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Difference between revisions of "Ice Chain"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video= | + | |AltName=Korean: 빙류환 |
− | | | + | |Video=HlLps49AIqE |
+ | |ElementAttribute=Water | ||
|Class=Glacial Master | |Class=Glacial Master | ||
|Type=Active | |Type=Active | ||
|Type2=Awakening | |Type2=Awakening | ||
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
− | + | |Command={{Up}}{{Up}}{{Down}}{{Down}}+{{Z}} | |
− | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | ||
|Description= | |Description= | ||
− | + | Throws small, sharp ice rings at enemies. These rings attack enemies in the order of Boss, Champion, and Normal monsters, with Boss monsters first. They circle around their targets, attacking them a set number of times, and return to you to combine into a big ice ring. This big ice ring flies over to the highest priority target and attacks it multiple times as it explodes. | |
− | + | ||
− | *Level 3: | + | Creates the following additional effects at different skill levels. |
− | *Level 6: The | + | *Level 3: Ice ring count +2 |
− | *Level 9: Decreases the | + | *Level 6: The big ice ring pulls enemies as it's created. |
+ | *Level 9: Decreases the big ice ring's multi-hit intervals and increases max multi-hit count.<br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Use with the direction keys to change direction.<br> | ||
+ | - Repeatedly hit the key to quickly move and attack. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|0}} | *{{SP per level|0}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|145 sec.}} |
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
− | *{{Command Reduction|MP= | + | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} |
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Small Ice Ring Count|5}} | ||
+ | **(if Level ≥ 3): {{SkillAttribute|Small Ice Ring Count|7}} | ||
+ | *{{SkillAttribute|Big Ice Ring Multi-hit Intervals|0.08 sec.}} | ||
+ | **(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Intervals|0.05 sec.}} | ||
+ | *{{SkillAttribute|Big Ice Ring Multi-hit Count (Before Thrown)|12}} | ||
+ | **(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Count (Before Thrown)|14}} | ||
+ | *{{SkillAttribute|Big Ice Ring Multi-hit Count (After Thrown)|8}} | ||
+ | **(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Count (After Thrown)|10}} | ||
|Notes= | |Notes= | ||
− | *The Glacial Master | + | *The level of this skill scales with the current level of the character. |
+ | *The Glacial Master is invincible throughout the entire duration of the skill. | ||
*This skill consists of 3 parts: | *This skill consists of 3 parts: | ||
**Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds. These ice rings each attack at most 10 times. | **Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds. These ice rings each attack at most 10 times. | ||
− | **Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds | + | **Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds. |
− | **Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range | + | **Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range. |
− | |||
*If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out. | *If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out. | ||
*The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger {{IconLink|Immortality}}, when the small ice rings come back together. | *The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger {{IconLink|Immortality}}, when the small ice rings come back together. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | |||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !rowspan= | + | !rowspan=2|MP |
− | ! | + | !rowspan=2|Small Ice Ring Atk. |
− | !colspan= | + | !colspan=2|Big Ice Ring |
|- | |- | ||
− | !Multi- | + | !Multi-hit Atk.||Explosion Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|1200|10080|40}} |
− | |-{{ | + | {{!}} <!--Small Ice Ring Atk.--> {{Calc|{{#var:i}}|1055|10602|40}}% x5 |
− | + | <!-- Big Ice Ring --> | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|897|9017|40}}% | |
− | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|3144|31590|40}}% | |
− | | | + | <!-- --> |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display: none | + | {{TableNote}} |
− | + | </small> | |
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 19:25, 12 April 2022
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 빙류환 |
Description
Throws small, sharp ice rings at enemies. These rings attack enemies in the order of Boss, Champion, and Normal monsters, with Boss monsters first. They circle around their targets, attacking them a set number of times, and return to you to combine into a big ice ring. This big ice ring flies over to the highest priority target and attacks it multiple times as it explodes.
Creates the following additional effects at different skill levels.
- Level 3: Ice ring count +2
- Level 6: The big ice ring pulls enemies as it's created.
- Level 9: Decreases the big ice ring's multi-hit intervals and increases max multi-hit count.
[Special Function]
- Use with the direction keys to change direction.
- Repeatedly hit the key to quickly move and attack.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Small Ice Ring Count: 5
- (if Level ≥ 3): Small Ice Ring Count: 7
- Big Ice Ring Multi-hit Intervals: 0.08 sec.
- (if Level ≥ 9): Big Ice Ring Multi-hit Intervals: 0.05 sec.
- Big Ice Ring Multi-hit Count (Before Thrown): 12
- (if Level ≥ 9): Big Ice Ring Multi-hit Count (Before Thrown): 14
- Big Ice Ring Multi-hit Count (After Thrown): 8
- (if Level ≥ 9): Big Ice Ring Multi-hit Count (After Thrown): 10
- Water Element Attribute
Notes
- The level of this skill scales with the current level of the character.
- The Glacial Master is invincible throughout the entire duration of the skill.
- This skill consists of 3 parts:
- Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds. These ice rings each attack at most 10 times.
- Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds.
- Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range.
- If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out.
- The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger Immortality, when the small ice rings come back together.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Small Ice Ring Atk. | Big Ice Ring | |
---|---|---|---|---|---|
Multi-hit Atk. | Explosion Atk. | ||||
1 | 50 | 1200 | 1055% x5 | 897% | 3144% |
2 | 55 | 1428 | 1300% x5 | 1105% | 3873% |
3 | 60 | 1655 | 1545% x5 | 1313% | 4603% |
4 | 65 | 1883 | 1789% x5 | 1522% | 5332% |
5 | 70 | 2111 | 2034% x5 | 1730% | 6062% |
6 | 75 | 2338 | 2279% x5 | 1938% | 6791% |
7 | 80 | 2566 | 2524% x5 | 2146% | 7520% |
8 | 85 | 2794 | 2769% x5 | 2354% | 8250% |
9 | 90 | 3022 | 3013% x5 | 2563% | 8979% |
10 | 95 | 3249 | 3258% x5 | 2771% | 9708% |
11 | 100 | 3477 | 3503% x5 | 2979% | 10438% |
12 | 105 | 3705 | 3748% x5 | 3187% | 11167% |
13 | 110 | 3932 | 3993% x5 | 3395% | 11897% |
14 | 115 | 4160 | 4237% x5 | 3604% | 12626% |
15 | 120 | 4388 | 4482% x5 | 3812% | 13355% |
16 | 125 | 4615 | 4727% x5 | 4020% | 14085% |
17 | 130 | 4843 | 4972% x5 | 4228% | 14814% |
18 | 135 | 5071 | 5217% x5 | 4436% | 15544% |
19 | 140 | 5298 | 5461% x5 | 4645% | 16273% |
20 | 145 | 5526 | 5706% x5 | 4853% | 17002% |
21 | 150 | 5754 | 5951% x5 | 5061% | 17732% |
22 | 155 | 5982 | 6196% x5 | 5269% | 18461% |
23 | 160 | 6209 | 6440% x5 | 5478% | 19190% |
24 | 165 | 6437 | 6685% x5 | 5686% | 19920% |
25 | 170 | 6665 | 6930% x5 | 5894% | 20649% |
26 | 175 | 6892 | 7175% x5 | 6102% | 21379% |
27 | 180 | 7120 | 7420% x5 | 6310% | 22108% |
28 | 185 | 7348 | 7664% x5 | 6519% | 22837% |
29 | 190 | 7575 | 7909% x5 | 6727% | 23567% |
30 | 195 | 7803 | 8154% x5 | 6935% | 24296% |
31 | 200 | 8031 | 8399% x5 | 7143% | 25026% |
32 | 205 | 8258 | 8644% x5 | 7351% | 25755% |
33 | 210 | 8486 | 8888% x5 | 7560% | 26484% |
34 | 215 | 8714 | 9133% x5 | 7768% | 27214% |
35 | 220 | 8942 | 9378% x5 | 7976% | 27943% |
36 | 225 | 9169 | 9623% x5 | 8184% | 28672% |
37 | 230 | 9397 | 9868% x5 | 8392% | 29402% |
38 | 235 | 9625 | 10112% x5 | 8601% | 30131% |
39 | 240 | 9852 | 10357% x5 | 8809% | 30861% |
40 | 245 | 10080 | 10602% x5 | 9017% | 31590% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |