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Chain Strike
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Charge the shield with the energy gained from Chain Rush to deliver a powerful single blow. Damage increases based on the stack of Chain Rush at the time of casting. Using all of the concentrated power removes the Chain Rush stack gauge.
Attributes
- SP per level: 80
- Casting Time: ? sec (? sec in Arena )
- Cooldown: ? sec (? sec in Arena )
- This skill consumes ? Clear Cube Fragments.
- MP -?% Cooldown -?% on Command
- ??? Basic Attack Cancelable Skill ???
- Number of Hits: ? (? in Arena, ? in Tower)
Notes
- Consumes all Chain Rush stacks and increases in damage for each stack consumed
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |