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| |Class=Soul Bender | | |Class=Soul Bender |
| |Type=Active | | |Type=Active |
− | |AlbertQuest=Yes
| |
| |PrerequisiteLevel=15 | | |PrerequisiteLevel=15 |
| |PrerequisiteSkill= | | |PrerequisiteSkill= |
Revision as of 15:59, 12 December 2015
Description
Summons Bremen, who lowers the abnormal status resistance and magical defense of all nearby enemies.
Casting Bremen while Bremen is already summoned will dismiss the existing Bremen and create another.
Attributes
- SP per level: 25
- Casting Time: 0.4 sec.
- Cooldown: 10 sec. (20 sec. in Arena )
Notes
- Efficient skill to use to deal heavy magical damage on targets.
- Due to high number of skills relying on magical damage, strongly recommended for Soul Bender.
- Should the multiple Bremen is summoned on the field, only the high leveled Bremen's effect remains intact.
- Deals damage over time when Unshackle is toggled on.
- Can be improved with Hazy-Eyed Bremen Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
{{
{{
Level
|
Lv Req
|
MP
|
Duration
|
Abnormal Status Tolerance
|
Magic Defense Reduction
|
Damage Over Time
|
Magical Atk.
|
Hit Interval
|
1 |
15 |
40 |
20.0 sec. |
-4 |
-900 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.47 max-width:200px 100 |
1 sec.
|
2 |
18 |
52 |
20.5 sec. |
-8 |
-1459 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.57 max-width:200px 100
|
3 |
21 |
64 |
21.0 sec. |
-12 |
-2069 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.67 max-width:200px 100
|
4 |
24 |
76 |
21.5 sec. |
-16 |
-2730 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.77 max-width:200px 100
|
5 |
27 |
89 |
22.0 sec. |
-20 |
-3443 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.86 max-width:200px 100
|
6 |
30 |
101 |
22.5 sec. |
-24 |
-4206 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.97 max-width:200px 100
|
7 |
33 |
113 |
23.0 sec. |
-28 |
-5021 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.07 max-width:200px 100
|
8 |
36 |
126 |
23.5 sec. |
-32 |
-5887 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.16 max-width:200px 100
|
9 |
39 |
138 |
24.0 sec. |
-36 |
-6804 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.27 max-width:200px 100
|
10 |
42 |
150 |
24.5 sec. |
-40 |
-7772 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.36 max-width:200px 100
|
11 |
45 |
163 |
25.0 sec. |
-44 |
-8791 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.47 max-width:200px 100
|
12 |
48 |
175 |
25.5 sec. |
-48 |
-9862 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.56 max-width:200px 100
|
13 |
51 |
187 |
26.0 sec. |
-52 |
-10984 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.67 max-width:200px 100
|
14 |
54 |
200 |
26.5 sec. |
-56 |
-12157 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.76 max-width:200px 100
|
15 |
57 |
212 |
27.0 sec. |
-60 |
-13181 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.86 max-width:200px 100
|
16 |
60 |
224 |
27.5 sec. |
-64 |
-14656 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1.96 max-width:200px 100
|
17 |
63 |
237 |
28.0 sec. |
-68 |
-15982 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.06 max-width:200px 100
|
18 |
66 |
249 |
28.5 sec. |
-72 |
-17359 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.16 max-width:200px 100
|
19 |
69 |
261 |
29.0 sec. |
-76 |
-18788 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.26 max-width:200px 100
|
20 |
72 |
249 |
29.5 sec. |
-80 |
-20268 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.36 max-width:200px 100
|
21 |
75 |
286 |
30.0 sec. |
-84 |
-21799 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.46 max-width:200px 100
|
}}
{{
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Some info is missing, please help to provide it if you can.
|
|
Level
|
Lv Req
|
MP
|
Duration
|
Abnormal Status Tolerance
|
Magic Defense Reduction
|
Damage Over Time
|
Magical Atk.
|
Hit Interval
|
1 |
15 |
40 |
20.0 sec. |
-?? |
-?? |
?? |
3 sec.
|
2 |
18 |
52 |
-34 |
-605 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.06 max-width:200px 100
|
3 |
21 |
64 |
-36 |
-718 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.08 max-width:200px 100
|
4 |
24 |
76 |
-40 |
-839 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.09 max-width:200px 100
|
5 |
27 |
89 |
-44 |
-968 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.1 max-width:200px 100
|
6 |
30 |
101 |
-48 |
-1105 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.11 max-width:200px 100
|
7 |
33 |
113 |
-50 |
-1250 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.12 max-width:200px 100
|
8 |
36 |
126 |
-54 |
-1403 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.13 max-width:200px 100
|
9 |
39 |
138 |
-58 |
-1563 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.14 max-width:200px 100
|
10 |
42 |
150 |
-62 |
-1732 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.15 max-width:200px 100
|
11 |
45 |
163 |
-64 |
-1908 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.16 max-width:200px 100
|
12 |
48 |
175 |
-68 |
-2092 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.18 max-width:200px 100
|
13 |
51 |
187 |
-72 |
-2284 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.19 max-width:200px 100
|
14 |
54 |
200 |
-76 |
-2484 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.2 max-width:200px 100
|
15 |
57 |
212 |
-78 |
-2692 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.21 max-width:200px 100
|
16 |
60 |
224 |
-82 |
-2908 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.22 max-width:200px 100
|
17 |
63 |
237 |
-86 |
-3132 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 0.23 max-width:200px 100
|
}}
}}