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Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can.
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Last Memet says: "The end is nigh."
This article contains content that will be removed in a future update.
Removed Content(s): Removed during the Sunken Depths Update
Pending Removal Date: 3-18-2025
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Subtrait Guide
Subtrait Selection Interface.
The Subtraits is a system introduced within the Season 8, Act.01 Seon update that allows players to select one of four different Trait categories that'll increase their character's abilities (Active/Passive/Buff Enhancement) inside of dungeon content through the usage of Trait options they can spend points to reinforce their Trait options such as; Overall Damage, Skill Cooldowns, Party Support, and an increase in
Adventurer Fame.
Prior to the Verge of Recollection patch's overhaul, this system was originally known as Equipment Trait which offered around six different categories that required spending
Gold,
Golden Beryls,
Pale Mists, alongside the Equipment Option Growth System on Level 110 Epic or Sacrosanct Area Equipment to accumulate a number of points they can spend on specific Trait options, that offered further enhancements. As of the Growth System's removal during Forest of Awakening, Subtrait Points are applied to all existing Seon equipment at maxed option levels.
To access Subtraits, visit either the Mystical Grimoire in Seria's room, or NPCs Kiri, Scholar Riki and Inventor "Sweetie" Tehiti where they allow the option to upgrade your entire Level 105 Epic Equipment set (Weapons, Armor, Accessories & Specials) into their Level 110 versions with a Seon prefix by spending 200,000
Gold and 300
Golden Beryls per upgrade each, while Sacrosanct Area Legendary Equipment must have their options around Lv.61 or higher. Upon successfully reaching those requirements, you'll begin receiving Trait Points.
A total of 1300 Points can be used to upgrade your Trait Options per level.
Restrictions
- You can only have one Trait, switching to another one will reset your points upon doing so when saving it.
- Each Subtrait has their own separate branching options to choose from, so if you pick Onslaught's Rush Trait branch, this locks you out from spending any points on the Raid Traits unless there is a reset involved.
List of Subtraits
Common
Powerful Blow (Buffer Only)
[show]
Order
Helps you fight by inflicting additional damage to your enemies, depending on the regulation.

Magic Shooter
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Attacks fire magic bullets that damage nearby enemies. (Cooldown: 0.5 sec.) Magic Bullet Shots:1 Magic Bullet Damage: Lv.1: +98% Lv.2: +196% Lv.3: +294% Lv.4: +588% Lv.5: +979% Lv.6: +1126% Lv.7: +1350%
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Lv.1-5: 30 Lv.6-7: 60
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Lv.1: 11 Lv.2: 22 Lv.3: 33 Lv.4: 44 Lv.5: 56 Lv.6: 78 Lv.7: 101
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Lv.1: 216 Lv.2: 216 Lv.3: 216 Lv.4: 216 Lv.5: 216 Lv.6: 216 Lv.7: 216
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Mana Intensification
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Magic Bullet Damage: Lv.1: +10% Lv.2: +15% Lv.3: +20% Lv.4: +25% Lv.5: +30% Lv.6: +35% Lv.7: +40%
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Lv.1-5: 30 Lv.6-7: 60
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Lv.1: 11 Lv.2: 22 Lv.3: 33 Lv.4: 44 Lv.5: 56 Lv.6: 78 Lv.7: 101
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Lv.1: 216 Lv.2: 216 Lv.3: 216 Lv.4: 216 Lv.5: 216 Lv.6: 216 Lv.7: 216
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Spare Magazine
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Magic Bullet Shots Lv.1: +2
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80
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Lv.1: 30
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N/A
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Wild Fire
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Lv.1: 3x magic bullet count on the 6th magic bullet fired Lv.2: Casts Magic Bullet Rampage on the 66th magic bullet fired -Rampaging Magic Bullet Damage: Refer to the Magic Shooter info
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100
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38
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720
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Magic Sword Dancer
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Attacks creates a magic sword storm that damages nearby enemies. (Cooldown: 5 sec.) Magic Sword Storm Damage/Duration: Lv.1: 306%/1.5. sec. Lv.2: 612%/1.5 sec. Lv.3: 688%/2.0 sec. Lv.4: 917%/2.5 sec. Lv.5: 1070%/3.0 sec. Lv.6: 1310%/3.0 sec. Lv.7: 1441%/3.5 sec. Lv.8: 1572%/3.5 sec. Lv.9: 1868%/3.5 sec. Lv.10: +1350%/3.5 sec.
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Lv.1-2: 10 Lv.3-6: 20 Lv.7-8: 30 Lv.9-10: 60
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Lv.1: 3 Lv.2: 7 Lv.3: 11 Lv.4: 18 Lv.5: 26 Lv.6: 33 Lv.7: 41 Lv.8: 52 Lv.9: 63 Lv.10: 86
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Lv.1: 72 Lv.2: 72 Lv.3: 72 Lv.4: 144 Lv.5: 144 Lv.6: 144 Lv.7: 144 Lv.8: 216 Lv.9: 216 Lv.10: 432 Total: 1656
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Thorny Armor
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Magic sword storm range: Lv.1: +10% Lv.2: +20% Lv.3: +30% Lv.4: +40% Lv.5: +50%
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20
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Lv.1: 7 Lv.2: 14 Lv.3: 22 Lv.4: 29 Lv.5: 37
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144 Total:720
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Blade Barrier
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Magic sword storm damage: Lv.1: 36 Lv.2: 72 Lv.3: 108 Lv.4: 144 Lv.5: 180 Lv.6: +1126% Lv.7: +1350%
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96
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Lv.1: 36 Lv.2: 72 Lv.3: 108 Lv.4: 144 Lv.5: 180 Lv.6: +1126% Lv.7: +1350%
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Lv.1: 144 Lv.2: 144 Lv.3: 144 Lv.4: 216 Lv.5: 216 Lv.6: 360 Lv.7: 360 Total: 1584
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Sword Wound
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Magic sword storm multi-hit interval: Lv.1: 36 Lv.2: 72 Lv.3: 108 Lv.4: 144 Lv.5: 180 Lv.6: +1126% Lv.7: +1350%
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96
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Lv.1: 36 Lv.2: 72 Lv.3: 108 Lv.4: 144 Lv.5: 180 Lv.6: +1126% Lv.7: +1350%
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Lv.1: 216 Lv.2: 216 Lv.3: 216 Lv.4: 216 Lv.5: 216 Lv.6: 432 Lv.7: 432 Total: 1944
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Onslaught
Enables you to fight more fiercely and forcefully.

Rush: Chain Strike
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[Chain Strike] mode for 5 seconds when casting skills. All Speed: Lv.1: 2% Lv.2: 3% Lv.3: 4% Lv.4: 4.5% Lv.5: 5%
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Lv.1: 40 Lv.2: 40 Lv.3: 45 Lv.4: 35 Lv.5: 35
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Lv.1: 14 Lv.2: 29 Lv.3: 46 Lv.4: 59 Lv.5: 73
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Lv.1: 288 Lv.2: 576 Lv.3: 900 Lv.4: 1152 Lv.5: 1404
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Rush: Tidal Strike
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[Tidal Strike] mode for 5 seconds when casting skills during [Chain Strike] Mode. All Speed: Lv.1: 2% Lv.2: 3% Lv.3: 4% Lv.4: 4.5% Lv.5: 5%
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Lv.1: 45 Lv.2: 45 Lv.3: 50 Lv.4: 40 Lv.5: 40
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Lv.1: 16 Lv.2: 33 Lv.3: 52 Lv.4: 67 Lv.5: 83
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Rush: Sweeping Strike
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[Sweeping Strike] mode for 5 seconds when casting skills during [Tidal Strike] Mode. All Speed: Lv.1: 4% Lv.2: 5% Lv.3: 6% Lv.4: 6.5% Lv.5: 7%
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Lv.1: 50 Lv.2: 50 Lv.3: 55 Lv.4: 45 Lv.5: 45
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Lv.1: 19 Lv.2: 38 Lv.3: 59 Lv.4: 75 Lv.5: 92
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Irresistible Force
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Overall Damage +5% for 10 seconds when casting skills during [Sweeping Strike] Mode. Overall Damage Increase: Lv.1: 3% Lv.2: 4% Lv.3: 5%
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Lv.1: 60 Lv.2: 50 Lv.3: 50
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Lv.1: 23 Lv.2: 41 Lv.3: 60
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Raid: Crush
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[Crush] mode for 5 seconds when casting skills. Physical/Magical damage reduction: Lv.1: 1% Lv.2: 2% Lv.3: 3% Lv.4: 3.5% Lv.5: 4%
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Lv.1: 40 Lv.2: 40 Lv.3: 45 Lv.4: 35 Lv.5: 35
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Lv.1: 14 Lv.2: 29 Lv.3: 46 Lv.4: 59 Lv.5: 73
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Lv.1: 288 Lv.2: 576 Lv.3: 900 Lv.4: 1152 Lv.5: 1404
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Raid: Armstrong Crush
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[Armstrong Crush] mode for 5 seconds when casting skills during [Crush] Mode. Physical/Magical damage reduction: Lv.1: 1% Lv.2: 2% Lv.3: 3% Lv.4: 3.5% Lv.5: 4%
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Lv.1: 45 Lv.2: 45 Lv.3: 50 Lv.4: 40 Lv.5: 40
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Lv.1: 16 Lv.2: 33 Lv.3: 52 Lv.4: 67 Lv.5: 83
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Raid: Mountain Crush
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[Mountain Crush] mode for 5 seconds when casting skills during [Armstrong Crush] Mode. Physical/Magical damage reduction: Lv.1: 1% Lv.2: 2% Lv.3: 3% Lv.4: 4% Lv.5: 5%
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Lv.1: 50 Lv.2: 50 Lv.3: 55 Lv.4: 45 Lv.5: 45
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Lv.1: 19 Lv.2: 38 Lv.3: 59 Lv.4: 75 Lv.5: 92
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Peerless Hero
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All [Crush] effects canceled, Overall Damage and Super Armor for 10 seconds when casting skills during [Mountain Crush] mode. Overall Damage Increase: Lv.1: 3% Lv.2: 4% Lv.3: 5%
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Lv.1: 60 Lv.2: 50 Lv.3: 50
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Lv.1: 23 Lv.2: 41 Lv.3: 60
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Protection
Enhances barriers, sacrifices self, defends allies, and attacks enemies.

Barrier Charge
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A barrier with 3% of Max HP when casting skills. (Cooldown: 3 seconds) Max Stacks: Lv.1: 1 Lv.2: 2 Lv.3: 3 Lv.4: 5 Lv.5: 5
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Lv.1 ~ 5: 30
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Lv.1: 11 Lv.2: 22 Lv.3: 33 Lv.4: 44 Lv.5: 56
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Lv.1: 216 Lv.2: 432 Lv.3: 648 Lv.4: 864 Lv.5: 1080
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Barrier Recharge
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Equipment's rechargeable barrier charge cooldown - 1 second.
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Lv.1: 30
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Lv.1: 12
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Break Shield - Explosion
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Barriers explode upon removal, damaging nearby enemies. Explosion Damage: Lv.1: 152% Lv.2: 304% Lv.3: 456% Lv.4: 912% Lv.5: 1521%
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Lv.1 ~ 5: 15
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Lv.1: 5 Lv.2: 11 Lv.3: 16 Lv.4: 22 Lv.5: 28
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Break Shield - Recovery
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HP/MP recovery for party members within 300px around you when barriers are removed. HP/MP Recovery: Lv.1: 1% Lv.2: 1.5% Lv.3: 2% Lv.4: 2.5% Lv.5: 3%
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Lv.1 ~ 5: 15
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Lv.1: 5 Lv.2: 11 Lv.3: 16 Lv.4: 22 Lv.5: 28
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Fire Shield*
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Barriers emit flames to damage enemies in contact with them. Fire Damage: Lv.1: 101% Lv.2: 203% Lv.3: 304% Lv.4: 608% Lv.5: 1014%
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Lv.1 ~ 5: 25
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Lv.1: 9 Lv.2: 18 Lv.3: 27 Lv.4: 36 Lv.5: 46
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Lv.1: 216 Lv.2: 432 Lv.3: 648 Lv.4: 864 Lv.5: 1080
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Circle of Cultivation
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Unlink Awakening Skills. Level 50 Skill Cooldown: -50% Level 50 Skill Attack: Lv.1: 1% Lv.2: 2% Lv.3: 3% Lv.4: 3.5% Lv.5: 4%
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Lv.1 ~ 5: 100
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Lv.1 ~ 5: 38
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Water Shield
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HP/MP recovery for party members within a range around your barrier. Distance Length: Lv.1: 100px Lv.2: 150px Lv.3: 200px Lv.4: 250px Lv.5: 300px HP/MP Recovery: Lv.1: 0.2% Lv.2: 0.3% Lv.3: 0.5% Lv.4: 0.7% Lv.5: 1%
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Lv.1 ~ 5: 25
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Lv.1: 9 Lv.2: 18 Lv.3: 27 Lv.4: 36 Lv.5: 46
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Lv.1: 216 Lv.2: 432 Lv.3: 648 Lv.4: 864 Lv.5: 1080
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Eternal Protection
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Temporarily invincible when casting Lv.100 skills. Level 100 Skill Attack: Lv.1: 15% Lv.2: 17% Lv.3: 20% Lv.4: 22% Lv.5: 25%
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Lv.1 ~ 5: 100
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Lv.1 ~ 5: 38
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Creation
Enhances self by alchemizing various items.

Elixir Alchemization
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Grade (A-D) Elixir Alchemization every regular intervals. Lv.1: 30 sec. Lv.2: 28 sec. Lv.3: 26 sec. Lv.4: 23 sec. Lv.5: 20 sec.
Force Elixir: (Overall Damage) Lv.1: 1% Lv.2: 2% Lv.3: 4% Lv.4: 5%
Ironwill Elixir: (Physical/Magical damage reduction) Lv.1: 4% Lv.2: 7% Lv.3: 10% Lv.4: 15%
Swift Elixir: (All speed) Lv.1: 5% Lv.2: 10% Lv.3: 15% Lv.4: 20%
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Lv.1 ~ 5: 20
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Lv.1: 7 Lv.2: 15 Lv.3: 22 Lv.4: 30 Lv.5: 38
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Lv.1: 691 Lv.2: 1382 Lv.3: 2074 Lv.4: 2765 Lv.5: 3456
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Effective Alchemy
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Has a certain chance of alchemizing additional elixirs. Chance Rate: Lv.1: 10% Lv.2: 12% Lv.3: 24% Lv.4: 26% Lv.5: 28%
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Lv.1 ~ 5: 20
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Lv.1: 7 Lv.2: 14 Lv.3: 22 Lv.4: 29 Lv.5: 37
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Refined Finish
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Grade D elixirs not alchemized.
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Lv.1: 80
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Lv.1: 29
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Perfect Alchemization
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Grade C elixirs not alchemized.
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Lv.1: 100
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Lv.1: 38
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Senior Alchemist
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Grade B elixirs not alchemized.
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Lv.1: 100
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Lv.1: 38
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Power Mastery
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Overall Damage 1% for a certain amount of time when obtaining an elixir. Time Application: Lv.1: 5 sec. Lv.2: 10 sec. Lv.3: 13 sec. Lv.4: 16 sec. Lv.5: 20 sec.
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Lv.1 ~ 5: 20
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Lv.1: 691 Lv.2: 1382 Lv.3: 2074 Lv.4: 2765 Lv.5: 3456
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Power Mastery Upgrade
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All Speed +5% for a certain amount of time when obtaining an elixir. Time Application: Lv.1: 5 sec. Lv.2: 10 sec. Lv.3: 13 sec. Lv.4: 16 sec. Lv.5: 20 sec.
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Lv.1 ~ 5: 30
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Lv.1: 11 Lv.2: 22 Lv.3: 33 Lv.4: 44 Lv.5: 56
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Legend Reenactment - Destruction
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Highly honed alchemy sometimes reproduces something unintended. Has a set chance of creating equipment instead of elixirs. Creation probability: Lv.1: 1% Lv.2: 2% Lv.3: 3% Lv.4: 5% Lv.5: 10%
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Lv.1: 30 Lv.2: 30 Lv.3: 30 Lv.4: 20 Lv.5: 20
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Lv.1: 11 Lv.2: 22 Lv.3: 33 Lv.4: 41 Lv.5:
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Healing Mastery
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HP/MP recovery when obtaining an elixir. Time Application: Lv.1: 2%. Lv.2: 3%. Lv.3: 4% Lv.4: 5% Lv.5: 7%
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Lv.1 ~ 5: 20
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Lv.1: 7 Lv.2: 14 Lv.3: 22 Lv.4: 29 Lv.5: 37
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Lv.1: 691 Lv.2: 1382 Lv.3: 2074 Lv.4: 2765 Lv.5: 3456
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Healing Mastery Upgrade
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Super Armor for a certain period of time when obtaining an elixir. Time Application: Lv.1: 5 sec. Lv.2: 10 sec. Lv.3: 13 sec. Lv.4: 16 sec. Lv.5: 20 sec.
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Lv.1 ~ 5: 30
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Lv.1: 11 Lv.2: 22 Lv.3: 33 Lv.4: 44 Lv.5: 56
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Legend Reenactment - Protection
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Highly honed alchemy sometimes recreates legends. - Has a chance of creating equipment instead of elixirs. Creation probability: Lv.1: 1% Lv.2: 2% Lv.3: 3% Lv.4: 5% Lv.5: 10%
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Lv.1: 30 Lv.2: 30 Lv.3: 30 Lv.4: 20 Lv.5: 20
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Lv.1: 11 Lv.2: 22 Lv.3: 33 Lv.4: 41 Lv.5: 49
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