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Difference between revisions of "Deadly Dance"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
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|AltName=Korean: 죽음의 연무
|NameTab2=
 
 
|Video=
 
|Video=
|Video2=
 
|Gender=
 
 
|Class=Shadow Dancer
 
|Class=Shadow Dancer
|Class2=
 
 
|Type=Active
 
|Type=Active
 
|Type2=2nd Awakening
 
|Type2=2nd Awakening
|Type3=
 
 
|Command={{Down}}{{Up}}{{Right}}+{{Z}}
 
|Command={{Down}}{{Up}}{{Right}}+{{Z}}
 
|PrerequisiteLevel=75
 
|PrerequisiteLevel=75
|PrerequisiteSkill=
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|Description=
 
|Description=
 
Grabs an enemy and attacks his vital point quickly without unnecessary movement. This series of vital strikes, delivered with the least amount of effort, are not only efficient, but also a sight to behold.<br>
 
Grabs an enemy and attacks his vital point quickly without unnecessary movement. This series of vital strikes, delivered with the least amount of effort, are not only efficient, but also a sight to behold.<br>
When this skill hits the enemy from behind, it activates an additional powerful attack.
+
When this skill hits the enemy from behind, it activates an additional powerful attack.<br><br>
 +
'''[Special Function]'''<br>
 +
- Creates a shadowy clone if canceled by Shadow Trip.
  
 
|Attributes=
 
|Attributes=
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*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
 
|Notes=
 
|Notes=
*Multi-hit attack and finishing attack will deal back attacks regardless of initial facing if the enemy is grabable.
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*Multi-hit attack and finishing attack will deal back attacks regardless of initial facing if the enemy is grabbable.
 
*Using this skill on an enemy being held by other attacks will trigger the grab-immune version.
 
*Using this skill on an enemy being held by other attacks will trigger the grab-immune version.
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{#expr: 580+((1585-580)/(11-1))*({{#var:i}}-1) round 0}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|580|4500|40}}
{{!}} <!--Multi Attack Atk.--> {{#expr: 2531+((5097-2531)/(11-1))*({{#var:i}}-1) round 0}}%
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{{!}} <!--Multi Attack Atk.--> {{Calc|{{#var:i}}|2953|14629|40}}%
{{!}} <!--Finishing Atk.--> {{#expr: 15179+((30578-15179)/(11-1))*({{#var:i}}-1) round 0}}%
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{{!}} <!--Finishing Atk.--> {{Calc|{{#var:i}}|17707|87772|40}}%
{{!}} <!--Back Attack Additional Attack Atk.--> {{#expr: 15179+((30578-15179)/(11-1))*({{#var:i}}-1) round 0}}%
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{{!}} <!--Back Attack Additional Attack Atk.--> {{Calc|{{#var:i}}|17707|87772|40}}%
{{!}} <!--Finishing Atk. against Grab-immune Enemies--> {{#expr: 29989+((60417-29989)/(11-1))*({{#var:i}}-1) round 0}}%
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{{!}} <!--Finishing Atk. against Grab-immune Enemies--> {{Calc|{{#var:i}}|34984|173409|40}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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{{TableNote}}
 
</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 00:11, 14 March 2021


Deadly Dance.png Deadly Dance

No Video
2nd Awakening Active Skill
Class:

Shadow Dancer

Command: Downkey.pngUpkey.pngRightkey.png+Z.png
Prerequisite Level: 75
Prerequisite Skills: None
Alternate Names: Korean: 죽음의 연무

Description

Grabs an enemy and attacks his vital point quickly without unnecessary movement. This series of vital strikes, delivered with the least amount of effort, are not only efficient, but also a sight to behold.
When this skill hits the enemy from behind, it activates an additional powerful attack.

[Special Function]
- Creates a shadowy clone if canceled by Shadow Trip.

Attributes

  • SP per level: 80
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 40 sec.
  • This skill consumes 3 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

  • Multi-hit attack and finishing attack will deal back attacks regardless of initial facing if the enemy is grabbable.
  • Using this skill on an enemy being held by other attacks will trigger the grab-immune version.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Multi Attack Atk. Finishing Atk. Back Attack
Additional Attack Atk.
Finishing Atk.
against Grab-immune Enemies
1 75 580 2953% 17707% 17707% 34984%
2 77 681 3252% 19504% 19504% 38533%
3 79 781 3552% 21300% 21300% 42083%
4 81 882 3851% 23097% 23097% 45632%
5 83 982 4151% 24893% 24893% 49181%
6 85 1083 4450% 26690% 26690% 52731%
7 87 1183 4749% 28486% 28486% 56280%
8 89 1284 5049% 30283% 30283% 59830%
9 91 1384 5348% 32079% 32079% 63379%
10 93 1485 5647% 33876% 33876% 66928%
11 95 1585 5947% 35672% 35672% 70478%
12 97 1686 6246% 37469% 37469% 74027%
13 99 1786 6546% 39265% 39265% 77576%
14 101 1887 6845% 41062% 41062% 81126%
15 103 1987 7144% 42859% 42859% 84675%
16 105 2088 7444% 44655% 44655% 88224%
17 107 2188 7743% 46452% 46452% 91774%
18 109 2289 8043% 48248% 48248% 95323%
19 111 2389 8342% 50045% 50045% 98872%
20 113 2490 8641% 51841% 51841% 102422%
21 115 2590 8941% 53638% 53638% 105971%
22 117 2691 9240% 55434% 55434% 109521%
23 119 2791 9539% 57231% 57231% 113070%
24 121 2892 9839% 59027% 59027% 116619%
25 123 2992 10138% 60824% 60824% 120169%
26 125 3093 10438% 62620% 62620% 123718%
27 127 3193 10737% 64417% 64417% 127267%
28 129 3294 11036% 66214% 66214% 130817%
29 131 3394 11336% 68010% 68010% 134366%
30 133 3495 11635% 69807% 69807% 137915%
31 135 3595 11935% 71603% 71603% 141465%
32 137 3696 12234% 73400% 73400% 145014%
33 139 3796 12533% 75196% 75196% 148563%
34 141 3897 12833% 76993% 76993% 152113%
35 143 3997 13132% 78789% 78789% 155662%
36 145 4098 13431% 80586% 80586% 159212%
37 147 4198 13731% 82382% 82382% 162761%
38 149 4299 14030% 84179% 84179% 166310%
39 151 4399 14330% 85975% 85975% 169860%
40 153 4500 14629% 87772% 87772% 173409%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Shadow Dancer Skills
Active:Abyss Drop.png Abyss Drop Assassin's Attitude.png Assassin's Attitude Assassination.png Assassination Blade Cyclone.png Blade Cyclone Covert Operation.png Covert Operation Final Destruction.png Final Destruction Heart Thrust.png Heart Thrust Hold Up.png Hold Up Neck Divider.png Neck Divider Shadow Dancing.png Shadow Dancing Shadow Decoy.png Shadow Decoy Shadow Trip.png Shadow Trip
Passive:Assassination Method.png Assassination Method Sharp Dagger.png Sharp Dagger
Awakening:Dagger Throw.png Dagger Throw Killing Shadow.png Killing Shadow Rear Ambush.png Rear Ambush Shadow Sting.png Shadow Sting
2nd Awakening:Chain Reaction.png Chain Reaction Deadly Dance.png Deadly Dance Fatal Blitz.png Fatal Blitz Veiled Attack.png Veiled Attack
Neo: Awakening:Besieging Menace.png Besieging Menace Rule of the Shadows.png Rule of the Shadows Shadowless Slaughter.png Shadowless Slaughter

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism