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Difference between revisions of "Contract: Conqueror Kasijas"
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|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | <span style="display: none;">{{</span> |
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+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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!rowspan=2|Level | !rowspan=2|Level | ||
!rowspan=2|Lv Req | !rowspan=2|Lv Req | ||
!rowspan=2|MP | !rowspan=2|MP | ||
− | !rowspan=2| | + | !rowspan=2|Max HP Cost |
− | + | !rowspan=2|Foreshock Sword Atk. | |
− | !rowspan | + | !rowspan=2|Tornado Sword Atk. |
− | + | !rowspan=2|Merciless Sword Atk. | |
− | ! | + | !colspan=2|Death Bringer Dance |
− | ! | + | !rowspan=2|Hell Bringer Atk. |
− | ! | ||
− | !rowspan=2|Hell Bringer | ||
|- | |- | ||
− | ! | + | !Slash Atk.||Spirit Sword Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: 1200+((3021-1200)/(9-1))*({{#var:i}}-1) round 0}} | |
− | + | {{!}} <!--Max HP Cost--> {{#expr: 10+((6-10)/(9-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Foreshock Sword Atk.--> {{#expr: 249+((710-249)/(9-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Tornado Sword Atk.--> {{#expr: 560+((1598-560)/(9-1))*({{#var:i}}-1) round 0}}% | |
− | | | + | {{!}} <!--Merciless Sword Atk.--> {{#expr: 1194+((3410-1194)/(9-1))*({{#var:i}}-1) round 0}}% |
− | |- | + | <!-- Death Bringer Dance --> |
− | | | + | {{!}} <!--Slash Atk.--> {{#expr: 6717+((19179-6717)/(9-1))*({{#var:i}}-1) round 0}}% |
− | + | {{!}} <!--Spirit Sword Atk.--> {{#expr: 4030+((11507-4030)/(9-1))*({{#var:i}}-1) round 0}}% x5 | |
− | + | <!-- --> | |
− | + | {{!}} <!--Hell Bringer Atk.--> {{#expr: 403+((1151-403)/(9-1))*({{#var:i}}-1) round 0}}% | |
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− | <span style="display:none">}}</span> | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' |
+ | </small> | ||
+ | <span style="display: none;">}}</span> | ||
}} | }} |
Revision as of 15:54, 22 March 2019
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Hires Conqueror Kasijas, the 4th Apostle, to aid you in combat.
Kasijas consumes HP when summoned and continues to consume HP while he fights. He disappears when the Summoner dies.
When he appears, he knocks down nearby enemies. When he departs, he generates Hell Bringer.
Press the skill key again to activate Death Bringer Dance, which momentarily warps Kasijas in front of the Summoner to slash enemies, and then warps him back. Death Bringer Dance can only be used once while Kasijas is summoned.
- Default Actions: Foreshock Sword (usually one-handed sword draw), Tornado Sword (wide one-handed sword draw), Merciless Sword (dashing two-handed sword draw), Death Bringer Dance (haphazard swordsmanship), Hell Bringer (multiple swords drop when Kasijas disappears).
This skill gains extra effects at certain levels.
- Level 3: Increases Kasija's Level and reduces the post-summon delay.
- Level 6: Increases Death Bringer Dance's attack.
- Level 9: Increases Hell Bringer's attack.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: 1.4 sec.
- Cooldown: 200 sec.
- This skill consumes 7 Clear Cube Fragments.
- Kasijas Level: Scales with Character Level
- (if Level ≥ 3): Kasijas Level: +15
- Max Summon Count: 1
- Duration: 90 sec.
- Foreshock Sword Cooldown: 1 sec.
- Tornado Sword Cooldown: 1.5 sec.
- Merciless Sword Cooldown: 2 sec.
Notes
- You can command Kasijas to perform "Death Bringer Dance" once per summon by pressing his skill key again. Hitting enemies with this requires you being on the same X-axis as them, and being the correct distance from them to inflict maximum damage.
- Kasijas himself is apparently immune to most things; can't be inflicted with status ailments, immune to grabs/throws, etc.
- Summoning Kasijas to attack Ozma of Chaos will cause the two to converse while fighting. This can be viewed easily in the training center. He also does (a lot) of bonus damage per attack. This event occurs as well when fighting Lotus, Bakal, and Michael.
- Deals Neutral damage. Weapon Attribute has no effect.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Max HP Cost | Foreshock Sword Atk. | Tornado Sword Atk. | Merciless Sword Atk. | Death Bringer Dance | Hell Bringer Atk. | |
---|---|---|---|---|---|---|---|---|---|
Slash Atk. | Spirit Sword Atk. | ||||||||
1 | 50 | 1200 | 10% | 249% | 560% | 1194% | 6717% | 4030% x5 | 403% |
2 | 55 | 1428 | 10% | 307% | 690% | 1471% | 8275% | 4965% x5 | 497% |
3 | 60 | 1655 | 9% | 364% | 820% | 1748% | 9833% | 5899% x5 | 590% |
4 | 65 | 1883 | 9% | 422% | 949% | 2025% | 11390% | 6834% x5 | 684% |
5 | 70 | 2111 | 8% | 480% | 1079% | 2302% | 12948% | 7769% x5 | 777% |
6 | 75 | 2338 | 8% | 537% | 1209% | 2579% | 14506% | 8703% x5 | 871% |
7 | 80 | 2566 | 7% | 595% | 1339% | 2856% | 16064% | 9638% x5 | 964% |
8 | 85 | 2793 | 7% | 652% | 1468% | 3133% | 17621% | 10572% x5 | 1058% |
9 | 90 | 3021 | 6% | 710% | 1598% | 3410% | 19179% | 11507% x5 | 1151% |
10 | 95 | 3249 | 6% | 768% | 1728% | 3687% | 20737% | 12442% x5 | 1245% |
11 | 100 | 3476 | 5% | 825% | 1858% | 3964% | 22295% | 13376% x5 | 1338% |
12 | 105 | 3704 | 5% | 883% | 1987% | 4241% | 23852% | 14311% x5 | 1432% |
13 | 110 | 3932 | 4% | 941% | 2117% | 4518% | 25410% | 15246% x5 | 1525% |
14 | 115 | 4159 | 4% | 998% | 2247% | 4795% | 26968% | 16180% x5 | 1619% |
15 | 120 | 4387 | 3% | 1056% | 2377% | 5072% | 28526% | 17115% x5 | 1712% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |