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Difference between revisions of "Lightsabre Mastery"
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |Class=Blade Master | ||
+ | |Type=Passive | ||
+ | |PrerequisiteLevel=20 | ||
+ | |AltName=Korean: 소검 마스터리 | ||
+ | |Description= | ||
+ | [[Lightsabre]]s increases Physical/Magical Atk. and {{IconLink|Hit Rate}}.<br> | ||
− | {{ | + | [{{PAGENAME}} Effects]<br> |
− | = | + | Level 3: {{IconLink|Thrust}} creates laser swords. {{IconLink|Secret Sword Art}} and laser swords {{IconLink|Shock (Status)}} their targets.<br> |
+ | Level 5: {{IconLink|Drive Slash}} enables an additional attack and launches enemies in the air.<br> | ||
+ | Level 7: {{IconLink|Draw Sword}} {{IconLink|Shock (Status)}} its targets. Increases {{IconLink|Illusion Sword Dance}}'s slashing speed. | ||
+ | Level 9: {{IconLink|Raging Dragon Slash}} {{IconLink|Shock (Status)}} its targets. | ||
+ | |Attributes= | ||
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{SkillAttribute|Secret Sword Art Shock Chance|Dungeon=50%|Arena=5%}} | ||
+ | *{{SkillAttribute|Secret Sword Art Shock Duration|Dungeon=1.5 sec|Arena=0.5 sec}} | ||
+ | *{{SkillAttribute|Secret Sword Art Shock Damage|Dungeon=13%|Arena=0.5 sec}} | ||
+ | *{{SkillAttribute|Laser Beam Shock Chance|Dungeon=100%|Arena=50%}} | ||
+ | *{{SkillAttribute|Laser Beam Shock Duration|Dungeon=5 sec|Arena=1 sec}} | ||
+ | *{{SkillAttribute|Secret Sword Art Shock Damage|Dungeon=13%|Arena=0.5 sec}} | ||
+ | *{{SkillAttribute|Draw Sword Additional Attack Shock Chance|Dungeon=100%|Arena=Varies}} | ||
− | + | |Notes=This skill's master level will be capped at 1 and can only increase it's level further via {{IconLink|Weapon Wielder's Zenith}}. | |
+ | **At Skill Level 5, {{IconLink|Drive Slash}} will gain two extra slashes. | ||
− | + | |SkillGrowth= | |
− | + | {{tabs | |
− | + | |name=SkillGrowths | |
− | + | |tab1=Dungeon | |
− | + | |contents1=<span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | <!-- START: TABLE HEADERS --> | |
− | = | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|Weapon Physical Atk. | |
− | + | !rowspan=2|Magical Weapon Atk. | |
− | {| | + | !rowspan=2|Hit Rate |
− | | | + | !rowspan=2|Laser Beam Atk. |
− | !rowspan= | + | !rowspan=2|Drive Slash Finishing Launching Strength |
− | !rowspan= | + | !colspan=3|Raging Dragon Slash |
− | !rowspan= | + | !colspan=3|Draw Sword |
− | !rowspan= | + | |- |
− | !rowspan= | + | !Shock Chance||Shock Duration||Shock Damage||Shock Duration||Shock Damage |
− | !rowspan= | + | |- |
− | !rowspan= | + | <!-- END: TABLE HEADERS --> |
− | !colspan= | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | !colspan= | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |- | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 or {{#var:i}} = 40| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> |
− | ! | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Weapon Physical Atk.--> +{{Calc|{{#var:i}}|9.5|77|40|1|1}}% | |
− | ! | + | {{!}} <!--Magical Weapon Atk.--> +{{Calc|{{#var:i}}|2.5|51.7|40|1|1}}% |
− | ! | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.6|12.3|40|1|1}}% |
− | + | {{!}} <!--Laser Beam Atk.--> {{Calc|{{#var:i}}|512|1638|40}}% | |
− | + | {{!}} <!--Drive Slash Finishing Launching Strength--> {{Calc|{{#var:i}}|123|211|40}}% | |
− | + | {{!}} <!--Shock Chance--> {{Calc|{{#var:i}}|30.6|71.6|40|1|1}}% | |
− | + | {{!}} <!--Shock Duration--> {{Calc|{{#var:i}}|9.3|14.5|40|1|1}} sec. | |
− | + | {{!}} <!--Shock Damage--> {{Calc|{{#var:i}}|19|30|40}}% | |
− | + | {{!}} <!--Shock Duration--> {{Calc|{{#var:i}}|15.7|18.5|40|1|1}} sec. | |
− | + | {{!}} <!--Shock Damage--> {{Calc|{{#var:i}}|32|38|40}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
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|} | |} | ||
− | {{ | + | </small> |
− | {{ | + | <span style="display:none">}}</span> |
+ | {{TableNote}} | ||
+ | |tab2=Arena | ||
+ | |contents2={{Missing Info|Arena values will be found soon.}} | ||
+ | }} | ||
+ | }} |
Latest revision as of 04:08, 22 March 2021
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 소검 마스터리 |
Description
Lightsabres increases Physical/Magical Atk. and Hit Rate.
[Lightsabre Mastery Effects]
Level 3: Thrust creates laser swords. Secret Sword Art and laser swords Shock (Status) their targets.
Level 5: Drive Slash enables an additional attack and launches enemies in the air.
Level 7: Draw Sword Shock (Status) its targets. Increases Illusion Sword Dance's slashing speed.
Level 9: Raging Dragon Slash Shock (Status) its targets.
Attributes
- SP per level: 20
- Master Level: 1
- Max Level: 40
- Secret Sword Art Shock Chance: 50% (5% in Arena )
- Secret Sword Art Shock Duration: 1.5 sec (0.5 sec in Arena )
- Secret Sword Art Shock Damage: 13% (0.5 sec in Arena )
- Laser Beam Shock Chance: 100% (50% in Arena )
- Laser Beam Shock Duration: 5 sec (1 sec in Arena )
- Secret Sword Art Shock Damage: 13% (0.5 sec in Arena )
- Draw Sword Additional Attack Shock Chance: 100% (Varies in Arena )
Notes
This skill's master level will be capped at 1 and can only increase it's level further via Weapon Wielder's Zenith.
- At Skill Level 5, Drive Slash will gain two extra slashes.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Weapon Physical Atk. | Magical Weapon Atk. | Hit Rate | Laser Beam Atk. | Drive Slash Finishing Launching Strength | Raging Dragon Slash | Draw Sword | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shock Chance | Shock Duration | Shock Damage | Shock Duration | Shock Damage | ||||||||
1 | 15 | +9.5% | +2.5% | +0.6% | 512% | 123% | 30.6% | 9.3 sec. | 19% | 15.7 sec. | 32% | |
2 | 18 | +11.2% | +3.8% | +0.9% | 541% | 125% | 31.7% | 9.4 sec. | 19% | 15.8 sec. | 32% | |
3 | 21 | +13% | +5% | +1.2% | 570% | 128% | 32.7% | 9.6 sec. | 20% | 15.8 sec. | 32% | |
4 | 24 | +14.7% | +6.3% | +1.5% | 599% | 130% | 33.8% | 9.7 sec. | 20% | 15.9 sec. | 32% | |
5 | 27 | +16.4% | +7.5% | +1.8% | 627% | 132% | 34.8% | 9.8 sec. | 20% | 16 sec. | 33% | |
6 | 30 | +18.2% | +8.8% | +2.1% | 656% | 134% | 35.9% | 10 sec. | 20% | 16.1 sec. | 33% | |
7 | 33 | +19.9% | +10.1% | +2.4% | 685% | 137% | 36.9% | 10.1 sec. | 21% | 16.1 sec. | 33% | |
8 | 36 | +21.6% | +11.3% | +2.7% | 714% | 139% | 38% | 10.2 sec. | 21% | 16.2 sec. | 33% | |
9 | 39 | +23.3% | +12.6% | +3% | 743% | 141% | 39% | 10.4 sec. | 21% | 16.3 sec. | 33% | |
10 | 42 | +25.1% | +13.9% | +3.3% | 772% | 143% | 40.1% | 10.5 sec. | 22% | 16.3 sec. | 33% | |
11 | 45 | +26.8% | +15.1% | +3.6% | 801% | 146% | 41.1% | 10.6 sec. | 22% | 16.4 sec. | 34% | |
12 | 48 | +28.5% | +16.4% | +3.9% | 830% | 148% | 42.2% | 10.8 sec. | 22% | 16.5 sec. | 34% | |
13 | 51 | +30.3% | +17.6% | +4.2% | 858% | 150% | 43.2% | 10.9 sec. | 22% | 16.6 sec. | 34% | |
14 | 54 | +32% | +18.9% | +4.5% | 887% | 152% | 44.3% | 11 sec. | 23% | 16.6 sec. | 34% | |
15 | 57 | +33.7% | +20.2% | +4.8% | 916% | 155% | 45.3% | 11.2 sec. | 23% | 16.7 sec. | 34% | |
16 | 60 | +35.5% | +21.4% | +5.1% | 945% | 157% | 46.4% | 11.3 sec. | 23% | 16.8 sec. | 34% | |
17 | 63 | +37.2% | +22.7% | +5.4% | 974% | 159% | 47.4% | 11.4 sec. | 24% | 16.8 sec. | 34% | |
18 | 66 | +38.9% | +23.9% | +5.7% | 1003% | 161% | 48.5% | 11.6 sec. | 24% | 16.9 sec. | 35% | |
19 | 69 | +40.7% | +25.2% | +6% | 1032% | 164% | 49.5% | 11.7 sec. | 24% | 17 sec. | 35% | |
20 | 72 | +42.4% | +26.5% | +6.3% | 1061% | 166% | 50.6% | 11.8 sec. | 24% | 17.1 sec. | 35% | |
21 | 75 | +44.1% | +27.7% | +6.6% | 1089% | 168% | 51.6% | 12 sec. | 25% | 17.1 sec. | 35% | |
22 | 78 | +45.8% | +29% | +6.9% | 1118% | 170% | 52.7% | 12.1 sec. | 25% | 17.2 sec. | 35% | |
23 | 81 | +47.6% | +30.3% | +7.2% | 1147% | 173% | 53.7% | 12.2 sec. | 25% | 17.3 sec. | 35% | |
24 | 84 | +49.3% | +31.5% | +7.5% | 1176% | 175% | 54.8% | 12.4 sec. | 25% | 17.4 sec. | 36% | |
25 | 87 | +51% | +32.8% | +7.8% | 1205% | 177% | 55.8% | 12.5 sec. | 26% | 17.4 sec. | 36% | |
26 | 90 | +52.8% | +34% | +8.1% | 1234% | 179% | 56.9% | 12.6 sec. | 26% | 17.5 sec. | 36% | |
27 | 93 | +54.5% | +35.3% | +8.4% | 1263% | 182% | 57.9% | 12.8 sec. | 26% | 17.6 sec. | 36% | |
28 | 96 | +56.2% | +36.6% | +8.7% | 1292% | 184% | 59% | 12.9 sec. | 27% | 17.6 sec. | 36% | |
29 | 99 | +58% | +37.8% | +9% | 1320% | 186% | 60% | 13 sec. | 27% | 17.7 sec. | 36% | |
30 | 102 | +59.7% | +39.1% | +9.3% | 1349% | 188% | 61.1% | 13.2 sec. | 27% | 17.8 sec. | 36% | |
31 | 105 | +61.4% | +40.3% | +9.6% | 1378% | 191% | 62.1% | 13.3 sec. | 27% | 17.9 sec. | 37% | |
32 | 108 | +63.2% | +41.6% | +9.9% | 1407% | 193% | 63.2% | 13.4 sec. | 28% | 17.9 sec. | 37% | |
33 | 111 | +64.9% | +42.9% | +10.2% | 1436% | 195% | 64.2% | 13.6 sec. | 28% | 18 sec. | 37% | |
34 | 114 | +66.6% | +44.1% | +10.5% | 1465% | 197% | 65.3% | 13.7 sec. | 28% | 18.1 sec. | 37% | |
35 | 117 | +68.3% | +45.4% | +10.8% | 1494% | 200% | 66.3% | 13.8 sec. | 29% | 18.1 sec. | 37% | |
36 | 120 | +70.1% | +46.7% | +11.1% | 1523% | 202% | 67.4% | 14 sec. | 29% | 18.2 sec. | 37% | |
37 | 123 | +71.8% | +47.9% | +11.4% | 1551% | 204% | 68.4% | 14.1 sec. | 29% | 18.3 sec. | 38% | |
38 | 126 | +73.5% | +49.2% | +11.7% | 1580% | 206% | 69.5% | 14.2 sec. | 29% | 18.4 sec. | 38% | |
39 | 129 | +75.3% | +50.4% | +12% | 1609% | 209% | 70.5% | 14.4 sec. | 30% | 18.4 sec. | 38% | |
40 | 132 | +77% | +51.7% | +12.3% | 1638% | 211% | 71.6% | 14.5 sec. | 30% | 18.5 sec. | 38% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |