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Difference between revisions of "Dagger Mastery"
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 단검 마스터리 | ||
+ | |Class=Rogue | ||
+ | |Type=Passive | ||
+ | |PrerequisiteLevel=20 | ||
+ | |Description= | ||
+ | Practices dagger-wielding techniques. This skill increases Atk., Attack Speed, Evasion rate, and decreases Advanced skill cooldown.<br> | ||
+ | Also increases Max Contact Points and max-consumable Contact Points by 1 and at Level 15 or above, your Hit End Point gain. | ||
− | + | |Attributes= | |
− | {| | + | *{{SP per level|10}} |
− | | | + | *{{SkillAttribute|Master Level|20}} |
− | | | + | *{{SkillAttribute|Max Level|30}} |
− | |} | + | *{{SkillAttribute|Hit Point Gain per Hit|125%}} |
− | + | **(if Level ≥ 15): {{SkillAttribute|Hit Point Gain per Hit|150%}} | |
− | + | *{{SkillAttribute|Max Hit Point Gain per Hit|125%}} | |
− | + | **(if Level ≥ 15): {{SkillAttribute|Max Hit Point Gain per Hit|150%}} | |
− | + | *{{SkillAttribute|Max Contact Points|+1}} | |
− | + | *{{SkillAttribute|Max-consumable Contact Points|+1}} | |
− | + | |Notes= | |
− | + | *Daggers have a few special signature traits | |
− | * | + | **Daggers gain twice as many Hit Points per hit |
− | * Level | + | **When wielding daggers, Rogues have 1 additional Contact Point, totaling 6 |
− | * | ||
− | * Level | ||
− | * | ||
− | * | ||
− | * | ||
− | * | ||
− | |||
− | |||
− | + | |SkillGrowth= | |
− | | | + | <span style="display:none">{{</span> |
− | ! | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !Weapon Physical Atk. |
− | |-{{ | + | !Cooldown |
− | + | !Attack Speed | |
− | + | !Evasion Rate | |
− | + | !Hit Rate | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+4*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Weapon Physical Atk.--> +{{#ifexpr: {{#var:i}} < 20 |{{Calc|{{#var:i}}|3.6|35.9|20|1|1}}| {{Calc|{{#var:i}}|38.7|63.9|30|21|1}} }}% | |
− | + | {{!}} <!--Cooldown--> -{{Calc|{{#var:i}}|1|9.7|30|1|1}}% | |
− | + | {{!}} <!--Attack Speed--> +{{Calc|{{#var:i}}|1|24.2|30|1|1}}% | |
− | + | {{!}} <!--Evasion Rate--> +{{Calc|{{#var:i}}|1.5|16|30|1|1}}% | |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.8|13.2|30|1|1}}% | |
− | + | {{!}}- | |
− | | | + | }} |
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|} | |} | ||
− | {{ | + | {{TableNote}} |
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 07:22, 11 March 2021
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 단검 마스터리 |
Description
Practices dagger-wielding techniques. This skill increases Atk., Attack Speed, Evasion rate, and decreases Advanced skill cooldown.
Also increases Max Contact Points and max-consumable Contact Points by 1 and at Level 15 or above, your Hit End Point gain.
Attributes
- SP per level: 10
- Master Level: 20
- Max Level: 30
- Hit Point Gain per Hit: 125%
- (if Level ≥ 15): Hit Point Gain per Hit: 150%
- Max Hit Point Gain per Hit: 125%
- (if Level ≥ 15): Max Hit Point Gain per Hit: 150%
- Max Contact Points: +1
- Max-consumable Contact Points: +1
Notes
- Daggers have a few special signature traits
- Daggers gain twice as many Hit Points per hit
- When wielding daggers, Rogues have 1 additional Contact Point, totaling 6
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Weapon Physical Atk. | Cooldown | Attack Speed | Evasion Rate | Hit Rate |
---|---|---|---|---|---|---|
1 | 20 | +3.6% | -1% | +1% | +1.5% | +0.8% |
2 | 24 | +5.3% | -1.3% | +1.8% | +2% | +1.2% |
3 | 28 | +7% | -1.6% | +2.6% | +2.5% | +1.7% |
4 | 32 | +8.7% | -1.9% | +3.4% | +3% | +2.1% |
5 | 36 | +10.4% | -2.2% | +4.2% | +3.5% | +2.5% |
6 | 40 | +12.1% | -2.5% | +5% | +4% | +2.9% |
7 | 44 | +13.8% | -2.8% | +5.8% | +4.5% | +3.4% |
8 | 48 | +15.5% | -3.1% | +6.6% | +5% | +3.8% |
9 | 52 | +17.2% | -3.4% | +7.4% | +5.5% | +4.2% |
10 | 56 | +18.9% | -3.7% | +8.2% | +6% | +4.6% |
11 | 60 | +20.6% | -4% | +9% | +6.5% | +5.1% |
12 | 64 | +22.3% | -4.3% | +9.8% | +7% | +5.5% |
13 | 68 | +24% | -4.6% | +10.6% | +7.5% | +5.9% |
14 | 72 | +25.7% | -4.9% | +11.4% | +8% | +6.4% |
15 | 76 | +27.4% | -5.2% | +12.2% | +8.5% | +6.8% |
16 | 80 | +29.1% | -5.5% | +13% | +9% | +7.2% |
17 | 84 | +30.8% | -5.8% | +13.8% | +9.5% | +7.6% |
18 | 88 | +32.5% | -6.1% | +14.6% | +10% | +8.1% |
19 | 92 | +34.2% | -6.4% | +15.4% | +10.5% | +8.5% |
20 | 96 | +35.9% | -6.7% | +16.2% | +11% | +8.9% |
21 | 100 | +38.7% | -7% | +17% | +11.5% | +9.4% |
22 | 104 | +41.5% | -7.3% | +17.8% | +12% | +9.8% |
23 | 108 | +44.3% | -7.6% | +18.6% | +12.5% | +10.2% |
24 | 112 | +47.1% | -7.9% | +19.4% | +13% | +10.6% |
25 | 116 | +49.9% | -8.2% | +20.2% | +13.5% | +11.1% |
26 | 120 | +52.7% | -8.5% | +21% | +14% | +11.5% |
27 | 124 | +55.5% | -8.8% | +21.8% | +14.5% | +11.9% |
28 | 128 | +58.3% | -9.1% | +22.6% | +15% | +12.3% |
29 | 132 | +61.1% | -9.4% | +23.4% | +15.5% | +12.8% |
30 | 136 | +63.9% | -9.7% | +24.2% | +16% | +13.2% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |