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Difference between revisions of "Auto Guard"
(Using PAGENAME; Updated Command; Updated Description; Using SkillAttribute; Added Arena info) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video | + | |Video= |
− | |||
|Class=Blade Master | |Class=Blade Master | ||
+ | |AltName=Korean: 오토 가드 | ||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|Command={{Down}}{{Up}}+{{Space}} | |Command={{Down}}{{Up}}+{{Space}} | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
Line 17: | Line 15: | ||
|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
*{{CastTime|0.7 sec}} | *{{CastTime|0.7 sec}} | ||
*{{Cooldown|30 sec}} | *{{Cooldown|30 sec}} | ||
− | *{{SkillAttribute|Guard Duration|Dungeon=120 sec|Arena= | + | *{{SkillAttribute|Guard Duration|Dungeon=120 sec|Arena=15 sec}} |
|Notes= | |Notes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Blade Master Skill Growths |
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !MP | + | !MP Consumption |
− | !Casting< | + | !Casting Chance |
− | |-{{ | + | <!-- END: TABLE HEADERS --> |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | | | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP Consumption--> {{Calc|{{#var:i}}|60|420|20}} | |
− | + | {{!}} <!--Casting Chance--> {{Calc|{{#var:i}}|5|100|20}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
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− | |||
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− | | | ||
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|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
+ | {{TableNote}} | ||
|tab2=Arena | |tab2=Arena | ||
|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !MP | + | !MP Consumption |
− | !Casting< | + | !Casting Chance |
− | + | <!-- END: TABLE HEADERS --> | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP Consumption--> {{Calc|{{#var:i}}|60|420|20}} | |
− | + | {{!}} <!--Casting Chance--> {{Calc|{{#var:i}}|2|20|20}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | | | + | }} |
− | |||
− | | | ||
− | |||
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− | |||
− | | | ||
− | |||
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
+ | {{TableNote}} | ||
}} | }} | ||
}} | }} |
Latest revision as of 22:35, 9 October 2020
For the Female Slayer variant, see Auto Deflect.
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 25 |
Prerequisite Skills: | Guard Lv1 |
Alternate Names: | Korean: 오토 가드 |
Description
Grants a Chance to automatically cast Guard when struck.
The Guard has the same skill level as yours, and casts Super Armor (Status) when cast in dungeons.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: 0.7 sec
- Cooldown: 30 sec
- Guard Duration: 120 sec (15 sec in Arena )
Notes
- This skill's effect solely relies on the current level of Guard.
- This skill can be very efficient in reducing damage in dungeons, and surprising your opponents in PvP.
- Can be improved with Auto Guard Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP Consumption | Casting Chance |
---|---|---|---|
1 | 25 | 60 | 5% |
2 | 28 | 79 | 10% |
3 | 31 | 98 | 15% |
4 | 34 | 117 | 20% |
5 | 37 | 136 | 25% |
6 | 40 | 155 | 30% |
7 | 43 | 174 | 35% |
8 | 46 | 193 | 40% |
9 | 49 | 212 | 45% |
10 | 52 | 231 | 50% |
11 | 55 | 249 | 55% |
12 | 58 | 268 | 60% |
13 | 61 | 287 | 65% |
14 | 64 | 306 | 70% |
15 | 67 | 325 | 75% |
16 | 70 | 344 | 80% |
17 | 73 | 363 | 85% |
18 | 76 | 382 | 90% |
19 | 79 | 401 | 95% |
20 | 82 | 420 | 100% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |