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Chain Rush
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Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | ![]() |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
For a certain duration during a hitting skill cast cancellation can be triggered with an immediate follow-up attack (unusable skills:
Intercept,
Change Shield,
Great Will,
Nature’s Protection,
Rose Armor,
War Cry,
Pegasus Assault,
Twilight Unicorn). Upon successfully guarding with
Shield Defense the CDs of
Shield Defense,
Defensive Instinct, and
Impregnable Defense are reduced.
Attributes
- SP per level: 30
- Skill Level Interval: Every 10 levels
- Casting Time: 0.5 sec (? sec in Arena )
- Cooldown: 30.0 sec (? sec in Arena )
- Number of Hits: 1
- Basic Attack Cancelable Skill
Notes
- Despite having a cooldown of 30 seconds,
Chain Rush's buff cannot be refreshed while its buff is active. It can only be cast after
Chain Rush ends as a buff.
- Cooldown only applies if the Elven Knight is struck while casting
Chain Rush as a buff.
- Cooldown only applies if the Elven Knight is struck while casting
- The first use of
Chain Rush is a buff. While the buff is active, using applicable skills will result in a blue meter, with a white bar going back and forth, appearing above the character's head. Some skills will not trigger this bar.
- When the blue meter appears, the Elven Knight must press the hotkey or key command for
Chain Rush in order to do land an extra hit, while keeping the white bar in the blue.
Chain Rush can be used in the middle of other skill animations, allowing for more damage if timed correctly.
- When the blue meter appears, the Elven Knight must press the hotkey or key command for
- The direction of
Chain Rush's extra attack can be changed. Holding down the direction the character is facing will execute a dash attack.
Chain Rush becomes stronger as the Elven Knight lands a successful hit on the enemy or dungeon obstacle.
- As each successful
Chain Rush hit lands, another skill must be used or the Chain starts over.
- For each successful hit, the blue bar becomes smaller, having the Elven Knight time their
Chain Rush.
- This can be done up to 5 times. At "Chain x5" the damage bonus is peaked and can be done repeatedly.
- Lighter blue bars appear along the edge of the primary bar, hitting
Chain Rush within those bars will not increase the Chain Bonus but instead keep the Chain Bonus count without resetting it.
- These light blue bars also diminish with each increasing Chain Bonus count, disappearing entirely after achieving "Chain x5" a few times in a row.
- As each successful
Chain Rush loses the Chain Bonus when:
- The Elven Knight uses another skill without using
Chain Rush.
- The Elven Knight misses with the
Chain Rush attack
- Waiting more than 3(?) seconds.
- Missing the blue area when using
Chain Rush.
- The Elven Knight uses another skill without using
- Using skills that cannot be used with
Chain Rush will reset the Chain Bonus.
- Despite the tooltip,
Impregnable Defense does work with chain rush, however, it does not get the additional skill damage. In addition, Impregnable Defense will maintain the combo for its full duration allowing you to pause a combo while your skills cool down.
Disarm and
Harbinger of Life will hold the combo as long as the Elven Knight continues to charge them, allowing time for other skills' cooldowns to reset.
- While
Chain Rush can cancel into
Chain Strike,
Chain Strike cannot cancel into
Chain Rush
Chain Strike consumes the Chain Bonus count, resetting it from the beginning.
Shield of Courage temporarily boosts the Atk. Bonus of
Chain Rush as well as increase the Chain Bonus starting count and the maximum Chain Bonus count.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Level Req | Duration | Swinging Physical Atk | Charging Physical Atk | Max Multi-Hit Count | Shield Block Cooldown | Max Cooldown | Next Skill Atk | Max Atk Stacks |
---|---|---|---|---|---|---|---|---|---|
1 | 30 | 600 | 1233% | 1715% | 1 | 5% | 30% | +13% | 5 |
2 | 40 | 1485% | 2066% | ||||||
3 | 50 | 1818% | 2534% | +14% | |||||
4 | 60 | 2075% | 2885% | ||||||
5 | 70 | 2331% | 3240% | +15% | |||||
6 | 80 | 2673% | 3713% | ||||||
7 | 90 | ? | ? | ? | |||||
8 | 100 | ? | ? | ||||||
9 | 110 | ? | ? | ||||||
10 | 120 | ? | ? | ||||||
11 | 130 | ? | ? | ||||||
12 | 140 | ? | ? | ||||||
13 | 150 | ? | ? | ||||||
14 | 160 | ? | ? | ||||||
15 | 170 | ? | ? | ||||||
16 | 180 | ? | ? |
Knight TP Skills | |
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General TP Skills | |
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