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The Meister's Laboratory
The Meister's Laboratory | |
---|---|
Location | Namenlos |
Min. Level | 110 |
Level | 110 |
Monster Level | 140 |
End Boss | GB-1 Herz |
Contents
Content Rules & Requirements
Adventurer Fame (Minimum) | Golden Beryl Ticket Enhancement | Main Item Option Levels | |||
---|---|---|---|---|---|
26,933 (Normal) | 25 | 53 ~ 58 | |||
31,159 (Expert) | 50 | 58 ~ 63 | |||
33,043 (Master) | 100 | 58 ~ 65 | |||
Fatigue Points | 30 |
- Availability: The Meister's Laboratory is opened all week round; can be entered for free 6 times a week per character, but additional entries will require Advanced Dungeon Ticket (35,000 Fame or Lower).
- Level Needed: 110.
- Player Amount: Can be entered solo or with a 4-person party.
- Quest Needed: Accept Giant's Weaknesses through Where There's the Truth to gain access to this dungeon upon clearing.
- Time Limit: 30 Minutes.
- Talk to Meister Curio in the lower section of Namenlos, which is the Meister Lab's waiting area to form an Advanced Dungeon Lobby, regardless of which channel you're in. Once everything is prepared, speak with him again by clicking "Start Fighting Gaebolg" to begin the mission.
Restrictions
- Puppet-related items from Animator cannot be used.
- While there is no Life Token limitation, your current Skill Cooldowns will not be reset upon reviving.
- Choosing to retreat from Meister's Lab places everyone under a recovery time limit that accumulates from each retreat and cannot re-enter until it reaches zero.
- Selecting "Abandon Mission" counts as an automatic forfeit, and any Admission Tickets depending on the difficulty or Fatigue Points will not be compensated.
Gameplay & Progression
Phase 1 - Deterrence Operation
When beginning The Meister's Lab, you'll begin at the Gaebolg Launch Pad, and the first task is to battle and neutralize Gaebolg that's under Gizel's control by riding a EF-MK1 Vehicle during this side-scrolling segment by pressing the Z Key near it, as this consists of 1 driver, and 1 anti-aircraft gunner for 2 Vehicles each on 4-Player parties to maneuver around. If playing solo, you'll only be driving while the A.I. handles the shooting. Your character's (and party members') Adventurer Fame will also play a factor in the EF-MK1's overall performance in terms of Attack (Gunner) and Defense (Driver) long as they meet the dungeon's difficulty requirements.
There are Green Boxes that recover your vehicle's HP by 35%, while Red Boxes charges two Missiles for Party-play only, but automatically fires them out by the A.I. during Solo mode since infinite ammo is enabled. Along the way, Eternal Flame members on Motorcycles throwing Grenades, Land Mines, and oncoming rocks during the driving section can damage your vehicle.
In terms of fighting the Gaebolg itself, there are four different parts to shoot at ranging from the Head, Body, Left and Right arms, while using several punching-based attacks, including firing Missiles, a Flamethrower, and Gaebolg Punch to deal damage towards your EF-MK1. If any of those parts that are attacked drop to 0%, Gaebolg is neutralized, and you'll be transported over to the Meister's Lab shortly. Phase 1 can be optionally skipped over through speaking with Meister Curio, but doing so will not offer any benefits received from specific destroyed Gaebolg parts.
Phase 2 - Infiltration Operation
Upon entering the Lab, Meister Curio will inform you about which part was destroyed (if chosen to fight Gaebolg), as this greatly weakens and debuffs a specific Boss Monster's overall fight (Excluding GB-1 Haps) when encountering them; (Head - Identität, Torso - Stark, Right Arm - Energie, Left Arm - Dirigent), though with one of each Arm part destroyed, you can obtain access to the Elevator on either side to make traversing the Lab much easier. Like with Destroyed Castle of the Dead, there is no specific order on which Boss needs to be defeated first, as they'll stay in the same location regardless of each dungeon run. The main objective is to confront Gizel and take him down, thus completing the mission.
Security System
Whenever a Boss Monster is defeated, the Lab's security system will go off and increases the Monsters' overall attack by 1 level each. On either of the Lab's Mid - Upper levels, there are warning (⚠) signs located where you're able to hack into a computer that's flashing red, and interacting with it starts up a hacking sequence which is very identical to Snow White Tagor's Berserk pattern from Pandemonium War.
Upon a successful security hack, the system's level goes down by one stage, mobs are instantly killed, and the drones that float above will instead aid you by summoning a missile bombardment when entering a Boss Monster's room that can damage their Neutralization Gauge. This can also cause an Functional Error effect that's stackable towards Bosses in which, they not only gain an Attack boost, but lowered Defenses as a trade-off. Failing a hack sequence does not cause any penalties.
Monsters
Mobs
Bosses
- GB-1 Herz (Gaebolg Platform)
- GB-2 Identität (Auto-Response Center)
- GB-3 Energie (Energy Production Room)
- GB-4 Dirigent (Power Charging Room)
- GB-5 Veloren Stark (Arsenal)
Rewards
- Upon defeating the Bosses they'll drop the following items:
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- Level 105 Epic Fixed Options Normal/Area Equipment
- Level 105 Epic Custom Options Equipment
- GB-4 Dirigent Card (Dirigent only)
- Defeating GB-1 Haps may drop:
- 1 max-width:300px 100
- 1 Legendary Meister's Lab Monster Card:
- 1
- The Card Flip rewards after defeating the Final Boss may yield:
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- Condensed Leiern Cores
- Radiant Harmonious Crystals
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- Level 100 Unique Darkened Abyss Fragment Equipment
- Level 105 Legendary Sacrosanct Area Equipment
- Gold Flips will yield:
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- 1
- VIP Premium Contract Benefits:
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Trivia
- The Battlefield's BGM track for Phase 1 could likely be an arranged version of Male Mechanic's passive, Last Fighting Will.
- The Meister Lab's overall design takes a lot of inspiration from the Metal Slug games:
- Gaebolg fight & Lab sections - Metal Slug 5 - Final Mission.
Media
BGM: