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Difference between revisions of "Ranger 3rd Chronicle"
m (→Set Effects) |
(Added IconLinks) |
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Line 9: | Line 9: | ||
! style="background-color:#ddffcf;" align="center"| 3 Items | ! style="background-color:#ddffcf;" align="center"| 3 Items | ||
| | | | ||
− | *Headshot | + | *{{IconLink|Headshot}} |
**Cooldown -25% | **Cooldown -25% | ||
**Attack Strength +10% | **Attack Strength +10% | ||
− | *Western Fire | + | *{{IconLink|Western Fire}} |
**Cooldown -25% | **Cooldown -25% | ||
**Attack Strength +10% | **Attack Strength +10% | ||
| | | | ||
− | *Headshot | + | *{{IconLink|Headshot}} |
**Cooldown -15% | **Cooldown -15% | ||
**Attack Strength +20% | **Attack Strength +20% | ||
− | *Western Fire | + | *{{IconLink|Western Fire}} |
**Cooldown -15% | **Cooldown -15% | ||
**Attack Strength +20% | **Attack Strength +20% | ||
| | | | ||
− | *Moving Shot | + | *{{IconLink|Moving Shot}} |
**Bullets per Shot +1 | **Bullets per Shot +1 | ||
**Revolver Shot Count +20% | **Revolver Shot Count +20% | ||
− | *Wild Shot/Gun Dance | + | *{{IconLink|Wild Shot}}/{{IconLink|Gun Dance}} |
**Shot Count +6 | **Shot Count +6 | ||
|- | |- | ||
! style="background-color:#ddffcf;" align="center"| 6 Items | ! style="background-color:#ddffcf;" align="center"| 6 Items | ||
| | | | ||
− | *Wild Shot/Gun Dance | + | *{{IconLink|Wild Shot}}/{{IconLink|Gun Dance}} |
**Cooldown -20% | **Cooldown -20% | ||
**Shot Count +45% | **Shot Count +45% | ||
**Maximum Multi-hit Count is reduced | **Maximum Multi-hit Count is reduced | ||
− | **Revenger/Gun Guard increase Wild Shot/Gun Dance Attack Strength +15% for 10 seconds | + | **{{IconLink|Revenger}}/{{IconLink|Gun Guard}} increase Wild Shot/Gun Dance Attack Strength +15% for 10 seconds |
***Max Stacks: 2 | ***Max Stacks: 2 | ||
**Clear Cube Fragment Cost +1 | **Clear Cube Fragment Cost +1 | ||
| | | | ||
− | *Death By Revolver | + | *{{IconLink|Death By Revolver}} |
**Critical Hit Damage +10% | **Critical Hit Damage +10% | ||
− | *Multi Headshot | + | *{{IconLink|Multi Headshot}} |
**Attack Strength +30% | **Attack Strength +30% | ||
**Startup Time -30% | **Startup Time -30% | ||
− | * | + | *{{IconLink|Wild Shot}}/{{IconLink|Gun Dance}} |
**Attack Strength +20% | **Attack Strength +20% | ||
− | *Stylish | + | *{{IconLink|Stylish}} |
**Strength Buff Duration +2 Seconds | **Strength Buff Duration +2 Seconds | ||
**Firing Skill Attack Strength +100% | **Firing Skill Attack Strength +100% | ||
− | *Twin Gunblade | + | *{{IconLink|Twin Gunblade}} |
**Attack Strength +40% | **Attack Strength +40% | ||
| | | | ||
− | *Moving Shot | + | *{{IconLink|Moving Shot}} |
**Attack Strength +20% | **Attack Strength +20% | ||
**Bullets per Shot +2 | **Bullets per Shot +2 | ||
**Clear Cube Fragment Cost +1 | **Clear Cube Fragment Cost +1 | ||
− | *Pan Revolver | + | *{{IconLink|Pan Revolver}} |
**Post-Shooting Delay Reduction +20% | **Post-Shooting Delay Reduction +20% | ||
**Piercing Strength +5% | **Piercing Strength +5% | ||
− | *Wild Shot/Gun Dance | + | *{{IconLink|Wild Shot}}/{{IconLink|Gun Dance}} |
**Cooldown -20% | **Cooldown -20% | ||
**Attack Strength +20% | **Attack Strength +20% | ||
Line 65: | Line 65: | ||
! style="background-color:#ddffcf;" align="center"| 9 Items | ! style="background-color:#ddffcf;" align="center"| 9 Items | ||
| | | | ||
− | *Ultimate Multi Headshot | + | *{{IconLink|Ultimate Multi Headshot}} |
**Cooldown -40% | **Cooldown -40% | ||
**Attack Strength +20% | **Attack Strength +20% | ||
Line 73: | Line 73: | ||
**Clear Cube Fragment Cost +1 | **Clear Cube Fragment Cost +1 | ||
| | | | ||
− | + | '''Male Spitfire''' | |
− | *Multi Headshot | + | *{{IconLink|Multi Headshot}} |
**Cooldown -40% | **Cooldown -40% | ||
**Attack Strength +50% | **Attack Strength +50% | ||
**Clear Cube Fragment Cost +1 | **Clear Cube Fragment Cost +1 | ||
− | + | '''Female Spitfire''' | |
− | *Gun Dance | + | *{{IconLink|Gun Dance}} |
**Cooldown -40% | **Cooldown -40% | ||
**Attack Strength +50% | **Attack Strength +50% | ||
Line 85: | Line 85: | ||
**Clear Cube Fragment Cost +1 | **Clear Cube Fragment Cost +1 | ||
| | | | ||
− | *Death Hawk | + | *{{IconLink|Death Hawk}} |
**Cooldown -50% | **Cooldown -50% | ||
**Attack Strength +40% | **Attack Strength +40% | ||
**Hit Interval -15% | **Hit Interval -15% | ||
**Clear Cube Fragment Cost +1 | **Clear Cube Fragment Cost +1 | ||
− | *Moving Shot | + | *{{IconLink|Moving Shot}} |
**Cooldown -20% | **Cooldown -20% | ||
**Attack Strength +20% | **Attack Strength +20% | ||
**Bullets per Shot +2 | **Bullets per Shot +2 | ||
− | *Pan Revolver | + | *{{IconLink|Pan Revolver}} |
**Post-Shooting Delay Reduction +20% | **Post-Shooting Delay Reduction +20% | ||
**Piercing Strength +5% | **Piercing Strength +5% |
Revision as of 15:29, 3 September 2015
Set Effects
Set Name | Untouchable Mind | Standard Procedure | Precise Fire |
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3 Items |
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6 Items |
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9 Items |
|
Male Spitfire
Female Spitfire
|
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Chronicle Sets
2nd Chronicle Sets | |||||||||||
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3rd Chronicle Sets | |||||||||||
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