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Difference between revisions of "Power Descent"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|PrerequisiteLevel= 75 | |PrerequisiteLevel= 75 | ||
|Command={{right}}{{left}}{{right}}+{{z}} | |Command={{right}}{{left}}{{right}}+{{z}} | ||
− | |Description= | + | |Description=Moves forward, paralyzing enemies and gathering them in one spot, and then inflicts great damage with a powerful downward blow. |
− | + | *Monsters in {{IconLink|Super Armor (Status)}} cannot be gathered or launched into the air. | |
+ | *{{IconLink|Muscle Shift}} enables the use of this skill in the middle of another skill or a Basic Attack while you are airborne. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|80}} | *{{SP per level|80}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|45 | + | *{{Cooldown|45 sec.}} |
− | *{{CubeCost|3 | + | *{{CubeCost|3}} |
− | *{{Command Reduction|MP= | + | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} |
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
*Can be used on the ground or on the air. | *Can be used on the ground or on the air. | ||
− | *If shift cancelled from [[Tornado Kick]], the attack will immediately fire such that there will be no descending kick animation | + | *If shift cancelled from [[Tornado Kick]], the attack will immediately fire such that there will be no descending kick animation. |
|SkillGrowth= | |SkillGrowth= | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | <small> | |
− | {| {{SkillTableHeader}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | + | {|{{SkillTableHeader}} | |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Explosion Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 8 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (472+((624-472)/(8-1))*({{#var:i}}-1))/1.05 round 0}} | |
− | + | {{!}} <!--Explosion Atk.--> {{#expr: 31664+((54150-31664)/(8-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | |
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} |
Latest revision as of 17:59, 26 February 2019
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Moves forward, paralyzing enemies and gathering them in one spot, and then inflicts great damage with a powerful downward blow.
- Monsters in Super Armor (Status) cannot be gathered or launched into the air.
- Muscle Shift enables the use of this skill in the middle of another skill or a Basic Attack while you are airborne.
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 45 sec.
- This skill consumes 3 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
Notes
- Can be used on the ground or on the air.
- If shift cancelled from Tornado Kick, the attack will immediately fire such that there will be no descending kick animation.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. |
---|---|---|---|
1 | 75 | 450 | 31664% |
2 | 77 | 470 | 34876% |
3 | 79 | 491 | 38089% |
4 | 81 | 512 | 41301% |
5 | 83 | 532 | 44513% |
6 | 85 | 553 | 47725% |
7 | 87 | 574 | 50938% |
8 | 89 | 594 | 54150% |
9 | 91 | 615 | 57362% |
10 | 93 | 636 | 60575% |
11 | 95 | 656 | 63787% |
12 | 97 | 677 | 66999% |
13 | 99 | 698 | 70211% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Striker Skills | |
---|---|
Active: | Bone Crusher Close Kick Dragon Kick Flame Tornado Kick Lightning Dance Mountain Pusher Power Fist Super Armor Torpedo |
Passive: | Equip Boxing Gloves Fatal Aim Muscle Shift Quick Step Raid Punch |
Awakening: | Dual Release Slow Burn Spin Kick Suju Inferno Whirlwind Kick |
2nd Awakening: | Atomic Cannon Fire Release Power Descent Tyrant Strike |
Neo: Awakening: | Infernal Destroyer Limit Break Mortal Assault |
Male Striker TP Skills | |
---|---|
Bone Crusher Upgrade Close Kick Upgrade Dragon Kick Upgrade Flame Tornado Kick Upgrade Lightning Dance Upgrade Mountain Pusher Upgrade Torpedo Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |