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Flowing Stance - Rise
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | Flowing Stance + |
Prerequisite Level: | 30 |
Prerequisite Skills: |
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Description
Jumps with an upward stab, launching enemies high into the air; can only be used during Flowing Stance.
Attributes
- SP per level: ?
- Casting Time: ? sec (? sec in Arena )
- Cooldown: varies
- Number of Hits: ? (? in Arena, ? in Tower)
- This skill consumes ? Clear Cube Fragments.
- MP -?% Cooldown -?% on Command
Notes
- Hits twice on the way up for full damage when a Lightsabre or Katana is equipped.
- Receives a 120% Attack Strength boost against midair targets when a Short Sword, Bludgeon, or Zanbato is equipped.
- Jumping height is drastically decreased when a Zanbato is equipped.
- Can hit prone and grounded targets, but is not recommended when using a Short Sword, Bludgeon or Zanbato.
- Performing an X Attack after Rise will count as an Aerial Chain Slash.
- Rise is extremely powerful when used correctly, but can leave you vulnerable while airborne.
- Usually followed by an Aerial Chain Slash or Ashe Fork to continue a combo, and/or avoid getting knocked out of the air.
- Can be improved with Flowing Stance - Rise Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |