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Difference between revisions of "Darkness Mantle"
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|Command={{Up}}{{Down}}{{Down}}{{Z}} | |Command={{Up}}{{Down}}{{Down}}{{Z}} | ||
|Description= | |Description= | ||
− | Calls forth a dark energy in front. The dark energy forms a big orb, Slowing down and gathering enemies inside it, Holds them, and then explodes.<br> | + | Calls forth a dark energy in front. The dark energy forms a big orb, [[File: Slow (Status).png]] [[Status Effects#Slow|Slowing]] down and gathering enemies inside it, Holds them, and then explodes.<br> |
In the Arena, this skill does not pull enemies, but launches them without Holding them while they are inside the orb. | In the Arena, this skill does not pull enemies, but launches them without Holding them while they are inside the orb. | ||
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*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime|0.3 sec.}} | + | *{{CastTime|Dungeon=0.3 sec|Arena=0.5 sec}} |
− | *{{Cooldown|20 sec | + | *{{Cooldown|Dungeon=16 sec|Arena=20 sec}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute|{{IconLink|Slow (Status)}} Duration|7 sec | + | *{{SkillAttribute|{{IconLink|Slow (Status)}} Duration|Dungeon=7 sec|Arena=3 sec}} |
+ | |||
|Notes= | |Notes= | ||
*Can be improved with {{IconLink|Darkness Mantle Upgrade}} | *Can be improved with {{IconLink|Darkness Mantle Upgrade}} | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 43: | Line 48: | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|300|1240|26}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|300|1240|26}} | ||
− | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|8825|32999|28}}% |
{{!}} <!--Absorption Range--> {{Calc|{{#var:i}}|115|128|26}}% | {{!}} <!--Absorption Range--> {{Calc|{{#var:i}}|115|128|26}}% | ||
{{!}} <!--Slow Level--> {{Calc|{{#var:i}}|47|97|26}} | {{!}} <!--Slow Level--> {{Calc|{{#var:i}}|47|97|26}} | ||
Line 49: | Line 54: | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Explosion Atk. | ||
+ | !Absorption Range | ||
+ | !Slow Level | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|300|1240|26}} | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|298|976|23}}% | ||
+ | {{!}} <!--Absorption Range--> {{Calc|{{#var:i}}|100|110|23}}% | ||
+ | {{!}} <!--Slow Level--> {{Calc|{{#var:i}}|42|86|23}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:03, 9 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 40 |
Prerequisite Skills: | Dark Zone Lv1 |
Description
Calls forth a dark energy in front. The dark energy forms a big orb, Slowing down and gathering enemies inside it, Holds them, and then explodes.
In the Arena, this skill does not pull enemies, but launches them without Holding them while they are inside the orb.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: 0.3 sec (0.5 sec in Arena )
- Cooldown: 16 sec (20 sec in Arena )
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Slow (Status) Duration: 7 sec (3 sec in Arena )
- Shadow Element Attribute
Notes
- Can be improved with Darkness Mantle Upgrade
- Can be canceled into and from different Elemental Bomber skills when Elemental Bombardment is level 4+
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. | Absorption Range | Slow Level |
---|---|---|---|---|---|
1 | 40 | 300 | 8825% | 115% | 47 |
2 | 42 | 338 | 9720% | 116% | 49 |
3 | 44 | 375 | 10616% | 116% | 51 |
4 | 46 | 413 | 11511% | 117% | 53 |
5 | 48 | 450 | 12406% | 117% | 55 |
6 | 50 | 488 | 13302% | 118% | 57 |
7 | 52 | 526 | 14197% | 118% | 59 |
8 | 54 | 563 | 15092% | 119% | 61 |
9 | 56 | 601 | 15988% | 119% | 63 |
10 | 58 | 638 | 16883% | 120% | 65 |
11 | 60 | 676 | 17778% | 120% | 67 |
12 | 62 | 714 | 18674% | 121% | 69 |
13 | 64 | 751 | 19569% | 121% | 71 |
14 | 66 | 789 | 20464% | 122% | 73 |
15 | 68 | 826 | 21360% | 122% | 75 |
16 | 70 | 864 | 22255% | 123% | 77 |
17 | 72 | 902 | 23150% | 123% | 79 |
18 | 74 | 939 | 24046% | 124% | 81 |
19 | 76 | 977 | 24941% | 124% | 83 |
20 | 78 | 1014 | 25836% | 125% | 85 |
21 | 80 | 1052 | 26732% | 125% | 87 |
22 | 82 | 1090 | 27627% | 126% | 89 |
23 | 84 | 1127 | 28522% | 126% | 91 |
24 | 86 | 1165 | 29418% | 127% | 93 |
25 | 88 | 1202 | 30313% | 127% | 95 |
26 | 90 | 1240 | 31208% | 128% | 97 |
27 | 92 | 1278 | 32104% | 129% | 99 |
28 | 94 | 1315 | 32999% | 129% | 101 |
29 | 96 | 1353 | 33894% | 130% | 103 |
30 | 98 | 1390 | 34790% | 130% | 105 |
31 | 100 | 1428 | 35685% | 131% | 107 |
32 | 102 | 1466 | 36580% | 131% | 109 |
33 | 104 | 1503 | 37476% | 132% | 111 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |