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Difference between revisions of "Raging Vulcan"
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− | {{ | + | {{SkillPage |
− | [[ | + | |Name={{PAGENAME}} |
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=aWv2caXPcD0 | ||
+ | |Video2= | ||
+ | |DiffIcon=Yes | ||
+ | |Gender=Both | ||
+ | |Class=Brawler | ||
+ | |Type=Passive | ||
+ | |PrerequisiteLevel=40 | ||
+ | |PrerequisiteSkill='''Female:'''{{IconLink|Mount}} Lv5 <br> | ||
+ | '''Male:'''[[File:Mount (Male).png]] [[Mount]] Lv1 | ||
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | {{IconLink|Mount}} attacks 1 more time, and each attack inflicts area-effective damage. Abnormal status effects cast on your enemies affect the Atk. and range of the bonus attack. | ||
+ | |tab2=Male | ||
+ | |contents2=[[File:Mount (Male).png]] [[Mount]] attack becomes a single hit, and inflicts area-effective Dmg.<p>Abnormal status effects cast on your targets affect the Atk. and range of the Bonus attack. | ||
+ | }} | ||
− | + | |Attributes= | |
+ | {{tabs | ||
+ | |name=Attributes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | *{{SP per level|30}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|11}} | ||
+ | *{{CastTime|Dungeon=Shared with [[Mount]]}} | ||
+ | *{{Cooldown|Dungeon=Shared with [[Mount]]}} | ||
+ | *{{CubeCost|1}} | ||
+ | *{{SkillAttribute|Abnormal Status Bonus Atk.||Dungeon=20% per status (up to 3)|Arena=5%}} | ||
+ | *{{SkillAttribute|Abnormal Status Bonus Attack Range|5% per status}} | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|11}} | ||
+ | *{{CastTime|Dungeon=Shared with [[Mount]]}} | ||
+ | *{{Cooldown|Dungeon=Shared with [[Mount]]}} | ||
+ | *{{CubeCost|1}} | ||
+ | *{{SkillAttribute|Abnormal Status Bonus Atk.||Dungeon=20% per status (up to 3)|Arena=varies}} | ||
+ | *{{SkillAttribute|Abnormal Status Bonus Attack Range|10% per status}} | ||
+ | }} | ||
− | + | |Notes= | |
− | + | {{tabs | |
− | + | |name=Notes | |
− | + | |tab1=Female | |
− | + | |contents1= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*The special effect amplifies as the number of status alignments the target has increases. | *The special effect amplifies as the number of status alignments the target has increases. | ||
− | |||
*Very effective skill since Brawler possess several skills that inflict various status alignment to target. | *Very effective skill since Brawler possess several skills that inflict various status alignment to target. | ||
*The special effect still remains intact even if the target's status alignment wears off during the activation. | *The special effect still remains intact even if the target's status alignment wears off during the activation. | ||
*On the other hand, the skill will not be activated even if the target gets any status alignment while being mounted. | *On the other hand, the skill will not be activated even if the target gets any status alignment while being mounted. | ||
+ | *Can be improved with {{IconLink|Raging Vulcan Upgrade}} | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | *The damage bonus is a multiplicative multiplier of a single Mount strike. | ||
+ | *The bonuses are calculated based on how many statuses the target enemy has the instant it is grabbed, not when the punch hits. | ||
+ | *This skill does NOT allow for the user to strike the floor if no target is found, unlike the female version. | ||
+ | *Can be improved with [[File: Raging Vulcan Upgrade (Male).png]] [[Raging Vulcan Upgrade]] | ||
+ | }} | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span><small> | ||
+ | {{tabs | ||
+ | |name=Gender | ||
+ | |tab1=Female | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths1 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !{{IconLink|Mount}} Atk. Bonus (Magical) | ||
+ | !Final Shock Wave Atk. (Magical) | ||
+ | !Final Shock Wave Range | ||
+ | !{{IconLink|Apply Poison}} Shock Wave <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Mount Atk. Bonus--> {{Calc|{{#var:i}}|42|46|3}}% | ||
+ | {{!}} <!--Final Shock Wave Atk.--> {{Calc|{{#var:i}}|4737|5009|3}}% | ||
+ | {{!}} <!--Final Shock Wave Range.--> +{{Calc|{{#var:i}}|219|226|3}}% | ||
+ | {{!}} <!--Apply Poison Shock Wave Poison Atk.--> {{Calc|{{#var:i}}|423|441|3}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !{{IconLink|Mount}} Atk. Bonus (Magical) | ||
+ | !Final Shock Wave Atk. (Magical) | ||
+ | !Final Shock Wave Range | ||
+ | !{{IconLink|Apply Poison}} Shock Wave <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Mount Atk. Bonus--> {{Calc|{{#var:i}}|15|17|3}}% | ||
+ | {{!}} <!--Final Shock Wave Atk.--> {{Calc|{{#var:i}}|39|42|3}}% | ||
+ | {{!}} <!--Final Shock Wave Range.--> +{{Calc|{{#var:i}}|109|113|3}}% | ||
+ | {{!}} <!--Apply Poison Shock Wave Poison Atk.--> {{Calc|{{#var:i}}|4|4|3}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |||
+ | |tab2=Male | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{tabs | ||
+ | |name=Skill Growths2 | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | ![[File:Mount (Male).png]] Mount Atk. Bonus (Magical) | ||
+ | !Final Shock Wave Atk. | ||
+ | !Final Shock Wave Range | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Mount Atk. Bonus--> {{Calc|{{#var:i}}|630|690|6}}% | ||
+ | {{!}} <!--Final Shock Wave Atk.--> {{Calc|{{#var:i}}|4756|5727|6}}% | ||
+ | {{!}} <!--Shock Wave Range--> {{Calc|{{#var:i}}|160|170|6}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | ![[File:Mount (Male).png]] Mount Atk. Bonus (Magical) | ||
+ | !Final Shock Wave Atk. | ||
+ | !Abnormal Status <br>Bonus Atk. | ||
+ | !Final Shock Wave Range | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Mount Atk. Bonus--> {{Calc|{{#var:i}}|330|358|6}}% | ||
+ | {{!}} <!--Final Shock Wave Atk.--> {{Calc|{{#var:i}}|278|422|6}}% | ||
+ | {{!}} <!--Abnormal Status Bonus Atk.--> {{Calc|{{#var:i}}|5|7|6}}% | ||
+ | {{!}} <!--Shock Wave Range--> {{Calc|{{#var:i}}|128|134|6}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 22:07, 26 December 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 40 |
Prerequisite Skills: | Female: Mount Lv5 Male: Mount Lv1 |
Description
Mount attacks 1 more time, and each attack inflicts area-effective damage. Abnormal status effects cast on your enemies affect the Atk. and range of the bonus attack.
Attributes
- SP per level: 30
- Master Level: 1
- Max Level: 11
- Casting Time: Shared with Mount
- Cooldown: Shared with Mount
- This skill consumes 1 Clear Cube Fragment.
- Abnormal Status Bonus Atk.: 20% per status (up to 3) (5% in Arena )
- Abnormal Status Bonus Attack Range: 5% per status
Notes
- The special effect amplifies as the number of status alignments the target has increases.
- Very effective skill since Brawler possess several skills that inflict various status alignment to target.
- The special effect still remains intact even if the target's status alignment wears off during the activation.
- On the other hand, the skill will not be activated even if the target gets any status alignment while being mounted.
- Can be improved with Raging Vulcan Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Mount Atk. Bonus (Magical) | Final Shock Wave Atk. (Magical) | Final Shock Wave Range | Apply Poison Shock Wave Poison (Status) Atk. (Magical) |
---|---|---|---|---|---|
1 | 40 | 42% | 4737% | +219% | 423% |
2 | 43 | 44% | 4873% | +223% | 432% |
3 | 46 | 46% | 5009% | +226% | 441% |
4 | 49 | 48% | 5145% | +230% | 450% |
5 | 52 | 50% | 5281% | +233% | 459% |
6 | 55 | 52% | 5417% | +237% | 468% |
7 | 58 | 54% | 5553% | +240% | 477% |
8 | 61 | 56% | 5689% | +244% | 486% |
9 | 64 | 58% | 5825% | +247% | 495% |
10 | 67 | 60% | 5961% | +251% | 504% |
11 | 70 | 62% | 6097% | +254% | 513% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |