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Difference between revisions of "Liberate - Buckshot"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video= | + | |AltName=Korean: 리버레이트 - 벅샷 |
+ | |Video= | ||
+ | |ElementAttribute=Shadow | ||
|Class=Dark Templar | |Class=Dark Templar | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
|PrerequisiteSkill={{IconLink|Evolve}} Lv3 | |PrerequisiteSkill={{IconLink|Evolve}} Lv3 | ||
− | |Command={{right}}{{space}} | + | |Command={{right}}+{{space}} |
− | |Description= Uses the spirits absorbed | + | |Description= Uses the spirits that Evolve absorbed to mark enemies, shoots energy that follows the marked enemies, and detonates them with Shadow damage.<br> |
− | + | Marks enemies in order of Boss, Named, and Normal. If the number of shooting energy missiles is greater than enemies, multiple missiles target the same enemy. | |
|Attributes= | |Attributes= | ||
*{{SP per level|30}} | *{{SP per level|30}} | ||
− | *{{SkillAttribute|Master Level| | + | *{{SkillAttribute|Master Level|60}} |
*{{SkillAttribute|Max Level|70}} | *{{SkillAttribute|Max Level|70}} | ||
*{{CastTime|0.3 sec.}} | *{{CastTime|0.3 sec.}} | ||
Line 18: | Line 20: | ||
*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Max Targeting Range|500 px}} | *{{SkillAttribute|Max Targeting Range|500 px}} | ||
+ | *{{SkillAttribute|Explosion Size|100%}} | ||
*{{SkillAttribute|Spirits Required per Missile|2}} | *{{SkillAttribute|Spirits Required per Missile|2}} | ||
*{{SkillAttribute|Min Shot Count|1}} | *{{SkillAttribute|Min Shot Count|1}} | ||
*{{SkillAttribute|Max Missiles per Enemy|4}} | *{{SkillAttribute|Max Missiles per Enemy|4}} | ||
|Notes= | |Notes= | ||
− | *Can be improved with {{IconLink|Liberate - Buck Shot Upgrade}} | + | *Can be improved with {{IconLink|Liberate - Buck Shot Upgrade}}. |
*Skill can be used while attacking, using a skill, jumping, or moving. | *Skill can be used while attacking, using a skill, jumping, or moving. | ||
*Only targets enemies in front of the Dark Templar. | *Only targets enemies in front of the Dark Templar. | ||
Line 28: | Line 31: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display: none;">{{</span> | <span style="display: none;">{{</span> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}}<!--Create an array named "maxrow" and fill it with X values--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 38: | Line 40: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 70 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|65|450|70}} |
− | {{!}} <!--Max Shot Count--> {{#expr: floor(6+(( | + | {{!}} <!--Max Shot Count--> {{#ifexpr: {{#var:i}} < 31 | {{#expr: floor(6+((22-6)/(31-1))*({{#var:i}}-1) round 0)}} | 22 }} |
− | {{!}} <!--Atk. per Spirit--> {{Calc|{{#var:i}}| | + | {{!}} <!--Atk. per Spirit--> {{Calc|{{#var:i}}|890|10690|70}}% |
{{!}}- | {{!}}- | ||
}} | }} |
Latest revision as of 13:33, 14 April 2024
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 30 |
Prerequisite Skills: | Evolve Lv3 |
Alternate Names: | Korean: 리버레이트 - 벅샷 |
Description
Uses the spirits that Evolve absorbed to mark enemies, shoots energy that follows the marked enemies, and detonates them with Shadow damage.
Marks enemies in order of Boss, Named, and Normal. If the number of shooting energy missiles is greater than enemies, multiple missiles target the same enemy.
Attributes
- SP per level: 30
- Master Level: 60
- Max Level: 70
- Casting Time: 0.3 sec.
- Cooldown: 5 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Max Targeting Range: 500 px
- Explosion Size: 100%
- Spirits Required per Missile: 2
- Min Shot Count: 1
- Max Missiles per Enemy: 4
- Shadow Element Attribute
Notes
- Can be improved with Liberate - Buck Shot Upgrade.
- Skill can be used while attacking, using a skill, jumping, or moving.
- Only targets enemies in front of the Dark Templar.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Max Shot Count | Atk. per Spirit |
---|---|---|---|---|
1 | 30 | 65 | 6 | 890% |
2 | 33 | 71 | 7 | 1032% |
3 | 36 | 76 | 7 | 1174% |
4 | 39 | 82 | 8 | 1316% |
5 | 42 | 87 | 8 | 1458% |
6 | 45 | 93 | 9 | 1600% |
7 | 48 | 98 | 9 | 1742% |
8 | 51 | 104 | 10 | 1884% |
9 | 54 | 110 | 10 | 2026% |
10 | 57 | 115 | 11 | 2168% |
11 | 60 | 121 | 11 | 2310% |
12 | 63 | 126 | 12 | 2452% |
13 | 66 | 132 | 12 | 2594% |
14 | 69 | 138 | 13 | 2736% |
15 | 72 | 143 | 13 | 2878% |
16 | 75 | 149 | 14 | 3020% |
17 | 78 | 154 | 15 | 3162% |
18 | 81 | 160 | 15 | 3304% |
19 | 84 | 165 | 16 | 3447% |
20 | 87 | 171 | 16 | 3589% |
21 | 90 | 177 | 17 | 3731% |
22 | 93 | 182 | 17 | 3873% |
23 | 96 | 188 | 18 | 4015% |
24 | 99 | 193 | 18 | 4157% |
25 | 102 | 199 | 19 | 4299% |
26 | 105 | 204 | 19 | 4441% |
27 | 108 | 210 | 20 | 4583% |
28 | 111 | 216 | 20 | 4725% |
29 | 114 | 221 | 21 | 4867% |
30 | 117 | 227 | 21 | 5009% |
31 | 120 | 232 | 22 | 5151% |
32 | 123 | 238 | 22 | 5293% |
33 | 126 | 244 | 22 | 5435% |
34 | 129 | 249 | 22 | 5577% |
35 | 132 | 255 | 22 | 5719% |
36 | 135 | 260 | 22 | 5861% |
37 | 138 | 266 | 22 | 6003% |
38 | 141 | 271 | 22 | 6145% |
39 | 144 | 277 | 22 | 6287% |
40 | 147 | 283 | 22 | 6429% |
41 | 150 | 288 | 22 | 6571% |
42 | 153 | 294 | 22 | 6713% |
43 | 156 | 299 | 22 | 6855% |
44 | 159 | 305 | 22 | 6997% |
45 | 162 | 311 | 22 | 7139% |
46 | 165 | 316 | 22 | 7281% |
47 | 168 | 322 | 22 | 7423% |
48 | 171 | 327 | 22 | 7565% |
49 | 174 | 333 | 22 | 7707% |
50 | 177 | 338 | 22 | 7849% |
51 | 180 | 344 | 22 | 7991% |
52 | 183 | 350 | 22 | 8133% |
53 | 186 | 355 | 22 | 8276% |
54 | 189 | 361 | 22 | 8418% |
55 | 192 | 366 | 22 | 8560% |
56 | 195 | 372 | 22 | 8702% |
57 | 198 | 377 | 22 | 8844% |
58 | 201 | 383 | 22 | 8986% |
59 | 204 | 389 | 22 | 9128% |
60 | 207 | 394 | 22 | 9270% |
61 | 210 | 400 | 22 | 9412% |
62 | 213 | 405 | 22 | 9554% |
63 | 216 | 411 | 22 | 9696% |
64 | 219 | 417 | 22 | 9838% |
65 | 222 | 422 | 22 | 9980% |
66 | 225 | 428 | 22 | 10122% |
67 | 228 | 433 | 22 | 10264% |
68 | 231 | 439 | 22 | 10406% |
69 | 234 | 444 | 22 | 10548% |
70 | 237 | 450 | 22 | 10690% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |