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The Machine Revolution: Bakal Raid
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The Machine Revolution: Bakal Raid | |
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Location | Ancient Empyrean - Sky's Wish Gate |
Min. Level | 110 |
Level | 110 |
Monster Level | 140 |
End Boss | Bakal, the Cruel King of Dragons |
Contents
Raid Rules & Details
Level Required | Normal Mode Adventurer Fame | Fatigue Points | Raid Entry Material | Main Item Option Levels |
---|---|---|---|---|
110 | 40,047 | 0 | 1 Inherited Flame's Will | 65 ~ 75 |
- Inherited Flame's Will Boxes can be purchased for 50 Golden Beryls in the Raid Shop.
- Availability: Bakal Raid is opened on Thursday - Sunday.
- Quest Needed: Clear [A Very Small Difference] to gain access to the Raid channel.
- Player Amount: 12 Players.
- Weekly Entry & Reward Count Limit: Since Bakal Raid shares the same entry and rewards count with Total War, clearing either content that's only permitted to being once a week, will restrict you from entering until the weekly Tuesday reset.
Restrictions
- Losing or retreating from a battle, places a recovery time penalty on whichever party does either condition and cannot enter for a while until the timer ends. Parties who Battled Bakal on the other hand, wields a 10-minute limit when fighting, but places an Encroachment penalty of 480 seconds (8 minutes) afterward.
- Your skill cooldowns remain intact if you die and resurrect.
- All three parties have 5 Life Tokens, and a 10 consumable usage limit, these can be increased through either Party or Commander Buffs at either the main operation base or any of the four temporary posts.
- Like with many Raid-exclusive consumables, only 5 Standard-Issue First Aid Kits & Portable OP Packs can be carried on a character, and does expire on the weekly Tuesday reset. (9:00 UTC)
- If the Dragon King's Conflagration gauge reach 100%, the run is considered a failure, and you'll retrieve your Inherited Flame's Will back through the mailbox.
Bakal Raid Normal Mode
Released in April 2023's Season 7 - Act.05 Patch after Total War, The Machine Revolution: Bakal Raid is the overall, seventh raid in Dungeon Fighter Online that is heavily focused around the Cruel Dragon King during his centuries long, tyrannical reign over Empyrean. Unlike previous Apostle-themed raids which has the standard two phase formats, Bakal Raid only has one phase that's identical to Fiend War, albeit on a higher scale of difficulty that requires a lot of coordination and teamwork from three of all parties.
A single player can create a Raid Group by speaking to Commander Irine while in the Raid Channel. The Raid leader is also able to organize their raid's parties and are responsible for coordinating their parties' objectives. Once everything is fully prepared, the leader can initiate the raid by speaking to Irine again, when every member has fulfilled the entrance requirements.
The Raid's main objective involves defeating Bakal entirely, however some of his main HP bar is only available during that boss encounter, while three portions of it are locked out and in order to free up those and continue fighting him, it is mandatory to defeat the Great Dragon Trio (Hismar, Spirazzi and Skasa) in their respective Palace Zones, which are the keys for reaching those requirements.
Party Composition
Like with Prey or Ozma, the amount of participants for Bakal Raid is 12 which are comprised of Red, Yellow & Green parties. There is no specific in-game designation for who belongs in which party, but the traditional player convention is to make the red party the strongest, followed by yellow, and then green party. As with the standard raid structures, It is recommended that every party contains:
The 3 parties typically have different expected responsibilities.
King of Dragons' Conflagration Gauge
- While Bakal Raid does not have a specific time limit, this gauge on the UI's top screen starts off at 0%, however Bakal will begin gathering power from his Great Dragons' sphere throughout the raid's progression and only increases from a specific condition in the form of points that totals up to 8000. All three parties must coordinate to prevent the gauge from reaching 100% or that operation is considered a failure.
Battlefield Progression & Dungeons
WIP
Party/Commander Buffs
WIP
Monsters
Rewards
You'll receive the following rewards via Card Flips once all three Great Dragons & Bakal are defeated:
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- 4 Level 105 Epic Equipment Fixed Normal, Area or Custom Options (Levels 65 ~ 75)
Gold Card Flips may yield:
- Level 105 Sacrosanct Area Legendary Pot (Machine Revolution)
- Level 105 Dark Fragmented Abyss Unique Equipment
- 1 Unique or Legendary Machine Revolution Monster Card
Auction Loot Rewards after the Raid may yield:
WIP
Hard Mode Version
Level Required | Hard Mode Adventurer Fame | Fatigue Points | Raid Entry Material | Main Item Option Levels |
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110 | 45,125 | 0 | 1 Inherited Flame's Will | 65 ~ 75 |
Following previous raid content that received higher difficulties, the Global Client would also get a tougher version of Bakal Raid that would be implemented within a September 19th, 2023 update. Outside the increased Adventurer Fame requirement, there are various changes to make this a far more challenging experience for players.
Differences from Normal Mode
WIP
Hard Mode Rewards
WIP
Total War
The Machine Revolution: Total War is seen as an albeit - down scaled Guide Mode version of Bakal Raid that was released in February 2023.