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Berserk Dragon Hismar
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Berserk Dragon Hismar | |
---|---|
Age | Unknown |
Sex | Male |
Race | Dragon |
Affiliation | Bakal Great Dragon Trio |
Occupation | N/A |
Alias | N/A |
Location | Pelos Empire (Original History) Berserk Dragon's Destroyed Palace (Distorted History) |
Foreign Name(s) | N/A |
Likeability | N/A |
The Berserk Dragon Hismar (Korean: 광룡 히스마 Gwangnyong Hiseuma) is one of the many tertiary antagonists of Dungeon Fighter Online, and the first of three Great Dragons that was created by Bakal, who was sent down to the Arad Continent. He was defeated long before the events of the story by the Pell Los Empire heroes Ozma and Khazan. Notorious for wielding a violent, brutal nature, Hismar revels in destruction and will stop at nothing until everything is destroyed around him.
His younger self served as a mini-boss for the Naissance dungeon inside of the Time Gate region, and would return in adult form for both The Machine Revolution: Total War and Bakal Raid as a boss of Berserk Dragon's Destroyed Palace.
It is rumored, even long after his death, his roars can still be heard across the continent in the form of the item, Berserk Dragon Cry.
Contents
Lore
Profile (Original History):
The first of the three dragon children of Bakal that were sent down to the Arad continent.
It took the other dragons to the Underworld to conquer it for its father, and terrorized the Pelos Empire.
It was eventually subjugated by Pelos' heroes, Kazan and Ozma.
[1]
The Machine Revolution Story:
Kwaarrgggh!
Berserk Dragon Hismar, the one with the strongest body among the three dragons created by Bakal, roared out. The tiles on which the floor Hismar sat trembled dangerously, and on the earth and the walls were huge scratches left by his claws. The ground moaned with a painful crack as it gradually got distorted, unable to withstand the dragon's power.
"How splendid that sound is. That's the perfect morning bugle for the soldiers. Hah hah!"
Oscar, his arms still folded, looked in Hismar's direction and laughed. They were standing on a peak far from Bakal's palace and high enough to look down upon it. The distance was so great that the palace almost seemed like a dot, but they could clearly hear the grumbling noise from the ground as if they were right there.
Juvenil lowered the binoculars from his eyes and replied.
"I assume that thing fights, just by using the pure physical force from its astonishing body."
"Hah hah! Indeed. According to Sarah, even the pluckiest dragons dare not approach the Berserk Dragon's Destroyed Palace.
She also said that the thing's got quite a temper. Once it starts going wild, it never stops until everything around is destroyed."
"I wonder how such a violent thing can stay in Bakal's palace without causing any trouble."
Oscar was about to answer Juvenil's question but paused with a frown.
The Berserk Dragon roared again, louder than the last time.
He felt like his eardrums were getting torn, even though he was wearing ear-protection equipment.
The roar was terrifying enough to make the weak-willed freeze up and tremble on the spot.
"That's just how loyal he is to Bakal."
Oscar stared at Juvenil's face.
Perhaps because of the setting sun's glow, he looked even more grim and resolute than usual.
"Planning to stay a little longer?"
"Go ahead, old man. I'll watch him some more before going down."
Oscar nodded and slowly descended the mountain, leaving behind Juvenil, who was deep in thought.
[2]
Overview
Original History
In Arad Year 100, the Berserk Dragon Hismar was created via magic by the Dragon Tyrant Bakal and was sent down to Arad with the Dragon Legion to conquer the continent. Upon his arrival, the Berserk Dragon attacked the Pell Los Empire, and indiscriminately laid waste to the land and the people with its powerful roars. In response, the Empire launched a campaign to oust the dragon from the land.
For fifty-two long years, the campaign dragged on, until in Arad Year 152, the Empire managed to corner the Dragon Legion in a ravine, where the Empire's strongest wizard and general at the time, Great Mage Ozma and Great General Khazan, led a final assault to vanquish Hismar. As the Pell Los Imperial Army held back the Dragon Legion reinforcements, Ozma and Khazan fought Hismar directly. And after a long and fierce battle, the two succeeded. Greatly weakened by Ozma's magic, Hismar was finally felled by a decisive strike from Khazan's ax.
“ |
Berserk Dragon Hismar: How...? He can't... He can't be the same as him... Bakal... ...
|
” |
In the aftermath of the battle, the remainder of the Dragon Legion fled and went into hiding, and the remains of Hismar were taken back to the Pell Los capital Vitalon as a trophy. As for the dragon slayers, Ozma and Khazan, they were recognized as national heroes, and their victory brought the Pell Los Empire to new heights.
Distorted History
As an Enemy
- Type
- Family
- Dragon
Move Set (Total War)
Phases 1 ~ 2
- Frenzy: During the start of Hismar's battle through both phases, there is a Frenzy Gauge under his HP that slowly fills up between 1 ~ 2% while attacking players, or 15% if any of his Weak Spots are hit. Once the gauge hits 100%, he'll become enraged as his attacks are stronger, moves faster and begins a series of chaining various attacks that are physical-oriented ranging from: Tail Swing, Head Charge, Claw Slam, and Berserk Roar. Once the Frenzy Gauge empties out back to 0%, Hismar goes groggy for a few seconds, before resuming his attacks.
- Earth Tremor: Similar to Itrenok's main pattern from Ispins, Hismar can rupture the ground through a series of Body or Claw Slams during his Frenzy Mode. Although Hismar's version doesn't leave any green circles behind after stomping, it's more of red zones instead, but they do offer somewhat of a risky safe spot within the red circle's middle section after a 2-3 second delay.
- Weak Spots: (Hismar's Anger can be felt. | Outgoing Damage +20% | Movement Speed +150% | Incoming Damage +20%)
- Whenever Hismar gets ready to attack, a yellow colored target-shaped marker randomly appears on different parts of his body. If successfully hitting that marker with a basic X-string, this results in breaking off one of Hismar's scales that not only drops on the floor, and reduces a portion of his Neutralize Gauge per hit. NPC Rosa Jurgen points out that these scales contain the Berserk Dragon's power, as anyone who picks one up, will receive a temporary buff alongside a red screen tint that shows off a notice where they'll gain an Attack/Speed increase along with the trade-off of taking more damage. Once the Anger abates. notice appears, the buff wears out, and can be reactivated again at anytime as long as there are scales available.
- Bullseye Roar Tremor: Upon reaching Phase 2, the map transitions into an underground section, then Hismar stands in the upper middle section as he prepares a series of five room-wide Roars that is vastly identical to Itrenok's Phase 2 ~ 3 pattern, where everyone must time their jumps within the Red AoE circles that has a safe-zone there.
- Earthquake: Hismar goes airborne and knocks everyone down, as a red circle widens underneath, then he'll fly around to dive bomb within that middle section, inflicting potential fatal damage. Immediately use Quick Rebound before Hismar lands.
- Room-wide Berserk Roar: Hismar will attempt to charge at party members twice, going from either left to right sides, then he'll jump towards the middle section as does a Claw Slam to knock everyone down and performs a Berserk Roar that may potentially kill anyone. Also use Quick Rebound immediately before the roar begins.
- Diagonal Body Slam: During this pattern, Hismar does two diagonal body slams, where he'll in a downwards path that has multiple rocks from above crumbling down. Then, he'll perform a dive bomb in the middle section.
Move Set (Bakal Raid)
Phases 1 ~ 2
- Berserk Gauge: During the beginning of Hismar's Raid fight, everyone is given their own Berserk Gauge which functions similarly to his Weak Spots pattern. But rather than picking up scales, the gauge itself will only increase whenever any of Hismar's attack patterns occur within yellow outlined sections, that offers an increase towards both incoming and outgoing damage through accumulation by five stacks if anyone's standing inside those sections. Once the gauge becomes fully maxed out, it offers a 30% cooldown reduction buff to skills.
- Thorn Bushes: At certain intervals, Hismar drops these bushes of thorns above everyone's head throughout the room that shows a red circle beneath them. While these may deal minimal damage at first through contact, they'll become very dangerous if anyone has accumulated higher stacks of their Berserk Gauge.
- Berserk
- Berserk Dragon Cry: There is a percentage gauge below Hismar's HP to show when he'll prepare his Berserk pattern, as it increases by 11% throughout the battle. Once reaching 100%, he gets into the middle section and begins roaring with a timer casting bar below, similar to his Earth Tremor pattern in Total War. This instead, will actually increase everyone's Berserk Gauge that leaves him vulnerable to counter-attacks while in the same room. This is an opportunity for the party fighting him to deal any type of burst damage towards Hismar and get him into at least 50% of his HP to activate Phase 2 before the bar fills up completely. There also is a portal that goes right towards the next room, as it is mandatory for everyone to escape before the pattern finishes, resulting in an instant-kill for those who didn't make it out.
- His Phase 2 Berserk, on the other hand, is much different where he'll launch out a series of tremors underneath the ground that can be avoided through jumping over those indicators, until a green circle is highlighted, showing a safe spot to avoid his body slam which is also an instant-kill on hit. Afterward, he'll become groggy for several seconds.
Notes & Strategy
- Hismar of the Great Dragon Trio wields powerful, yet slow and telegraphed attack patterns that can be easily avoided through proper coordination. Before facing him in Bakal Raid, is it highly recommended for parties to collect buffs that either offer an extra boost in damage towards him, but also granting immunity to the Thunderous Breath Sphere effect that contains Stun (Status) when entering his territory.
- It is highly recommended to place Thorn Bushes around map corners as a way to mitigate interference and avoid taking unnecessary damage, especially if your Berserk Gauge increases high enough stacks. On Hard Mode runs, these bushes can hurt even further due to the raid's difficulty adjustment.
- If choosing not to defeat Sleepy-eyed Rotund that nullifies his Sphere Effect in Total War, Hismar deals double the damage and can potentially be fatal enough to kill players in several hits.
- Although Weak Spots can easily drain Hismar's Neutralize Gauge whenever he performs any of his patterns, He is able to recover it back faster during that brief period of being incapacitated.
- Depending on the party's overall strength for Hismar's Total War fight, most often opt to wither down his HP during Phase 1, and then burst him down after for Phase 2 begins. So have either the Crusaders/Enchantress/Muse deploy their respective Awakenings; Apocalypse/ Final Judgment, Crux of Victoria/ Laus di Angelus, Marionette/ Curtain Call On the Stage/ Finale: Special Story and use your strongest skills.
Elemental Resist/Weakness
Fire Element | Water Element | Light Element | Shadow Element |
---|---|---|---|
20 | 0 | 0 | 20 |
Abnormal Status Resist/Weakness
Shock (Status) | Burn (Status) | Bleed (Status) | Poison (Status) | Stun (Status) | Frozen (Status) | Slow Down (Status) | Confusion (Status) | Stone Curse (Status) | Curse (Status) |
---|---|---|---|---|---|---|---|---|---|
-15% | 0% | 0% | -15% | 0% | -15% | 0% | 0% | -15% | -15% |
Quotes
Encounter
- "Kneel before me, all of you!" (Bakal Raid Encounter Phase 1)
- "You gnats, resistance is futile!" (Bakal Raid Encounter Phase 2)
Frenzy Gauge (100%)
- "Struggle!"
- "I'll crush you!"
- "You weaklings!"
Berserk Dragon Cry
- "This is your burial site!" (Preparing to roar)
Defeat
- "My roaring voice will remain to help my king!" (Bakal Raid defeat)
Appearances
- Berserk Dragon's Destroyed Palace (Boss)
- The Machine Revolution: Bakal Raid (Boss)
- The Machine Revolution: Total War (Boss)
Trivia
Etymology
- Hismar's name could be derived from the Sanskrit Hisar (हिसार), which translate to Fortress, that could befit him for being the more physically imposing of the Great Dragons.
Gallery
Hismar portrayed in The Will of Fighters Comic
Hismar's Death
Hismar during the Machine Revolution
The Berserk Dragon
Ozma and Kazan vs Hismar
Phase 2 Form of Hismar