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Difference between revisions of "Ice Chain"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=9tlIi34CyTk
+
|AltName=Korean: 빙류환
|Gender=
+
|Video=HlLps49AIqE
 +
|ElementAttribute=Water
 
|Class=Glacial Master
 
|Class=Glacial Master
 
|Type=Active
 
|Type=Active
 
|Type2=Awakening
 
|Type2=Awakening
 
|PrerequisiteLevel=50
 
|PrerequisiteLevel=50
|PrerequisiteSkill=
+
|Command={{Up}}{{Up}}{{Down}}{{Down}}+{{Z}}
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
 
|Description=
 
|Description=
[[File:{{PAGENAME}}.png]]
+
Throws small, sharp ice rings at enemies. These rings attack enemies in the order of Boss, Champion, and Normal monsters, with Boss monsters first. They circle around their targets, attacking them a set number of times, and return to you to combine into a big ice ring. This big ice ring flies over to the highest priority target and attacks it multiple times as it explodes.
Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage.  The rings will then return to combine into a giant ice ring, which returns to damage enemies further. If there are no targets when the [[Ice Chain]] is cast, all the rings will be withdrawn after the small ice rings are cast.
+
 
*Level 3: Increases the ice ring count.
+
Creates the following additional effects at different skill levels.
*Level 6: The giant ice ring pulls enemies. Atk. is lowered.
+
*Level 3: Ice ring count +2
*Level 9: Decreases the giant ice ring's hit interval and Explosion Atk.
+
*Level 6: The big ice ring pulls enemies as it's created.
 +
*Level 9: Decreases the big ice ring's multi-hit intervals and increases max multi-hit count.<br>
 +
'''[Special Function]'''<br>
 +
- Use with the direction keys to change direction.<br>
 +
- Repeatedly hit the key to quickly move and attack.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|0}}
 
*{{SP per level|0}}
 +
*{{SkillAttribute|Master Level|30}}
 +
*{{SkillAttribute|Max Level|40}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=160 sec (Beginning Cooldown: 600 sec in Arena)}}
+
*{{Cooldown|145 sec.}}
 
*{{CubeCost|5}}
 
*{{CubeCost|5}}
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
+
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Small Ice Ring Count|5}}
 +
**(if Level ≥ 3): {{SkillAttribute|Small Ice Ring Count|7}}
 +
*{{SkillAttribute|Big Ice Ring Multi-hit Intervals|0.08 sec.}}
 +
**(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Intervals|0.05 sec.}}
 +
*{{SkillAttribute|Big Ice Ring Multi-hit Count (Before Thrown)|12}}
 +
**(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Count (Before Thrown)|14}}
 +
*{{SkillAttribute|Big Ice Ring Multi-hit Count (After Thrown)|8}}
 +
**(if Level ≥ 9): {{SkillAttribute|Big Ice Ring Multi-hit Count (After Thrown)|10}}
  
 
|Notes=
 
|Notes=
*The Glacial Master has Super Armor throughout the entire duration of the skill.
+
*The level of this skill scales with the current level of the character.
 +
*The Glacial Master is invincible throughout the entire duration of the skill.
 
*This skill consists of 3 parts:
 
*This skill consists of 3 parts:
 
**Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds.  These ice rings each attack at most 10 times.
 
**Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds.  These ice rings each attack at most 10 times.
**Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds. This hits 10 times.
+
**Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds.
**Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range. This process hits 13 times and has 1 finishing attack.
+
**Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range.
***Thrown rotation hit count changes from 13 hits to 17 hits at Lv. 9.
 
 
*If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out.
 
*If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out.
 
*The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger {{IconLink|Immortality}}, when the small ice rings come back together.
 
*The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger {{IconLink|Immortality}}, when the small ice rings come back together.
  
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths
+
<small>
|tab1=Dungeon
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!rowspan=2|Level
!rowspan="2"|Lv Req
+
!rowspan=2|Lv Req
!rowspan="2"|MP
+
!rowspan=2|MP
!colspan="2"|Small Ice Ring
+
!rowspan=2|Small Ice Ring Atk.
!colspan="3"|Large Ice Ring
+
!colspan=2|Big Ice Ring
 
|-
 
|-
!Multi-Hit Atk.
+
!Multi-hit Atk.||Explosion Atk.
!Count
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Multi-Hit Atk.
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Hit Interval
+
{{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
!Explosion Atk.
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
| 1||50||1200||378% x 10||rowspan="2"|3||832%||rowspan="8"|0.08 sec||2362%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|1200|10080|40}}
|-{{SkillRow}}
+
{{!}} <!--Small Ice Ring Atk.--> {{Calc|{{#var:i}}|1055|10602|40}}% x5
| 2||55||1381||466% x 10||1024%||2909%
+
<!-- Big Ice Ring -->
|-{{SkillRow}}
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|897|9017|40}}%
| 3||60||1562||553% x 10||rowspan="3"|5||1218%||3457%
+
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|3144|31590|40}}%
|-{{SkillRow}}
+
<!-- -->
| 4||65||1743||641% x 10||1411%||4004%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 5||70||1924||730% x 10||1603%||4552%
 
|-{{SkillRow}}
 
| 6||75||2106||817% x 10||rowspan="3"|6||1797%||5101%
 
|-{{SkillRow}}
 
| 7||80||2287||905% x 10||1990%||5648%
 
|-{{MaxSkillRow}}
 
| 8||85||2468||992% x 10||2182%||6196%
 
|-{{SkillRow}}
 
| 9||90||2649||1080% x 10||rowspan="2"|7||2376%||rowspan="2"|0.05 sec||6743%
 
|-{{SkillRow}}
 
| 10||95||2831||1167% x 10||2568%||7291%
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!rowspan="2"|Level
 
!rowspan="2"|Lv Req
 
!rowspan="2"|MP
 
!colspan="2"|Small Ice Ring
 
!colspan="3"|Large Ice Ring
 
|-
 
!Multi-Hit Atk.
 
!Count
 
!Multi-Hit Atk.
 
!Hit Interval
 
!Explosion Atk.
 
|-{{SkillRow}}
 
| 1||50||1200||50% x 5||rowspan="2"|3||100%||rowspan="8"|0.15 sec||350%
 
|-{{SkillRow}}
 
| 2||55||1381||55% x 5||110%||386%
 
|-{{SkillRow}}
 
| 3||60||1562||60% x 5||rowspan="3"|5||121%||422%
 
|-{{SkillRow}}
 
| 4||65||1743||66% x 5||131%||459%
 
|-{{SkillRow}}
 
| 5||70||1924||71% x 5||141%||495%
 
|-{{SkillRow}}
 
| 6||75||2106||76% x 5||rowspan="3"|6||152%||531%
 
|-{{SkillRow}}
 
| 7||80||2287||81% x 5||162%||567%
 
|-{{MaxSkillRow}}
 
| 8||85||2468||86% x 5||172%||603%
 
|-{{SkillRow}}
 
| 9||90||2649||91% x 5||rowspan="2"|7||183%||rowspan="2"|0.10 sec||640%
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
{{TableNote}}
}}
+
</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 19:25, 12 April 2022


Ice Chain.png Ice Chain

Awakening Active Skill
Class:

Glacial Master

Command: Upkey.pngUpkey.pngDownkey.pngDownkey.png+Z.png
Prerequisite Level: 50
Prerequisite Skills: None
Alternate Names: Korean: 빙류환

Description

Throws small, sharp ice rings at enemies. These rings attack enemies in the order of Boss, Champion, and Normal monsters, with Boss monsters first. They circle around their targets, attacking them a set number of times, and return to you to combine into a big ice ring. This big ice ring flies over to the highest priority target and attacks it multiple times as it explodes.

Creates the following additional effects at different skill levels.

  • Level 3: Ice ring count +2
  • Level 6: The big ice ring pulls enemies as it's created.
  • Level 9: Decreases the big ice ring's multi-hit intervals and increases max multi-hit count.

[Special Function]
- Use with the direction keys to change direction.
- Repeatedly hit the key to quickly move and attack.

Attributes

  • SP per level: 0
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 145 sec.
  • This skill consumes 5 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -5.0% Cooldown -5.0% on Command
  • Basic Attack Cancelable Skill
  • Small Ice Ring Count: 5
    • (if Level ≥ 3): Small Ice Ring Count: 7
  • Big Ice Ring Multi-hit Intervals: 0.08 sec.
    • (if Level ≥ 9): Big Ice Ring Multi-hit Intervals: 0.05 sec.
  • Big Ice Ring Multi-hit Count (Before Thrown): 12
    • (if Level ≥ 9): Big Ice Ring Multi-hit Count (Before Thrown): 14
  • Big Ice Ring Multi-hit Count (After Thrown): 8
    • (if Level ≥ 9): Big Ice Ring Multi-hit Count (After Thrown): 10

Notes

  • The level of this skill scales with the current level of the character.
  • The Glacial Master is invincible throughout the entire duration of the skill.
  • This skill consists of 3 parts:
    • Stage 1: The Hell Freezer releases small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds. These ice rings each attack at most 10 times.
    • Stage 2: The Hell Freezer retracts the small ice rings to create a large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds.
    • Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range.
  • If skill is used when no monsters are in the visible range, the small ice rings will be removed promptly after being sent out.
  • The large ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger Immortality.png Immortality, when the small ice rings come back together.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Small Ice Ring Atk. Big Ice Ring
Multi-hit Atk. Explosion Atk.
1 50 1200 1055% x5 897% 3144%
2 55 1428 1300% x5 1105% 3873%
3 60 1655 1545% x5 1313% 4603%
4 65 1883 1789% x5 1522% 5332%
5 70 2111 2034% x5 1730% 6062%
6 75 2338 2279% x5 1938% 6791%
7 80 2566 2524% x5 2146% 7520%
8 85 2794 2769% x5 2354% 8250%
9 90 3022 3013% x5 2563% 8979%
10 95 3249 3258% x5 2771% 9708%
11 100 3477 3503% x5 2979% 10438%
12 105 3705 3748% x5 3187% 11167%
13 110 3932 3993% x5 3395% 11897%
14 115 4160 4237% x5 3604% 12626%
15 120 4388 4482% x5 3812% 13355%
16 125 4615 4727% x5 4020% 14085%
17 130 4843 4972% x5 4228% 14814%
18 135 5071 5217% x5 4436% 15544%
19 140 5298 5461% x5 4645% 16273%
20 145 5526 5706% x5 4853% 17002%
21 150 5754 5951% x5 5061% 17732%
22 155 5982 6196% x5 5269% 18461%
23 160 6209 6440% x5 5478% 19190%
24 165 6437 6685% x5 5686% 19920%
25 170 6665 6930% x5 5894% 20649%
26 175 6892 7175% x5 6102% 21379%
27 180 7120 7420% x5 6310% 22108%
28 185 7348 7664% x5 6519% 22837%
29 190 7575 7909% x5 6727% 23567%
30 195 7803 8154% x5 6935% 24296%
31 200 8031 8399% x5 7143% 25026%
32 205 8258 8644% x5 7351% 25755%
33 210 8486 8888% x5 7560% 26484%
34 215 8714 9133% x5 7768% 27214%
35 220 8942 9378% x5 7976% 27943%
36 225 9169 9623% x5 8184% 28672%
37 230 9397 9868% x5 8392% 29402%
38 235 9625 10112% x5 8601% 30131%
39 240 9852 10357% x5 8809% 30861%
40 245 10080 10602% x5 9017% 31590%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Glacial Master Skills
Active:Blizzard Storm.png Blizzard Storm Broken Arrow.png Broken Arrow Grand Shatter.png Grand Shatter Ice Body.png Ice Body Ice Crash.png Ice Crash Ice Hammer.png Ice Hammer Ice Lance.png Ice Lance Ice Trap.png Ice Trap Path of Frost.png Path of Frost Resonance (Glacial Master).png Resonance (Glacial Master) Windmill Spear.png Windmill Spear
Passive:Crystal Blade.png Crystal Blade Frozen Weapon Mastery.png Frozen Weapon Mastery Insight.png Insight Pinpoint Rush.png Pinpoint Rush
Awakening:Frozen Soul.png Frozen Soul Ice Chain.png Ice Chain Ice Field.png Ice Field Ice Orb.png Ice Orb
2nd Awakening:Ice Craft.png Ice Craft Judecca the Eternal.png Judecca the Eternal Over Freeze- Extension.png Over Freeze: Extension Shard Magnum.png Shard Magnum
Neo: Awakening:Eternity- Nastrond.png Eternity: Nastrond Frost Hunt.png Frost Hunt Glacies.png Glacies

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism