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Category:Dungeons
Dungeons are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 fatigue point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members.
Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp.
Contents
[hide]Dungeon Difficulty Settings
Each dungeon which you have unlocked starts with the lowest difficulty level. In order to unlock a higher difficulty, you must first meet certain requirements.
Rewards
- After the boss defeat, the boss and the mini-bosses will be tallied up and produce a series of reward cards that might contain gold and/or equipment
- the player will have 3 seconds total to choose 1 card from each of the rows.
- the player can choose to only open 1 card, or open both.
- there are 2 rows of reward cards
- There is one card in each row that contains nothing.
- The first row's cards are free, however the second row requests a gold amount that varies depending on the dungeon.
- There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere.
- See Dungeon Drop Guide for information about dungeon locations that might drop items in the level range you are interested in.
- the player will have 3 seconds total to choose 1 card from each of the rows.
Ranks
Your rank is calculated at the end of a dungeon through your stats of Style, Technique, and Hits. For Style and Technique, the higher your number, the better your rank. For Hits, it is the opposite; the lower your hit count, the better your rank.
Style
This score indicates how well you are able to pull off your attacks. The Style score increases when you successfully execute Combo Attacks, Aerial Attacks, and Dual Attacks.
- Combo - Sustained damage inflicted on an opponent by stringing together a series of strikes in rapid succession.
- Aerial - Landing a strike while an enemy is in the air.
- Dual - Two or more players strike an enemy simultaneously. (When three players strike the same enemy simultaneously it is recognized as a Triple; when four, it’s a Quadruple.)
Technique
This score indicates the technical skill you use in combat. The Technique score increases when you successfully execute Overkills, Counter Attacks, and Back Attacks.
- Overkill - When the death blow on a foe is more than 30% of his/her current HP.
- Counter - Attacking an opponent in the middle of his/her attack.
- Back Attack - Attacking an opponent from behind.
Hits
Every time an enemy successfully strikes you, it counts as a Hit. The lower your Hits at the end of a dungeon, the higher your rank, so it is advantageous to avoid taking damage not only because the blow on your HP, but it will also help increase your game rank. One thing worth noting here is that if you die in a dungeon and revive yourself with a Life Token, your Style and Technique scores will remain the same, but your Hits score will reset to zero. If you revive yourself during party play, your old hit count will be removed from the party’s total. For example, if you were hit seven times before dying, and party hit total is 50, upon revival, the seven hits you took will be removed, dropping the party’s total to 43.
Dungeon Zones
Some dungeons may not be available in North America.
Dungeon Zone | Level Range |
---|---|
Lorien | 1 ~ 3 |
Grand Flores | 2 ~ 18 |
Sky Tower | 16 ~ 29 |
Behemoth | 27 ~ 40 |
Temple of Apostasy | 34 ~ 40 |
Mount Thunderime | 37 ~ 55 |
Noire Ferra | 39 ~ 55 |
North Myer | 49 ~ 54 |
Interdimensional Portal | 60 |
Southern Ashen | 1 ~ 60 |
Subcategories
This category has the following 45 subcategories, out of 45 total.
M
N
T
Pages in category "Dungeons"
The following 32 pages are in this category, out of 32 total.