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Difference between revisions of "Bandit Cut Upgrade"

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|Type3=
 
|Type3=
 
|PrerequisiteLevel=55
 
|PrerequisiteLevel=55
|PrerequisiteSkill=
+
|PrerequisiteSkill={{IconLink|Bandit Cut}} Lv10
*{{IconLink|Bandit Cut}} Level 10
 
 
|Command=
 
|Command=
|Description=
+
|Description=Increases {{IconLink|Bandit Cut}} Atk. and its {{IconLink|Hit End}} Atk.
[[File:{{PAGENAME}}.png]]
+
*{{SkillAttribute|Atk. per Level|+10%}}
Increases [[Bandit Cut]]'s Attack Strength and Hit End Attack Strength.
+
|Attributes=
 +
*{{TP per level|2}}
 +
*{{SkillAttribute|Master Level|5}}
 +
*{{SkillAttribute|Max Level|7}}
  
|Attributes=
+
|Notes=
*'''Cost: 2 TP'''
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
!LV Req
+
!Lv Req
!Attack Strength
+
!Atk.
!Hit End Attack Strength
+
!Hit End Atk.
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 55 || +10% || +10%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
| 2|| 60 || +20% || +20%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}}
| 3|| 65 || +30% || +30%
+
{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
|-{{SkillRow}}
+
{{!}} <!--Hit End Atk.--> +{{#expr: 10*{{#var:i}} round 0}}%
| 4|| 70 || +40% || +40%
+
{{!}}-
|-{{MaxSkillRow}}
+
}}
| 5|| 75 || +50% || +50%
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 21:20, 7 May 2019


Bandit Cut Upgrade.png Bandit Cut Upgrade

No Video
TP Passive Skill
Class:

Rogue

Command: None
Prerequisite Level: 55
Prerequisite Skills: Bandit Cut.png Bandit Cut Lv10

Description

Increases Bandit Cut.png Bandit Cut Atk. and its Hit End.png Hit End Atk.

  • Atk. per Level: +10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk. Hit End Atk.
1 55 +10% +10%
2 60 +20% +20%
3 65 +30% +30%
4 70 +40% +40%
5 75 +50% +50%
6 80 +60% +60%
7 85 +70% +70%

}}

Rogue TP Skills
Aslant Spiral Upgrade.png Aslant Spiral Upgrade Bandit Cut Upgrade.png Bandit Cut Upgrade Chain Saw Rush Upgrade.png Chain Saw Rush Upgrade Chain Saw Upgrade.png Chain Saw Upgrade Double Piercer Upgrade.png Double Piercer Upgrade Excel Strike Upgrade.png Excel Strike Upgrade Hurricane Upgrade.png Hurricane Upgrade Lightning Arrow Upgrade.png Lightning Arrow Upgrade Sonic Assault Upgrade.png Sonic Assault Upgrade Sword Dance Upgrade.png Sword Dance Upgrade Vertical Spiral Upgrade.png Vertical Spiral Upgrade

Thief TP Skills
Ankle Cut Upgrade.png Ankle Cut Upgrade Bone Shield Upgrade.png Bone Shield Upgrade Curse Spear Upgrade.png Curse Spear Upgrade Dark Soul Upgrade.png Dark Soul Upgrade Diving Arrow Upgrade.png Diving Arrow Upgrade Eraser Upgrade.png Eraser Upgrade Flame Cut Upgrade.png Flame Cut Upgrade Flying Squirrel Upgrade.png Flying Squirrel Upgrade Kunai Throw Upgrade.png Kunai Throw Upgrade Rising Cut Upgrade.png Rising Cut Upgrade Shadow Cut Upgrade.png Shadow Cut Upgrade Shining Cut Upgrade.png Shining Cut Upgrade Slicer Upgrade.png Slicer Upgrade Transformation- Molting Upgrade.png Transformation: Molting Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade