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Difference between revisions of "The Meister's Laboratory"

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m (Entry Requirements)
m (Rewards)
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==Rewards==
 
==Rewards==
*Upon defeating bosses, they'll drop the following items:
+
*'''Upon defeating the Bosses they'll drop the following items:'''
** 1 - 3  {{Item|Abyss Battery|Abyss Batteries}} & {{Item|High-efficiency Abyss Battery|High-efficiency Abyss Batteries}}
+
** {{HoverTextBox|Link=|{{Item|Abyss Battery}}|HoverText= 1-3 each}}
** Level 105 Epic Equipment (Fixed or Custom Options)
+
** {{HoverTextBox|Link=|{{Item|High-efficiency Abyss Battery}}|HoverText= 1-3 each}}
 +
** {{HoverTextBox|Link={{Item|Golden Beryl}}|HoverText= 6 - 9 each in piles}}
 +
** {{HoverTextBox|Link={{Item|Flawless Golden Beryl}}|HoverText=9 - 13 each in piles}}
 +
** Level 105 Epic Fixed Options Normal/Area Equipment
 +
** Level 105 Epic Custom Options Equipment
  
*Card Flip rewards will yield upon defeating GB-1 Haps:
+
*'''Defeating GB-1 Haps may drop:'''
** 3 - 5 {{Item|Abyss Battery|Abyss Batteries}} & {{Item|High-efficiency Abyss Battery|High-efficiency Abyss Batteries}}
+
** 1 {{HoverTextBox|Link=|{{Item|The Meister's Laboratory Ticket}}|HoverText= Normal - Master}}
** {{Item|Flawless Golden Beryl}}s
+
** 1 Legendary Meister's Lab [[Monster Card]]:
 +
***{{IconLink|GB-1 Haps Card}}
 +
***{{IconLink|GB-4 Dirigent Card}}
 +
 
 +
*'''The Card Flip rewards after defeating the Final Boss may yield:'''
 +
** {{HoverTextBox|Link=|{{Item|Abyss Battery}}|HoverText= 3-5 each}}
 +
** {{HoverTextBox|Link=|{{Item|High-efficiency Abyss Battery}}|HoverText= 3-5 each}}
 
** {{Item|Condensed Ryan Core}}s  
 
** {{Item|Condensed Ryan Core}}s  
 
** {{Item|Radiant Harmonious Crystal}}s
 
** {{Item|Radiant Harmonious Crystal}}s
** 1 - 100 {{Item|Carbon-14 Crystalloid}}s
+
** {{HoverTextBox|Link=|{{Item|Carbon-14 Crystalloid}}|HoverText= 1- 100}}
 
** Level 105 Darkened Abyss Fragment Equipment  
 
** Level 105 Darkened Abyss Fragment Equipment  
** Level 105 Legendary Equipment  
+
** Level 105 Legendary Sacrosanct Area Equipment  
  
*Gold Flips will yield:
+
*'''Gold Flips will yield:'''
** 1 {{Item|The Meister's Laboratory Ticket}} (Normal, Expert or Master)
+
** 1 {{HoverTextBox|Link=|{{Item|The Meister's Laboratory Ticket}}|HoverText= Normal - Master}}
** 1 Legendary Meister's Lab [[Monster Card]].
+
** 1 {{HoverTextBox|Link=|{{Item|The Meister's Laboratory Ticket (Tradable)}}|HoverText= Normal - Master}}
  
 
==Trivia==
 
==Trivia==

Revision as of 23:21, 22 June 2023

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


The Meister's Laboratory
MeisterLab Phase 1 Loading Screen.png
Location Namenlos
Min. Level 110
Level 110
Monster Level 140
End Boss Icon-GB-1 Haps.png GB-1 Herz

Rules & Requirements

  • Availability: Meister's Laboratory is opened every day.
  • Level Needed: 110.
  • Player Amount: Can be entered solo or with a 4-person party.
  • Quest Needed: Accept Act Quest Icon.png Giant's Weaknesses through Act Quest Icon.png Where There's the Truth to gain access to this dungeon upon clearing.
  • Time Limit: 30 Minutes.
  • Talk to Meister Curio in the lower section of Namenlos, which is the Meister Lab's waiting area to form a Advanced Dungeon Lobby regardless on which channel you're in. Once everything is prepared, speak with him again by clicking "Start Fighting Gaebolg" to begin the mission.

Entry Requirements

Adventurer Fame.png Adventurer Fame (Minimum) Adventurer Fame.png Adventurer Fame (Recommended) The Meister's Laboratory Ticket.png The Meister's Laboratory Ticket Leiern Core.png Leiern Core Ticket Enhancement Main Item Option Levels
26,933 (Normal) 31,421 1 125 38 ~ 53
31,795 (Expert) 35,443 1 250 45 ~ 63
34,198 (Master) 35,914 1 500 50 ~ 65
Fatigue Points 30

Restrictions

  • Puppet-related items from Animator cannot be used.
  • While there is no Life Token.png Life Token limitation, your current Skill Cooldowns will not be reset upon reviving.
  • Choosing to retreat from Meister's Lab places everyone under a recovery time limit that accumulates from each retreat and cannot re-enter until it reaches zero.
  • Selecting "Abandon Mission" counts as an automatic forefeit, and any Admission Tickets depending on the difficulty or Fatigue Points will not be replenished.

Gameplay & Progression

Phase 1 - Deterrence Operation

Gaebolg during Phase 1

When beginning The Meister's Lab, you'll begin at the Gaebolg Launch Pad, and the first task is to battle and neutralize Gaebolg that's under Gizel's control by riding a EF-MK1 Vehicle during this side-scrolling segment by pressing the Z Key near it, as this consists of 1 driver, and 1 anti-aircraft gunner for 2 Vehicles each on 4-Player parties to manuver around. If playing solo, you'll only be driving while the A.I handles the shooting. Your character's (and party members') Adventurer Fame will also play a factor in the EF-MK1's overall performance in terms of Attack (Gunner) and Defense (Driver) long as they meet the dungeon's difficulty requirements.

There are Green Boxes that recovers your vehicle's HP by 35%, while Red Boxes charges two Missles for Party-play only, but automatically fires them out by the A.I. during Solo mode. Eternal Flame members on Motocycles throwing Grenades, Land Mines, and oncoming rocks during the driving section can damage your vehicle.

In terms of fighting the Gaebolg itself, there are four different parts to shoot at ranging from the Head, Body, Left and Right arms, while using several punching-based attacks, including firing Missles, a Flamethrower, and Gaebolg Punch.png Gaebolg Punch to deal damage towards your EF-MK1. If any of those parts that are attacked drop to 0%, Gaebolg is neutralized, and you'll be transported over to the Meister's Lab shortly. Phase 1 can be skipped over through speaking with Meister Curio, but doing so will not offer any benefits received from specific destroyed Gaebolg parts.

Phase 2 - Infiltration Operation

The Meister's Lab Map with Elevator access if Gaelbog's left arm was destroyed.

Upon entering the Lab, Meister Curio will inform you about which part was destroyed, as this greatly weakens and debuffs a specific Boss Monster's overall fight (Excluding GB-1 Haps) when encountering them; (Head - Identität, Torso - Stark, Left Arm - Energie, Right Arm - Dirigent), though with one of each Arm part destroyed, you can obtain access to the Elevator on either side to make traversing the Lab much easier. Like with Destroyed Castle of the Dead, there is no specific order on which Boss needs to be defeated first as they'll stay in the same location regardless of each dungeon run. The main objective is to confront Gizel and take him down, thus completing the mission.

Security System

Whenever a Boss Monster is defeated, the Lab's security system will go off and increases the Monsters' overall attack by 1 level each. On either of the Lab's Mid - Upper levels, there are Warning () signs located where you're able to hack into a computer that's flashing red, and interacting with it starts up a hacking sequence which is very identical to Snow White Tagor's Berserk pattern from Pandemonium War.

Upon a successful security hack, the system's level goes down by one stage, mobs are instantly killed, and the drones that float above will instead aid you by summoning a missile bombardment when entering a Boss Monster's room. This can also cause an Functional Error effect that's stackable towards Bosses in which, they not only gain a Attack boost, but lowered Defenses as a trade-off. Failing a hack sequence does not cause any penalties.

Monsters

Mobs

Bosses

Rewards

  • Upon defeating the Bosses they'll drop the following items:

Trivia

Media

BGM:

References