Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Frenzy"
m (→Skill Growth: Added NavSkillsBerserker) |
(Unsure about max hp recovery considering the state of the ingame tooltip) |
||
Line 6: | Line 6: | ||
[[Image:Frenzy.gif|left]] Causes the Berserker to become frenzied, increasing offensive abilities at the cost of HP. | [[Image:Frenzy.gif|left]] Causes the Berserker to become frenzied, increasing offensive abilities at the cost of HP. | ||
+ | |||
== Details == | == Details == | ||
Line 12: | Line 13: | ||
* Cast Time: 0.5 Seconds | * Cast Time: 0.5 Seconds | ||
* Cooldown Time: 10 Seconds | * Cooldown Time: 10 Seconds | ||
− | |||
* One level is automatically obtained upon subclass advancement. | * One level is automatically obtained upon subclass advancement. | ||
− | * | + | * Basic attack becomes a 4 attack dual wield combo equaling 8 hits in total. |
− | * Increases the damage and reduces cooldown of [[Blood Lust]], [[Raging Fury]], and [[Gore Cross]] | + | * Basic attack becomes able to apply bleed status. |
+ | * Increases the damage and reduces cooldown of [[Blood Lust]], [[Raging Fury]], and [[Gore Cross]]. | ||
* Increases hit rate and hit recovery. | * Increases hit rate and hit recovery. | ||
− | * HP replenished | + | * Canceling basic attack into another skill increases that skill's damage. |
+ | * HP is replenished when killing a bleeding opponent dependent on the oppoonenet's max HP. | ||
* HP can't be recovered if the opponent is killed due to damage from bleeding effect. | * HP can't be recovered if the opponent is killed due to damage from bleeding effect. | ||
* HP is constantly consumed unless the user uses the skill again to deactivate it. | * HP is constantly consumed unless the user uses the skill again to deactivate it. | ||
Line 23: | Line 25: | ||
* It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill. | * It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill. | ||
* Increased duration of the bleeding effect and increased HP absorbed while under the influence of [[Thirst]]. | * Increased duration of the bleeding effect and increased HP absorbed while under the influence of [[Thirst]]. | ||
+ | * Increased duration of the bleeding effect depending on [[Blood Cross]] phase. | ||
== Skill Growth == | == Skill Growth == | ||
Line 38: | Line 41: | ||
!colspan="4"|Skill Effect | !colspan="4"|Skill Effect | ||
!rowspan="3"|Max HP Recovery | !rowspan="3"|Max HP Recovery | ||
+ | !rowspan="3"|Cancel Bonus | ||
+ | !colspan="3"|Bloody Cross Bonus | ||
|-{{Bgblue}} | |-{{Bgblue}} | ||
− | |rowspan="2"|Activation||rowspan="2"|Each 10s||rowspan="2"|Accuracy||rowspan="2"|Hit Recovery||rowspan="2"|Chance||rowspan="2"|Lv||rowspan="2"|Duration||rowspan="2"|Damage||colspan="3"|Cool Time Reduction||rowspan="2"|Damage Bonus | + | |rowspan="2"|Activation||rowspan="2"|Each 10s||rowspan="2"|Accuracy||rowspan="2"|Hit Recovery||rowspan="2"|Chance||rowspan="2"|Lv||rowspan="2"|Duration||rowspan="2"|Damage||colspan="3"|Cool Time Reduction||rowspan="2"|Damage Bonus||rowspan="2"|Phase 1||rowspan="2"|Phase 2||rowspan="2"|Phase 3 |
|-{{Bgblue}} | |-{{Bgblue}} | ||
|Cross||Lust||Fury | |Cross||Lust||Fury | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||-||rowspan=" | + | | 1||-||rowspan="19"|35||rowspan="2"|10||220||75||+0.2%||+10||36%||15||rowspan="19"|3 Seconds||387||0.1s||0.1s||0.2s||1%||22||rowspan="19"|20%||rowspan="19"|1.5s||rowspan="19"|2.0s||rowspan="19"|3.0s |
+ | |-{{SkillRow}} | ||
+ | | 2||18|||244||87||+0.4%||+21||rowspan="2"|37%||19||425||0.1s||0.2s||0.3s||2%||25 | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 2| | + | | 3||21||rowspan="2"|11||267||99||+0.6%||+32||22||470||rowspan="2"|0.2s||0.3s||0.5s||3%||35 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 4||24||291||111||+0.9%||+44||38%||26||509||0.4s||0.7s||4%||42 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 5||27||rowspan="2"|12||315||122||+1.1%||+55||39%||30||548||0.3s||0.5s||0.8s||5%||52 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 6||30||338||134||+1.3%||+66||rowspan="2"|40%||34||586||0.3s||0.6s||1.0s||7%||61 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 7||33||rowspan="2"|13||362||146||+1.5%||+77||37||632||0.4s||0.7s||1.2s||8%||73 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 8||36||386||158||+1.8%||+88||41%||41||670||0.4s||0.9s||1.3s||9%||85 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 9||39||rowspan="2"|14||409||170||+2.0%||+99||rowspan="2"|42%||45||709||0.5s||rowspan="2"|1.0s||1.5s||10%||100 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 10||42||438||182||+2.2%||+111||48||748||rowspan="2"|0.6s||1.7s||11%||115 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 11||45||rowspan="2"|15||470||193||+2.4%||+122||43%||52||799||1.2s||1.8s||12%||132 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 12||48||501||205||+2.7%||+133||44%||56||838||rowspan="2"|0.7s||1.3s||2.0s||13%||150 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 13||51||rowspan="2"|16||532||217||+2.9%||+144||rowspan="2"|45%||59||877||1.4s||2.2s||14%||170 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 14||54||563||229||+3.1%||+155||63||915||rowspan="2"|0.8s||1.5s||2.3s||16%||192 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 15||57||rowspan="2"|17||595||241||+3.3%||+166||46%||67||961||1.7s||2.5s||17%||216 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 16||60||625||253||+3.6%||+178||rowspan="2"|47%||71||999||rowspan="2"|0.9s||1.8s||2.7s||18%||241 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 17||63||rowspan="2"|18||657||264||+3.8%||+189||74||1038||1.9s||2.8s||19%||269 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 18||66||688||276||+4%||+200||48%||78||1077||1s||2s||3s||20%||298 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 19||69||19||719||288||+4.2%||+211||49%||82||1122||1s||2.1s||3.1s||21%||298 |
|} | |} | ||
{{NavSkillsBerserker|open|closed}} | {{NavSkillsBerserker|open|closed}} |
Revision as of 21:09, 24 March 2015
Description
Causes the Berserker to become frenzied, increasing offensive abilities at the cost of HP.
Details
- Command Input:
- Cast Time: 0.5 Seconds
- Cooldown Time: 10 Seconds
- One level is automatically obtained upon subclass advancement.
- Basic attack becomes a 4 attack dual wield combo equaling 8 hits in total.
- Basic attack becomes able to apply bleed status.
- Increases the damage and reduces cooldown of Blood Lust, Raging Fury, and Gore Cross.
- Increases hit rate and hit recovery.
- Canceling basic attack into another skill increases that skill's damage.
- HP is replenished when killing a bleeding opponent dependent on the oppoonenet's max HP.
- HP can't be recovered if the opponent is killed due to damage from bleeding effect.
- HP is constantly consumed unless the user uses the skill again to deactivate it.
- Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
- It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
- Increased duration of the bleeding effect and increased HP absorbed while under the influence of Thirst.
- Increased duration of the bleeding effect depending on Blood Cross phase.
Skill Growth
Lv | Lv Req | SP | MP | HP Usage | Special Effect | Bleeding Effect | Skill Effect | Max HP Recovery | Cancel Bonus | Bloody Cross Bonus | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Activation | Each 10s | Accuracy | Hit Recovery | Chance | Lv | Duration | Damage | Cool Time Reduction | Damage Bonus | Phase 1 | Phase 2 | Phase 3 | ||||||||
Cross | Lust | Fury | ||||||||||||||||||
1 | - | 35 | 10 | 220 | 75 | +0.2% | +10 | 36% | 15 | 3 Seconds | 387 | 0.1s | 0.1s | 0.2s | 1% | 22 | 20% | 1.5s | 2.0s | 3.0s |
2 | 18 | 244 | 87 | +0.4% | +21 | 37% | 19 | 425 | 0.1s | 0.2s | 0.3s | 2% | 25 | |||||||
3 | 21 | 11 | 267 | 99 | +0.6% | +32 | 22 | 470 | 0.2s | 0.3s | 0.5s | 3% | 35 | |||||||
4 | 24 | 291 | 111 | +0.9% | +44 | 38% | 26 | 509 | 0.4s | 0.7s | 4% | 42 | ||||||||
5 | 27 | 12 | 315 | 122 | +1.1% | +55 | 39% | 30 | 548 | 0.3s | 0.5s | 0.8s | 5% | 52 | ||||||
6 | 30 | 338 | 134 | +1.3% | +66 | 40% | 34 | 586 | 0.3s | 0.6s | 1.0s | 7% | 61 | |||||||
7 | 33 | 13 | 362 | 146 | +1.5% | +77 | 37 | 632 | 0.4s | 0.7s | 1.2s | 8% | 73 | |||||||
8 | 36 | 386 | 158 | +1.8% | +88 | 41% | 41 | 670 | 0.4s | 0.9s | 1.3s | 9% | 85 | |||||||
9 | 39 | 14 | 409 | 170 | +2.0% | +99 | 42% | 45 | 709 | 0.5s | 1.0s | 1.5s | 10% | 100 | ||||||
10 | 42 | 438 | 182 | +2.2% | +111 | 48 | 748 | 0.6s | 1.7s | 11% | 115 | |||||||||
11 | 45 | 15 | 470 | 193 | +2.4% | +122 | 43% | 52 | 799 | 1.2s | 1.8s | 12% | 132 | |||||||
12 | 48 | 501 | 205 | +2.7% | +133 | 44% | 56 | 838 | 0.7s | 1.3s | 2.0s | 13% | 150 | |||||||
13 | 51 | 16 | 532 | 217 | +2.9% | +144 | 45% | 59 | 877 | 1.4s | 2.2s | 14% | 170 | |||||||
14 | 54 | 563 | 229 | +3.1% | +155 | 63 | 915 | 0.8s | 1.5s | 2.3s | 16% | 192 | ||||||||
15 | 57 | 17 | 595 | 241 | +3.3% | +166 | 46% | 67 | 961 | 1.7s | 2.5s | 17% | 216 | |||||||
16 | 60 | 625 | 253 | +3.6% | +178 | 47% | 71 | 999 | 0.9s | 1.8s | 2.7s | 18% | 241 | |||||||
17 | 63 | 18 | 657 | 264 | +3.8% | +189 | 74 | 1038 | 1.9s | 2.8s | 19% | 269 | ||||||||
18 | 66 | 688 | 276 | +4% | +200 | 48% | 78 | 1077 | 1s | 2s | 3s | 20% | 298 | |||||||
19 | 69 | 19 | 719 | 288 | +4.2% | +211 | 49% | 82 | 1122 | 1s | 2.1s | 3.1s | 21% | 298 |