Set of
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Saturation Bomb
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Quantum Theory
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Splintershell
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3 Items
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Steyr AMR
- -1 Second Cooldown
- +25% Attack Strength
- +15% Explosion Size
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Laser Rifle
- -15% Cooldown
- +20% Attack Strength
Charge Laser Rifle
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Steyr AMR
- -12% Cooldown
- +23% Attack Strength
FM-92 Stinger/ FM-92 mk2 Lancer
- -25% Cooldown
- +20% Attack Strength
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6 Items
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X-1 Extruder
- -10 Seconds Cooldown
- -50% Charge Time
- +30% Pulling Range
Quantum Bomb
- -25% Cooldown
- +10% Explosion Range
FM-31 Grenade Launcher
- +25% Attack Strength
- -20% Firing Intervals
Heavy Firearm Mastery
- Buff Duration +1.5 Seconds
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Laser Rifle
- -30% Cooldown
- +20% Attack Strength
Charge Laser Rifle
- -50% Charge Time
- +30% Attack Strength when charged
Quantum Bomb
- +25% Attack Strength
- -50% Post-Shooting Delay
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Eagle Eye
- Heavy Firearm Attack Strength +5%
- Heavy Firearm Hit Rate +5%
FM-92 Stinger
- +30% Attack Strength
- +40% Explosion Size
- -50% Pre-Firing Delay
- +40% Max Hit Count
FM-92 mk2 Lancer
- +35% Attack Strength
- +40% Explosion Size
- -50% Pre-Firing Delay
- +40% Max Hit Count
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9 Items
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X-1 Extruder
- -50% Cooldown
- +20% Attack Strength
- +20% Explosion Size
FM-31 Grenade Launcher
- +25% Shot Count
- -3 Seconds Cooldown
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Quantum Bomb
- -8 Seconds Cooldown
- +35% Attack Strength
- +30% Range
- +1 Clear Cube Fragment
Eagle Eye
- Heavy Firearm Attack Strength +5%
- Heavy Firearm MP Consumption +20%
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Eagle Eye
- Heavy Firearm Attack Strength +6%
- Heavy Firearm Hit Rate +10%
- Heavy Firearm MP Consumption +20%
FM-92 Stinger SW/ FM-92 mk2 Lancer SW
- -30% Cooldown
- +35% Attack Strength
- +50% Shot Count
- +1 Clear Cube Fragment Cost
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