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Difference between revisions of "Hit End"

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{{Missing Info|Skill data may be outdated.}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
+
|AltName=Korean: 히트엔드
|NameTab2=
+
|Video=
|Video=CRStPmLEDIY
 
|Video2=
 
|Gender=
 
 
|Class=Rogue
 
|Class=Rogue
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
+
|PrerequisiteLevel=15
|Type3=
+
|Command={{Z}} (during skill)
|PrerequisiteLevel=
 
|PrerequisiteSkill=
 
 
 
|Command=
 
 
|Description=
 
|Description=
[[File:{{PAGENAME}}.png]]
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Hit End can be used in the middle of a skill to deliver additional effects at the cost of Contact Points.<br>
Spends all gathered Contact Points to extend any [[Rogue]] skill for additional attacks. The additional attacks inflict damage in proportion to the number of consumed Contact Points.
+
The additional attacks inflict damage in proportion to the consumed Contact Points.
  
 
|Attributes=
 
|Attributes=
*{{SP per level|20}}
+
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|20}}
 +
*{{SkillAttribute|Max Level|30}}
 +
*{{CastTime|Instant Cast}}
 +
*'''Atk. Rate per Contact Point:'''
 +
**'''1 pt:''' 100%
 +
**'''2 pt:''' 125%
 +
**'''3 pt:''' 155%
 +
**'''4 pt:''' 195% 
 +
**'''5 pt:''' 250%
 +
**'''6 pt:''' 325%
 +
**'''7 pt:''' 425%
 +
 
 
|Notes=
 
|Notes=
 
*Level 1 Hit End is obtained upon class advancement.
 
*Level 1 Hit End is obtained upon class advancement.
'''Hit End Additional Damage based on Contact Points'''
 
'''1:''' 100%
 
'''2:''' 125%
 
'''3:''' 155%
 
'''4:''' 195% 
 
'''5:''' 250%
 
'''6:''' 325%
 
'''7:''' 425%
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
!LV Req
+
!Lv Req
!Hit End Atk.
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!MP
|-{{Bgblue}}
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!Hit End Atk. Rate
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 15 || 100%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
| 2|| 17 || 101%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
| 3|| 19 || 102%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|18|56|30}}
|-{{SkillRow}}
+
{{!}} <!--Hit End Atk. Rate--> {{Calc|{{#var:i}}|81|139|30}}%
| 4|| 21 || 103%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 5|| 23 || 104%
 
|-{{SkillRow}}
 
| 6|| 25 || 105%
 
|-{{SkillRow}}
 
| 7|| 27 || 106%
 
|-{{SkillRow}}
 
| 8|| 29 || 107%
 
|-{{SkillRow}}
 
| 9|| 31 || 108%
 
|-{{SkillRow}}
 
| 10|| 33 || 109%
 
|-{{SkillRow}}
 
| 11|| 35 || 110%
 
|-{{SkillRow}}
 
| 12|| 37 || 111%
 
|-{{SkillRow}}
 
| 13|| 39 || 112% 
 
|-{{SkillRow}}
 
| 14|| 41 || 113%
 
|-{{SkillRow}}
 
| 15|| 43 || 114%
 
|-{{SkillRow}}
 
| 16|| 45 || 115% 
 
|-{{SkillRow}}
 
| 17|| 47 || 116%
 
|-{{SkillRow}}
 
| 18|| 49 || 117%
 
|-{{SkillRow}}
 
| 19|| 51 || 118%  
 
|-{{MaxSkillRow}}
 
| 20|| 53 || 119%
 
|-{{SkillRow}}
 
| 21|| -- || 120%
 
 
|}
 
|}
 +
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 09:04, 11 March 2021


Hit End.png Hit End

No Video
Active Skill
Class:

Rogue

Command: Z.png (during skill)
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 히트엔드

Description

Hit End can be used in the middle of a skill to deliver additional effects at the cost of Contact Points.
The additional attacks inflict damage in proportion to the consumed Contact Points.

Attributes

  • SP per level: 15
  • Master Level: 20
  • Max Level: 30
  • Casting Time: Instant Cast
  • Atk. Rate per Contact Point:
    • 1 pt: 100%
    • 2 pt: 125%
    • 3 pt: 155%
    • 4 pt: 195%
    • 5 pt: 250%
    • 6 pt: 325%
    • 7 pt: 425%

Notes

  • Level 1 Hit End is obtained upon class advancement.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Hit End Atk. Rate
1 15 18 81%
2 17 19 83%
3 19 21 85%
4 21 22 87%
5 23 23 89%
6 25 25 91%
7 27 26 93%
8 29 27 95%
9 31 28 97%
10 33 30 99%
11 35 31 101%
12 37 32 103%
13 39 34 105%
14 41 35 107%
15 43 36 109%
16 45 38 111%
17 47 39 113%
18 49 40 115%
19 51 42 117%
20 53 43 119%
21 55 44 121%
22 57 46 123%
23 59 47 125%
24 61 48 127%
25 63 49 129%
26 65 51 131%
27 67 52 133%
28 69 53 135%
29 71 55 137%
30 73 56 139%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Rogue Skills
Active:Aerial Jump.png Aerial Jump Bandit Cut.png Bandit Cut Breaking Rush.png Breaking Rush Chain Saw.png Chain Saw Double Piercer.png Double Piercer Excel Strike.png Excel Strike Hit End.png Hit End Hurricane.png Hurricane Lightning Arrow.png Lightning Arrow Shake Down.png Shake Down Side Step.png Side Step Sonic Assault.png Sonic Assault Sword Dance.png Sword Dance Vertical Spiral.png Vertical Spiral
Passive:Dagger Mastery.png Dagger Mastery Death Hurricane.png Death Hurricane Dual Blade Mastery.png Dual Blade Mastery Rogue Leather Armor Mastery.png Rogue Leather Armor Mastery Shining Spark.png Shining Spark Swift.png Swift
Awakening:Aslant Spiral.png Aslant Spiral Chain Saw Rush.png Chain Saw Rush Moon Arc.png Moon Arc Silver Stream.png Silver Stream Stream Closer.png Stream Closer
2nd Awakening:Distribution.png Distribution Exotic Rampant.png Exotic Rampant Hit Bleed.png Hit Bleed Nova Remnant.png Nova Remnant
Neo: Awakening:Ades Phantom.png Ades Phantom Panic Inducer.png Panic Inducer Vanishing Illusion.png Vanishing Illusion

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism