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Difference between revisions of "Sonic Assault Upgrade"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 소닉 어설트 강화 |
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− | |||
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|Class=Rogue | |Class=Rogue | ||
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|Type=Passive | |Type=Passive | ||
|Type2=TP | |Type2=TP | ||
− | + | |PrerequisiteLevel=55 | |
− | |PrerequisiteLevel= | + | |PrerequisiteSkill={{IconLink|Sonic Assault}} Lv1 |
− | |PrerequisiteSkill={{IconLink|Sonic Assault}} | + | |
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|Description=Increases {{IconLink|Sonic Assault}} Atk., {{IconLink|Hit End}} Atk., and teleporting distance. | |Description=Increases {{IconLink|Sonic Assault}} Atk., {{IconLink|Hit End}} Atk., and teleporting distance. | ||
*{{SkillAttribute|Atk. per Level|+10%}} | *{{SkillAttribute|Atk. per Level|+10%}} | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
− | {{!}} <!--Lv Req--> {{#expr: | + | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} |
{{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | {{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | ||
{{!}} <!--Hit End Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% | {{!}} <!--Hit End Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% |
Latest revision as of 08:33, 11 March 2021
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 55 |
Prerequisite Skills: | Sonic Assault Lv1 |
Alternate Names: | Korean: 소닉 어설트 강화 |
Description
Increases Sonic Assault Atk., Hit End Atk., and teleporting distance.
- Atk. per Level: +10%
- Teleporting Distance per Level: +5%
Attributes
- TP per level: 2
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Hit End Atk. | Teleporting Distance |
---|---|---|---|---|
1 | 55 | +10% | +10% | +5% |
2 | 60 | +20% | +20% | +10% |
3 | 65 | +30% | +30% | +15% |
4 | 70 | +40% | +40% | +20% |
5 | 75 | +50% | +50% | +25% |
6 | 80 | +60% | +60% | +30% |
7 | 85 | +70% | +70% | +35% |
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |