Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Close Kick"
Weiss Hikari (talk | contribs) (→Stats) |
m (→top: Remove NOTOC) |
||
(13 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |NameTab= | ||
+ | |NameTab2= | ||
+ | |Video=10uYLgPyMdo | ||
+ | |Video2= | ||
+ | |Gender=Male | ||
+ | |Class=Striker | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Type2= | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=35 | ||
+ | |PrerequisiteSkill={{IconLink|Bone Crusher}} Lv1 | ||
− | = | + | |Command={{Left}}{{Down}}{{Right}}{{Z}} |
+ | |Description= | ||
+ | Kicks at close range. A highly destructive kick that's hard to recover from if it misses. Generates a shockwave if it hits. Damages and Knocks back enemies. | ||
− | + | |Attributes= | |
+ | *{{SP per level|40}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|15 sec.}} | ||
+ | *{{CubeCost|1}} | ||
+ | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{Cancelable}} | ||
− | + | |Notes= | |
− | = | ||
− | |||
− | |||
*Very slow cast animation, although instant cast. If missed, provides huge opening for enemy. | *Very slow cast animation, although instant cast. If missed, provides huge opening for enemy. | ||
− | * | + | *There is a short pause between the kick and the shockwave. The shockwave has a very long reach, but will only fire off if the first kick connects. |
− | + | *Note that if the striker has the [[Suju Inferno]] buff on, the shockwave produced from the kick will NOT knock back enemies, otherwise the shockwave will bring enemies quite a distance away from the striker. | |
− | + | **If the Striker uses [[Muscle Shift]] to cancel out of Close Kick before the shockwave begins, it will be skipped. | |
+ | *The kick has more reach than its female counterpart, but will whiff enemies that are too close. | ||
+ | *It is no longer a knee kick, and has similar range as [[Hammer Kick]]. | ||
− | + | |SkillGrowth= | |
− | | | + | <span style="display:none">{{</span> |
− | ! | + | <small> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | + | !Level | |
− | ! | + | !Lv Req |
− | + | !MP | |
− | ! | + | !Casting Speed |
− | ! | + | !Punch Atk. |
− | + | !Shockwave Atk. | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (136+((598-136)/(28-1))*({{#var:i}}-1))/1.05 round 0}} | |
− | + | {{!}} <!--Casting Speed--> +{{#expr: ((43-0)/(28-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Kick Atk.--> {{#expr: 4150+((15521-4150)/(28-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Shockwave Atk.--> {{#expr: 1659+((6206-1659)/(28-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | + | |} | |
− | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | |
− | + | </small> | |
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− |
Latest revision as of 17:58, 26 February 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 35 |
Prerequisite Skills: | Bone Crusher Lv1 |
Description
Kicks at close range. A highly destructive kick that's hard to recover from if it misses. Generates a shockwave if it hits. Damages and Knocks back enemies.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
Notes
- Very slow cast animation, although instant cast. If missed, provides huge opening for enemy.
- There is a short pause between the kick and the shockwave. The shockwave has a very long reach, but will only fire off if the first kick connects.
- Note that if the striker has the Suju Inferno buff on, the shockwave produced from the kick will NOT knock back enemies, otherwise the shockwave will bring enemies quite a distance away from the striker.
- If the Striker uses Muscle Shift to cancel out of Close Kick before the shockwave begins, it will be skipped.
- The kick has more reach than its female counterpart, but will whiff enemies that are too close.
- It is no longer a knee kick, and has similar range as Hammer Kick.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Casting Speed | Punch Atk. | Shockwave Atk. |
---|---|---|---|---|---|
1 | 35 | 130 | +0% | 4150% | 1659% |
2 | 37 | 146 | +2% | 4571% | 1827% |
3 | 39 | 162 | +3% | 4992% | 1996% |
4 | 41 | 178 | +5% | 5413% | 2164% |
5 | 43 | 195 | +6% | 5835% | 2333% |
6 | 45 | 211 | +8% | 6256% | 2501% |
7 | 47 | 227 | +10% | 6677% | 2669% |
8 | 49 | 244 | +11% | 7098% | 2838% |
9 | 51 | 260 | +13% | 7519% | 3006% |
10 | 53 | 276 | +14% | 7940% | 3175% |
11 | 55 | 292 | +16% | 8361% | 3343% |
12 | 57 | 309 | +18% | 8783% | 3511% |
13 | 59 | 325 | +19% | 9204% | 3680% |
14 | 61 | 341 | +21% | 9625% | 3848% |
15 | 63 | 358 | +22% | 10046% | 4017% |
16 | 65 | 374 | +24% | 10467% | 4185% |
17 | 67 | 390 | +25% | 10888% | 4354% |
18 | 69 | 407 | +27% | 11310% | 4522% |
19 | 71 | 423 | +29% | 11731% | 4690% |
20 | 73 | 439 | +30% | 12152% | 4859% |
21 | 75 | 455 | +32% | 12573% | 5027% |
22 | 77 | 472 | +33% | 12994% | 5196% |
23 | 79 | 488 | +35% | 13415% | 5364% |
24 | 81 | 504 | +37% | 13836% | 5532% |
25 | 83 | 521 | +38% | 14258% | 5701% |
26 | 85 | 537 | +40% | 14679% | 5869% |
27 | 87 | 553 | +41% | 15100% | 6038% |
28 | 89 | 570 | +43% | 15521% | 6206% |
29 | 91 | 586 | +45% | 15942% | 6374% |
30 | 93 | 602 | +46% | 16363% | 6543% |
31 | 95 | 618 | +48% | 16784% | 6711% |
32 | 97 | 635 | +49% | 17206% | 6880% |
33 | 99 | 651 | +51% | 17627% | 7048% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Striker Skills | |
---|---|
Active: | Bone Crusher Close Kick Dragon Kick Flame Tornado Kick Lightning Dance Mountain Pusher Power Fist Super Armor Torpedo |
Passive: | Equip Boxing Gloves Fatal Aim Muscle Shift Quick Step Raid Punch |
Awakening: | Dual Release Slow Burn Spin Kick Suju Inferno Whirlwind Kick |
2nd Awakening: | Atomic Cannon Fire Release Power Descent Tyrant Strike |
Neo: Awakening: | Infernal Destroyer Limit Break Mortal Assault |
Male Striker TP Skills | |
---|---|
Bone Crusher Upgrade Close Kick Upgrade Dragon Kick Upgrade Flame Tornado Kick Upgrade Lightning Dance Upgrade Mountain Pusher Upgrade Torpedo Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |