
 
!colspan="4"|Skill Effect
 
!rowspan="3"|Max HP Recovery
 
!rowspan="3"|Max HP Recovery
 +
!rowspan="3"|Cancel Bonus
 +
!colspan="3"|Bloody Cross Bonus
 
|-{{Bgblue}}
 
|-{{Bgblue}}
|rowspan="2"|Activation||rowspan="2"|Each 10s||rowspan="2"|Accuracy||rowspan="2"|Hit Recovery||rowspan="2"|Chance||rowspan="2"|Lv||rowspan="2"|Duration||rowspan="2"|Damage||colspan="3"|Cool Time Reduction||rowspan="2"|Damage Bonus
+
|rowspan="2"|Activation||rowspan="2"|Each 10s||rowspan="2"|Accuracy||rowspan="2"|Hit Recovery||rowspan="2"|Chance||rowspan="2"|Lv||rowspan="2"|Duration||rowspan="2"|Damage||colspan="3"|Cool Time Reduction||rowspan="2"|Damage Bonus||rowspan="2"|Phase 1||rowspan="2"|Phase 2||rowspan="2"|Phase 3
 
|-{{Bgblue}}
 
|-{{Bgblue}}
 
|Cross||Lust||Fury
 
|Cross||Lust||Fury
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 1||-||rowspan="18"|30||rowspan="4"|10||220||75||+0.2%||+10||6%||36||rowspan="18"|3 Seconds||322||0s||0.1s||0.2s||1%||22
+
| 1||-||rowspan="19"|35||rowspan="2"|10||220||75||+0.2%||+10||36%||15||rowspan="19"|3 Seconds||387||0.1s||0.1s||0.2s||1%||22||rowspan="19"|20%||rowspan="19"|1.5s||rowspan="19"|2.0s||rowspan="19"|3.0s
 +
|-{{SkillRow}}
 +
| 2||18|||244||87||+0.4%||+21||rowspan="2"|37%||19||425||0.1s||0.2s||0.3s||2%||25
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 2||20||244||87||+0.4%||+21||rowspan="2"|7%||38||354||0.1s||0.2s||0.3s||2%||25
+
| 3||21||rowspan="2"|11||267||99||+0.6%||+32||22||470||rowspan="2"|0.2s||0.3s||0.5s||3%||35
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 3||23||267||99||+0.6%||+32||40||393||rowspan="2"|0.2s||0.3s||0.5s||3%||35
+
| 4||24||291||111||+0.9%||+44||38%||26||509||0.4s||0.7s||4%||42
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 4||26||291||111||+0.9%||+44||8%||42||425||0.4s||0.7s||4%||42
+
| 5||27||rowspan="2"|12||315||122||+1.1%||+55||39%||30||548||0.3s||0.5s||0.8s||5%||52
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 5||29||rowspan="3"|11||315||122||+1.1%||+55||9%||44||490||0.3s||0.5s||0.8s||5%||52
+
| 6||30||338||134||+1.3%||+66||rowspan="2"|40%||34||586||0.3s||0.6s||1.0s||7%||61
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 6||32||338||134||+1.3%||+66||rowspan="2"|10%||46||528||0.3s||0.6s||1.0s||7%||61
+
| 7||33||rowspan="2"|13||362||146||+1.5%||+77||37||632||0.4s||0.7s||1.2s||8%||73
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 7||35||362||146||+1.5%||+77%||48||528||0.4s||0.7s||1.2s||8%||73
+
| 8||36||386||158||+1.8%||+88||41%||41||670||0.4s||0.9s||1.3s||9%||85
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 8||38||rowspan="3"|12||386||158||+1.8%||+88||11%||50||561||0.4s||0.9s||1.3s||9%||85
+
| 9||39||rowspan="2"|14||409||170||+2.0%||+99||rowspan="2"|42%||45||709||0.5s||rowspan="2"|1.0s||1.5s||10%||100
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 9||41||409||170||+2.0%||+99||rowspan="2"|12%||52||593||0.5s||rowspan="2"|1.0s||1.5s||10%||100
+
| 10||42||438||182||+2.2%||+111||48||748||rowspan="2"|0.6s||1.7s||11%||115
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 10||44||438||182||+2.2%||+111||54||625||rowspan="2"|0.6s||1.7s||11%||115
+
| 11||45||rowspan="2"|15||470||193||+2.4%||+122||43%||52||799||1.2s||1.8s||12%||132
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 11||47||rowspan="4"|13||470||+193||+2.4%||+122||13%||56||664||1.2s||1.8s||12%||132
+
| 12||48||501||205||+2.7%||+133||44%||56||838||rowspan="2"|0.7s||1.3s||2.0s||13%||150
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 12||50||501||205||+2.7%||+133||14%||58||696||rowspan="2"|0.7s||1.3s||2.0s||13%||150
+
| 13||51||rowspan="2"|16||532||217||+2.9%||+144||rowspan="2"|45%||59||877||1.4s||2.2s||14%||170
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 13||53||532||217||+2.9%||+144||rowspan="2"|15%||60||728||1.4s||2.2s||14%||170
+
| 14||54||563||229||+3.1%||+155||63||915||rowspan="2"|0.8s||1.5s||2.3s||16%||192
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 14||56||563||229||+3.1%||+155||62||761||rowspan="2"|0.8s||1.5s||2.3s||16%||192
+
| 15||57||rowspan="2"|17||595||241||+3.3%||+166||46%||67||961||1.7s||2.5s||17%||216
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 15||59||rowspan="3"|14||595||241||+3.3%||+166||16%||64||799||1.7s||2.5s||17%||216
+
| 16||60||625||253||+3.6%||+178||rowspan="2"|47%||71||999||rowspan="2"|0.9s||1.8s||2.7s||18%||241
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 16||62||625||253||+3.6%||+178||rowspan="2"|17%||66||832||rowspan="2"|0.9s||1.8s||2.7s||18%||241
+
| 17||63||rowspan="2"|18||657||264||+3.8%||+189||74||1038||1.9s||2.8s||19%||269
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 17||65||657||264||+3.8%||+189||68||864||1.9s||2.8s||19%||269
+
| 18||66||688||276||+4%||+200||48%||78||1077||1s||2s||3s||20%||298
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 18||68||15||688||276||+4%||+200||18%||70||896||1s||2s||3s||20%||298
+
| 19||69||19||719||288||+4.2%||+211||49%||82||1122||1s||2.1s||3.1s||21%||298
 
|}
 
|}
 
{{NavSkillsBerserker|open|closed}}
 
{{NavSkillsBerserker|open|closed}}

Revision as of 21:09, 24 March 2015



Description

Causes the Berserker to become frenzied, increasing offensive abilities at the cost of HP.


Details

  • Command Input: Downkey.pngUpkey.pngSpacebar.png
  • Cast Time: 0.5 Seconds
  • Cooldown Time: 10 Seconds
  • One level is automatically obtained upon subclass advancement.
  • Basic attack becomes a 4 attack dual wield combo equaling 8 hits in total.
  • Basic attack becomes able to apply bleed status.
  • Increases the damage and reduces cooldown of Blood Lust, Raging Fury, and Gore Cross.
  • Increases hit rate and hit recovery.
  • Canceling basic attack into another skill increases that skill's damage.
  • HP is replenished when killing a bleeding opponent dependent on the oppoonenet's max HP.
  • HP can't be recovered if the opponent is killed due to damage from bleeding effect.
  • HP is constantly consumed unless the user uses the skill again to deactivate it.
  • Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
  • It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
  • Increased duration of the bleeding effect and increased HP absorbed while under the influence of Thirst.
  • Increased duration of the bleeding effect depending on Blood Cross phase.

Skill Growth

Lv Lv Req SP MP HP Usage Special Effect Bleeding Effect Skill Effect Max HP Recovery Cancel Bonus Bloody Cross Bonus
Activation Each 10s Accuracy Hit Recovery Chance Lv Duration Damage Cool Time Reduction Damage Bonus Phase 1 Phase 2 Phase 3
Cross Lust Fury
1 - 35 10 220 75 +0.2% +10 36% 15 3 Seconds 387 0.1s 0.1s 0.2s 1% 22 20% 1.5s 2.0s 3.0s
2 18 244 87 +0.4% +21 37% 19 425 0.1s 0.2s 0.3s 2% 25
3 21 11 267 99 +0.6% +32 22 470 0.2s 0.3s 0.5s 3% 35
4 24 291 111 +0.9% +44 38% 26 509 0.4s 0.7s 4% 42
5 27 12 315 122 +1.1% +55 39% 30 548 0.3s 0.5s 0.8s 5% 52
6 30 338 134 +1.3% +66 40% 34 586 0.3s 0.6s 1.0s 7% 61
7 33 13 362 146 +1.5% +77 37 632 0.4s 0.7s 1.2s 8% 73
8 36 386 158 +1.8% +88 41% 41 670 0.4s 0.9s 1.3s 9% 85
9 39 14 409 170 +2.0% +99 42% 45 709 0.5s 1.0s 1.5s 10% 100
10 42 438 182 +2.2% +111 48 748 0.6s 1.7s 11% 115
11 45 15 470 193 +2.4% +122 43% 52 799 1.2s 1.8s 12% 132
12 48 501 205 +2.7% +133 44% 56 838 0.7s 1.3s 2.0s 13% 150
13 51 16 532 217 +2.9% +144 45% 59 877 1.4s 2.2s 14% 170
14 54 563 229 +3.1% +155 63 915 0.8s 1.5s 2.3s 16% 192
15 57 17 595 241 +3.3% +166 46% 67 961 1.7s 2.5s 17% 216
16 60 625 253 +3.6% +178 47% 71 999 0.9s 1.8s 2.7s 18% 241
17 63 18 657 264 +3.8% +189 74 1038 1.9s 2.8s 19% 269
18 66 688 276 +4% +200 48% 78 1077 1s 2s 3s 20% 298
19 69 19 719 288 +4.2% +211 49% 82 1122 1s 2.1s 3.1s 21% 298

Template:NavSkillsBerserker