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Difference between revisions of "Blade Dance"
m |
(Updated description; added Arena info) |
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|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |Description=Temporarily relaxes | + | |Description=Temporarily relaxes her muscles, allowing her to cancel the current skill for another.<br>This skill's effect expire after being used a set number of times. The consumed Cancellation count is recovered at regular intervals. |
|Attributes= | |Attributes= | ||
Line 13: | Line 13: | ||
*{{SkillAttribute|Master Level|10}} | *{{SkillAttribute|Master Level|10}} | ||
*{{SkillAttribute|Max Level|20}} | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{SkillAttribute|Cancellable Count|Dungeon=varies|Arena=1}} | ||
|Notes= | |Notes= | ||
Line 20: | Line 21: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}<!--Create an array named "maxrow" and fill it with 10 values-->{{#vardefine:cancelcount|2}}<!--Create variable "cancelcount" that holds the values of number of cancels--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}<!--Create an array named "maxrow" and fill it with 10 values-->{{#vardefine:cancelcount|2}}<!--Create variable "cancelcount" that holds the values of number of cancels--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 36: | Line 41: | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}}<!--Create an array named "maxrow" and fill it with 10 values--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Cancellation Count<br>Recovery Interval | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Cancellation Count Recovery Interval--> {{Calc|{{#var:i}}|38|28|10}} sec. | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 13:57, 30 November 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Temporarily relaxes her muscles, allowing her to cancel the current skill for another.
This skill's effect expire after being used a set number of times. The consumed Cancellation count is recovered at regular intervals.
Attributes
- SP per level: 15
- Master Level: 10
- Max Level: 20
- Cancellable Count: varies (1 in Arena )
Notes
- Works similarly to Muscle Shift; however, it's a passive skill and does not gain extra damage on cancelled skills unless you are receiving the benefits from Swift Katana Mastery.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Cancellable Count | Cancellation Count Recovery Interval |
---|---|---|---|
1 | 15 | 2 | 11.1 sec. |
2 | 18 | 10.5 sec. | |
3 | 21 | 10 sec. | |
4 | 24 | 3 | 9.4 sec. |
5 | 27 | 8.9 sec. | |
6 | 30 | 8.3 sec. | |
7 | 33 | 4 | 7.8 sec. |
8 | 36 | 7.2 sec. | |
9 | 39 | 6.7 sec. | |
10 | 42 | 5 | 6.1 sec. |
11 | 45 | 5.5 sec. | |
12 | 48 | 5 sec. | |
13 | 51 | 6 | 4.4 sec. |
14 | 54 | 3.9 sec. | |
15 | 57 | 3.3 sec. | |
16 | 60 | 7 | 2.8 sec. |
17 | 63 | 2.2 sec. | |
18 | 66 | 1.7 sec. | |
19 | 69 | 8 | 1.1 sec. |
20 | 72 | 0.5 sec. |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |