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The Seven Mistral

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Icon-The Seven Mistral.png
The Seven Mistral
The Seven Mistral.gif
Type
TypeSpirit.png

Description

Mistral is a creature that comes from Planet Zualabadon along with Wrecking Haboob & Apostle Sirocco. She lived in the sewers of Zualabadon and consumed leftover energy through waste waters, but at some point she obtained the ability to mind control after absorbing Sirocco's leftover energy. With new powers, Mistral was able to conquer it's sewers and even started a rebellion, but she was easily outmatched by Sirocco and finally confined in a ice prison. With no energy to absorb, Mistral was waiting for her death, until Sirocco was killed by Roxy in Old Screaming Cavern. Sirocco's death allowed Mistral to escape her ice imprisonment, and at some point she traveled through dimensions and appeared in Castle of the Dead.

Move Set

  • Water Barrier: Mistral starts the fight by and forms a barrier to protect herself from incoming attacks. Once broken, Mistral will be completely groggy for roughly 8 to 10 seconds, being opened to damage.
  • Runaway: Summons water clones that spawn on Mistral and runs outwards in a hexagonal pattern. It is easy to avoid, but hard in the middle of other mechanics.
  • Mistral Mini: Miniature versions of Mistral will pop out of the floor and will cause them to explode and knock players in the air if stepped on.
  • Water Geyser: Mistral shoots three geysers under the player, causing heavy damage. It is difficult to avoid if you are not looking for it and the first hit will juggle you into the other two.
  • Purple Water Drops: Mistral will summon three purple water drops on top of players with an AoE circle as forewarning. The droplets cause no damage, but the puddles they leave behind will cause confuse and slow status. It is best to group these away from the fight as it will hinder avoiding additional patterns.
  • Whirlpool: Mistral goes disappears and casts an large water AoE circle in the room, summoning a whirlpool. It has a vacuum effect and anyone caught in it will take multiple hits, causing heavy damage so try to run away when she uses this skill.
  • Possession: When Mistral's HP threshold is lowered, she'll will stand in place, invulnerable for a short period of time before sinking into the ground. After this, she'll attempts to possess a random player by diving into them around three times. This move can be avoided with Y-axis.
    • She'll be stunned for one second if the attempt fails, but will rinse and repeat the process until defeated.
    • If Mistral's possession succeeds, the player who was targeted attacks party members resulting in friendly fire.

Strategy

Appearances

Drops

Trivia

Gallery

SevenMistralPortrait.jpeg