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Swift
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 스위프트 |
Description
The Rogue's movements become more agile, achieving higher Hit Rate, Evasion, and Attack/Movement Speeds. Also skills used in the middle of other skills or attacks add Contact Points. Hit Points accumulated every time you hit enemies can also be converted into Contact Points. (Hit Points are converted into Contact Points when their gauge is full.)
Enables Basic attacks during Backstep.
[Special Function]
- Normal attacks can be cast during Backstep.
Attributes
- SP per level: 10
- Master Level: 10
- Max Level: 20
- Hit Points and Max Obtainable Hit Points:
- Basic Attack: 5/20
- Dash Attack: 5/20
- Jump Attack: 5/20
- Rising Cut: 40/40
- Shining Cut: 20/40
- Double Piercer: 14/40
- Bandit Cut: 40/40
- Sword Dance: 40/40
- Chain Saw: 5/40
- Hurricane: 5/40
- Lightning Arrow: 20/40
- Vertical Spiral: 7/40
- Sonic Assault: 4/40
- Excel Strike: 10/40
- Chain Saw Rush: 4/40
- Aslant Spiral: 10/40
- Exotic Rampant: 6/40
- Distribution: 4/40
- Nova Remnant: 40/40
- Vanishing Illusion: 40/40
Notes
- Obtained upon becoming a Rogue
- Hit Points are gained by attacking enemies with Basic Attacks and Skills.
- Contact Points can be used to extend Rogue skills through Hit End.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Hit Rate | Evasion | Attack Speed | Movement Speed |
---|---|---|---|---|---|
1 | 15 | +0.3% | +0.6% | +0.5% | +1% |
2 | 20 | +0.7% | +1.3% | +1% | +2% |
3 | 25 | +1% | +2% | +1.5% | +3% |
4 | 30 | +1.4% | +2.7% | +2% | +4% |
5 | 35 | +1.7% | +3.4% | +2.5% | +5% |
6 | 40 | +2.1% | +4.1% | +3% | +6% |
7 | 45 | +2.4% | +4.8% | +3.5% | +7% |
8 | 50 | +2.8% | +5.5% | +4% | +8% |
9 | 55 | +3.1% | +6.2% | +4.5% | +9% |
10 | 60 | +3.5% | +6.9% | +5% | +10% |
11 | 65 | +3.8% | +7.7% | +5.5% | +11% |
12 | 70 | +4.2% | +8.4% | +6% | +12% |
13 | 75 | +4.5% | +9.1% | +6.5% | +13% |
14 | 80 | +4.9% | +9.8% | +7% | +14% |
15 | 85 | +5.2% | +10.5% | +7.5% | +15% |
16 | 90 | +5.6% | +11.2% | +8% | +16% |
17 | 95 | +5.9% | +11.9% | +8.5% | +17% |
18 | 100 | +6.3% | +12.6% | +9% | +18% |
19 | 105 | +6.6% | +13.3% | +9.5% | +19% |
20 | 110 | +7% | +14% | +10% | +20% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |