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Difference between revisions of "Material"
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| {{Item|Appeasing Stone}} || 0.001 || 0 || [[Time Gate - Requiem]] || | | {{Item|Appeasing Stone}} || 0.001 || 0 || [[Time Gate - Requiem]] || | ||
+ | |- | ||
+ | | {{Item|Aquamarine}} || 0.003 || 400 || ALL || | ||
|- | |- | ||
| {{Item|Arad Meteor}} || 0.001 || 0 || [[Abnova]], [[Meltdown]], [[Castaway Cave]], [[Inverted Waterfall]] || | | {{Item|Arad Meteor}} || 0.001 || 0 || [[Abnova]], [[Meltdown]], [[Castaway Cave]], [[Inverted Waterfall]] || | ||
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| {{Item|Black Meteor}} || 0.001 || 0 || [[Iced Wall of Resignation]], [[Antwer Canyon]] || | | {{Item|Black Meteor}} || 0.001 || 0 || [[Iced Wall of Resignation]], [[Antwer Canyon]] || | ||
+ | |- | ||
+ | | {{Item|Blood Stone}} || 0.003 || 360 || ALL || | ||
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| {{Item|Blue Meteor}} || 0.001 || 0 || [[Antwer Canyon]], [[Oceanic Express]] || | | {{Item|Blue Meteor}} || 0.001 || 0 || [[Antwer Canyon]], [[Oceanic Express]] || | ||
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| {{Item|Crane Token}} || 0.001 || 0 || [[Mathias Nessman]] || | | {{Item|Crane Token}} || 0.001 || 0 || [[Mathias Nessman]] || | ||
+ | |- | ||
+ | | {{Item|Crystal of Contempt}} || 0.001 || 210 || ? || | ||
+ | |- | ||
+ | | {{Item|Diamond}} || 0.003 || 400 || ALL || | ||
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| {{Item|Data Chip}} || 0.001 || 0 || [[Castle of the Dead]] || | | {{Item|Data Chip}} || 0.001 || 0 || [[Castle of the Dead]] || | ||
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| {{Item|Oblivion Meteor}} || 0.001 || 0 || [[Castle of the Dead]] || | | {{Item|Oblivion Meteor}} || 0.001 || 0 || [[Castle of the Dead]] || | ||
+ | |- | ||
+ | | {{Item|Obsidian}} || 0.003 || 360 || ALL || | ||
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| {{Item|Old City Legacy}} || 0.001 || 0 || [[Meltdown]] || | | {{Item|Old City Legacy}} || 0.001 || 0 || [[Meltdown]] || | ||
+ | |- | ||
+ | | {{Item|Onyx}} || 0.003 || 360 || ALL || | ||
|- | |- | ||
| {{Item|Onyx Metastatic Crystal}} || 0 || 0 || [[Forgotten Land]] || | | {{Item|Onyx Metastatic Crystal}} || 0 || 0 || [[Forgotten Land]] || |
Revision as of 09:50, 15 June 2016
Materials are items that are stored on the "Material" tab of the inventory. These items are used for crafting, quests, and events. There are many more materials than can fit in the inventory, leading to much inventory angst. Each area of the game has its own materials.