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Difference between revisions of "Lightning Dance"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 라이트닝 댄스 | ||
|NameTab=Female | |NameTab=Female | ||
|NameTab2=Male | |NameTab2=Male | ||
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|PrerequisiteSkill={{IconLink|Bone Crusher}} Lv1 (Female only)<br>{{IconLink|Close Kick}} Lv1 (Male only) | |PrerequisiteSkill={{IconLink|Bone Crusher}} Lv1 (Female only)<br>{{IconLink|Close Kick}} Lv1 (Male only) | ||
− | |Command={{Left}}{{Right}}{{Right}}{{Z}} | + | |Command={{Left}}{{Right}}{{Right}}+{{Z}} |
|Description= | |Description= | ||
{{tabs | {{tabs | ||
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*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *'''Female Striker:''' | ||
+ | **{{SkillAttribute|Moving Times|12}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved {{IconLink|Lightning Dance Upgrade}}. | ||
*The initial kick is similar to {{IconLink|Hammer Kick}}. The skill ends immediately if the first kick fails to land. | *The initial kick is similar to {{IconLink|Hammer Kick}}. The skill ends immediately if the first kick fails to land. | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=SkillGrowths | |name=SkillGrowths | ||
|tab1=Female | |tab1=Female | ||
− | |contents1= | + | |contents1=<span style="display:none">{{</span> |
− | <span style="display:none">{{</span | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Atk. per Hit |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|180|789|28}} |
− | {{!}} <!--Physical Atk. per Hit--> {{ | + | {{!}} <!--Physical Atk. per Hit--> {{Calc|{{#var:i}}|1909|7140|28}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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− | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|tab2=Male | |tab2=Male | ||
− | |contents2= | + | |contents2=<span style="display:none">{{</span> |
− | <span style="display:none">{{</span | ||
− | |||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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}} | }} | ||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
+ | }} | ||
+ | {{TableNote}} | ||
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | |||
}} | }} |
Latest revision as of 21:50, 13 September 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 40 |
Prerequisite Skills: | Bone Crusher Lv1 (Female only) Close Kick Lv1 (Male only) |
Alternate Names: | Korean: 라이트닝 댄스 |
Description
Kicks the enemy directly in front of you.
Using the recoil from the kick, the Striker quickly runs around kicking nearby enemies multiple times. Stops after landing a set number of kicks or if there are no more surviving enemies nearby.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Female Striker:
- Moving Times: 12
Notes
- Can be improved Lightning Dance Upgrade.
- The initial kick is similar to Hammer Kick. The skill ends immediately if the first kick fails to land.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. per Hit |
---|---|---|---|
1 | 40 | 180 | 1909% |
2 | 42 | 203 | 2103% |
3 | 44 | 225 | 2296% |
4 | 46 | 248 | 2490% |
5 | 48 | 270 | 2684% |
6 | 50 | 293 | 2878% |
7 | 52 | 315 | 3071% |
8 | 54 | 338 | 3265% |
9 | 56 | 360 | 3459% |
10 | 58 | 383 | 3653% |
11 | 60 | 406 | 3846% |
12 | 62 | 428 | 4040% |
13 | 64 | 451 | 4234% |
14 | 66 | 473 | 4428% |
15 | 68 | 496 | 4621% |
16 | 70 | 518 | 4815% |
17 | 72 | 541 | 5009% |
18 | 74 | 563 | 5203% |
19 | 76 | 586 | 5396% |
20 | 78 | 609 | 5590% |
21 | 80 | 631 | 5784% |
22 | 82 | 654 | 5978% |
23 | 84 | 676 | 6171% |
24 | 86 | 699 | 6365% |
25 | 88 | 721 | 6559% |
26 | 90 | 744 | 6753% |
27 | 92 | 766 | 6946% |
28 | 94 | 789 | 7140% |
29 | 96 | 812 | 7334% |
30 | 98 | 834 | 7527% |
31 | 100 | 857 | 7721% |
32 | 102 | 879 | 7915% |
33 | 104 | 902 | 8109% |
34 | 106 | 924 | 8302% |
35 | 108 | 947 | 8496% |
36 | 110 | 969 | 8690% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Striker Skills | |
---|---|
Active: | Bone Crusher Close Kick Dragon Kick Flame Tornado Kick Lightning Dance Mountain Pusher Power Fist Super Armor Torpedo |
Passive: | Equip Boxing Gloves Fatal Aim Muscle Shift Quick Step Raid Punch |
Awakening: | Dual Release Slow Burn Spin Kick Suju Inferno Whirlwind Kick |
2nd Awakening: | Atomic Cannon Fire Release Power Descent Tyrant Strike |
Neo: Awakening: | Infernal Destroyer Limit Break Mortal Assault |
Male Striker TP Skills | |
---|---|
Bone Crusher Upgrade Close Kick Upgrade Dragon Kick Upgrade Flame Tornado Kick Upgrade Lightning Dance Upgrade Mountain Pusher Upgrade Torpedo Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |