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Difference between revisions of "Moon Arc"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 문아크 |
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|Class=Rogue | |Class=Rogue | ||
|Class2= | |Class2= | ||
|Type=Passive | |Type=Passive | ||
|Type2=Awakening | |Type2=Awakening | ||
− | + | |PrerequisiteLevel=48 | |
− | |PrerequisiteLevel= | ||
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|Description= | |Description= | ||
− | + | Significantly increases Hit/Evasion Rates for every Contact Point earned. Also increases Critical Chance and Critical Atk. | |
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|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|45}} |
− | *{{ | + | *{{SkillAttribute|Master Level|30}} |
− | *{{ | + | *{{SkillAttribute|Max Level|40}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Buff Duration|30 sec.}} |
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|Notes= | |Notes= | ||
* Level 1 obtained automatically upon awakening. | * Level 1 obtained automatically upon awakening. | ||
+ | * This buff is triggered each time a Contact Point is gained through {{IconLink|Swift}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}}<!--Create an array named "maxrow" and fill it with X values-->{{#vardefine:chance|10}}<!--Create variable "chance" that holds the values of sticking chance--> |
+ | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
− | ! | + | !Lv Req |
− | + | !Hit Rate/Evasion Rate | |
− | + | !Critical Atk. | |
− | !Hit Rate | + | !Critical Chance |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | !Critical | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
− | |-{{ | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Hit Rate/Evasion Rate--> +{{Calc|{{#var:i}}|2|41|40}}% | |
− | + | {{!}} <!--Critical Atk.--> +{{Calc|{{#var:i}}|11.5|89.5|40|1|1}}% | |
− | + | {{!}} <!--Critical Chance--> +{{Calc|{{#var:i}}|4|82|40}}% | |
− | + | {{!}}- | |
− | + | }} | |
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− | | 11|| | ||
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 07:43, 10 March 2021
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 문아크 |
Description
Significantly increases Hit/Evasion Rates for every Contact Point earned. Also increases Critical Chance and Critical Atk.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
- Buff Duration: 30 sec.
Notes
- Level 1 obtained automatically upon awakening.
- This buff is triggered each time a Contact Point is gained through Swift.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Hit Rate/Evasion Rate | Critical Atk. | Critical Chance |
---|---|---|---|---|
1 | 48 | +2% | +11.5% | +4% |
2 | 51 | +3% | +13.5% | +6% |
3 | 54 | +4% | +15.5% | +8% |
4 | 57 | +5% | +17.5% | +10% |
5 | 60 | +6% | +19.5% | +12% |
6 | 63 | +7% | +21.5% | +14% |
7 | 66 | +8% | +23.5% | +16% |
8 | 69 | +9% | +25.5% | +18% |
9 | 72 | +10% | +27.5% | +20% |
10 | 75 | +11% | +29.5% | +22% |
11 | 78 | +12% | +31.5% | +24% |
12 | 81 | +13% | +33.5% | +26% |
13 | 84 | +14% | +35.5% | +28% |
14 | 87 | +15% | +37.5% | +30% |
15 | 90 | +16% | +39.5% | +32% |
16 | 93 | +17% | +41.5% | +34% |
17 | 96 | +18% | +43.5% | +36% |
18 | 99 | +19% | +45.5% | +38% |
19 | 102 | +20% | +47.5% | +40% |
20 | 105 | +21% | +49.5% | +42% |
21 | 108 | +22% | +51.5% | +44% |
22 | 111 | +23% | +53.5% | +46% |
23 | 114 | +24% | +55.5% | +48% |
24 | 117 | +25% | +57.5% | +50% |
25 | 120 | +26% | +59.5% | +52% |
26 | 123 | +27% | +61.5% | +54% |
27 | 126 | +28% | +63.5% | +56% |
28 | 129 | +29% | +65.5% | +58% |
29 | 132 | +30% | +67.5% | +60% |
30 | 135 | +31% | +69.5% | +62% |
31 | 138 | +32% | +71.5% | +64% |
32 | 141 | +33% | +73.5% | +66% |
33 | 144 | +34% | +75.5% | +68% |
34 | 147 | +35% | +77.5% | +70% |
35 | 150 | +36% | +79.5% | +72% |
36 | 153 | +37% | +81.5% | +74% |
37 | 156 | +38% | +83.5% | +76% |
38 | 159 | +39% | +85.5% | +78% |
39 | 162 | +40% | +87.5% | +80% |
40 | 165 | +41% | +89.5% | +82% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |