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Difference between revisions of "Air Steiner"
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− | + | {{SkillPage | |
− | + | |Name={{PAGENAME}} | |
+ | |AltName=Korean: 에어슈타이너 | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=X4AOR-n3a6A | ||
+ | |Video2=us4BWqMLo00 | ||
+ | |Gender=Both | ||
+ | |Class=Grappler | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Type2= | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=30 | ||
+ | |PrerequisiteSkill= | ||
+ | '''Female''': {{IconLink|Intense Takedown}} Lv1<br> | ||
+ | '''Male''': {{IconLink|Seismic Crash}} Lv1 | ||
+ | |Command={{C}} (In mid-air) | ||
+ | |Description= | ||
+ | Grapples an enemy in the air and smashes it down to the ground. Enemies that can't be grabbed are kicked instead. | ||
− | {{ | + | Can't be used during {{IconLink|Backstep}} inside the Arena. |
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− | == | + | |Attributes= |
− | * | + | *{{SP per level|30}} |
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|7 sec.}} | ||
+ | *{{SkillAttribute|Cooldown after Failed Grabbing Attempt|1 sec.}} | ||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Air Steiner Upgrade}}. | ||
+ | *Can adjust your movement when attempting to grab | ||
+ | *Air kicks a target instead if the target can't be thrown. Similar to {{IconLink|Air Walk|Female}}. | ||
+ | *After the attack is finished, the player will be briefly put into the air, allowing the use of {{IconLink|Wild Cannon Spike|Female}} or {{IconLink|Air Clutch}} for Female Grapplers or {{IconLink|Break Down}}, {{IconLink|Wild Cannon Spike|Male}}, or {{IconLink|Sole Bearer: Quaking Tiger}} for Male Grapplers. | ||
− | = | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=SkillGrowths | |
− | + | |tab1=Female | |
− | + | |contents1= | |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | | | + | !rowspan=2|Level |
− | ! | + | !rowspan=2|Lv Req |
− | ! | + | !rowspan=2|MP |
− | ! | + | !Grabbed Enemy |
− | + | !Surrounding Enemies | |
− | ! | + | |- |
− | ! | + | !Atk. |
− | |- | + | !Shockwave Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | |-{{ | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|250|33}} | |
− | + | {{!}} <!--Grabbed Enemy Atk.--> {{Calc2|{{#var:i}}|100|4553|19616|33}} | |
− | + | {{!}} <!--Surrounding Enemy Shockwave Atk.--> {{Calc2|{{#var:i}}|100|2760|11883|33}} | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | < | + | |tab2=Male |
− | + | |contents2= | |
− | + | <span style="display:none">{{</span> | |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | + | !Lv Req | |
− | !MP | + | !MP |
− | !Grabbing | + | !Grabbing Atk. |
− | ! | + | !Shockwave Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (47+((237-47)/(33-1))*({{#var:i}}-1))/0.95 round 0}} | |
− | + | {{!}} <!--Grabbing Atk.--> {{#expr: 2907+((12347-2907)/(33-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Shockwave Atk.--> {{#expr: 1721+((7309-1721)/(33-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | {{ | + | }} |
− | + | {{TableNote}} | |
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 16:19, 15 September 2020
Active Skill | |
Class: | |
Command: | (In mid-air) |
Prerequisite Level: | 30 |
Prerequisite Skills: | Female: Intense Takedown Lv1 Male: Seismic Crash Lv1 |
Alternate Names: | Korean: 에어슈타이너 |
Description
Grapples an enemy in the air and smashes it down to the ground. Enemies that can't be grabbed are kicked instead.
Can't be used during Backstep inside the Arena.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7 sec.
- Cooldown after Failed Grabbing Attempt: 1 sec.
Notes
- Can be improved with Air Steiner Upgrade.
- Can adjust your movement when attempting to grab
- Air kicks a target instead if the target can't be thrown. Similar to Air Walk.
- After the attack is finished, the player will be briefly put into the air, allowing the use of Wild Cannon Spike or Air Clutch for Female Grapplers or Break Down, Wild Cannon Spike, or Sole Bearer: Quaking Tiger for Male Grapplers.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Grabbed Enemy | Surrounding Enemies |
---|---|---|---|---|
Atk. | Shockwave Atk. | |||
1 | 30 | 50 | 45.53 max-width:200px 100
|
27.6 max-width:200px 100
|
2 | 32 | 56 | 50.24 max-width:200px 100
|
30.45 max-width:200px 100
|
3 | 34 | 63 | 54.94 max-width:200px 100
|
33.3 max-width:200px 100
|
4 | 36 | 69 | 59.65 max-width:200px 100
|
36.15 max-width:200px 100
|
5 | 38 | 75 | 64.36 max-width:200px 100
|
39 max-width:200px 100
|
6 | 40 | 81 | 69.07 max-width:200px 100
|
41.85 max-width:200px 100
|
7 | 42 | 88 | 73.77 max-width:200px 100
|
44.71 max-width:200px 100
|
8 | 44 | 94 | 78.48 max-width:200px 100
|
47.56 max-width:200px 100
|
9 | 46 | 100 | 83.19 max-width:200px 100
|
50.41 max-width:200px 100
|
10 | 48 | 106 | 87.89 max-width:200px 100
|
53.26 max-width:200px 100
|
11 | 50 | 113 | 92.6 max-width:200px 100
|
56.11 max-width:200px 100
|
12 | 52 | 119 | 97.31 max-width:200px 100
|
58.96 max-width:200px 100
|
13 | 54 | 125 | 102.02 max-width:200px 100
|
61.81 max-width:200px 100
|
14 | 56 | 131 | 106.72 max-width:200px 100
|
64.66 max-width:200px 100
|
15 | 58 | 138 | 111.43 max-width:200px 100
|
67.51 max-width:200px 100
|
16 | 60 | 144 | 116.14 max-width:200px 100
|
70.36 max-width:200px 100
|
17 | 62 | 150 | 120.85 max-width:200px 100
|
73.22 max-width:200px 100
|
18 | 64 | 156 | 125.55 max-width:200px 100
|
76.07 max-width:200px 100
|
19 | 66 | 163 | 130.26 max-width:200px 100
|
78.92 max-width:200px 100
|
20 | 68 | 169 | 134.97 max-width:200px 100
|
81.77 max-width:200px 100
|
21 | 70 | 175 | 139.67 max-width:200px 100
|
84.62 max-width:200px 100
|
22 | 72 | 181 | 144.38 max-width:200px 100
|
87.47 max-width:200px 100
|
23 | 74 | 188 | 149.09 max-width:200px 100
|
90.32 max-width:200px 100
|
24 | 76 | 194 | 153.8 max-width:200px 100
|
93.17 max-width:200px 100
|
25 | 78 | 200 | 158.5 max-width:200px 100
|
96.02 max-width:200px 100
|
26 | 80 | 206 | 163.21 max-width:200px 100
|
98.87 max-width:200px 100
|
27 | 82 | 213 | 167.92 max-width:200px 100
|
101.72 max-width:200px 100
|
28 | 84 | 219 | 172.62 max-width:200px 100
|
104.58 max-width:200px 100
|
29 | 86 | 225 | 177.33 max-width:200px 100
|
107.43 max-width:200px 100
|
30 | 88 | 231 | 182.04 max-width:200px 100
|
110.28 max-width:200px 100
|
31 | 90 | 238 | 186.75 max-width:200px 100
|
113.13 max-width:200px 100
|
32 | 92 | 244 | 191.45 max-width:200px 100
|
115.98 max-width:200px 100
|
33 | 94 | 250 | 196.16 max-width:200px 100
|
118.83 max-width:200px 100
|
34 | 96 | 256 | 200.87 max-width:200px 100
|
121.68 max-width:200px 100
|
35 | 98 | 263 | 205.57 max-width:200px 100
|
124.53 max-width:200px 100
|
36 | 100 | 269 | 210.28 max-width:200px 100
|
127.38 max-width:200px 100
|
37 | 102 | 275 | 214.99 max-width:200px 100
|
130.23 max-width:200px 100
|
38 | 104 | 281 | 219.7 max-width:200px 100
|
133.08 max-width:200px 100
|
39 | 106 | 288 | 224.4 max-width:200px 100
|
135.94 max-width:200px 100
|
40 | 108 | 294 | 229.11 max-width:200px 100
|
138.79 max-width:200px 100
|
41 | 110 | 300 | 233.82 max-width:200px 100
|
141.64 max-width:200px 100
|
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |