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Difference between revisions of "Ice Trap"
(Updated skill information as per the 6/18/19 balance update) |
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|PrerequisiteLevel=40 | |PrerequisiteLevel=40 | ||
|Command={{Up}}{{Right}}{{Right}}{{Z}} | |Command={{Up}}{{Right}}{{Right}}{{Z}} | ||
− | |Description= | + | |Description=Traps the enemy in a pentacle to immobilize them, and lands multiple combination attacks with ice shards.<p>Press the skill key repeatedly to increase the attack speed (disabled in the Arena). |
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|Attributes= | |Attributes= | ||
*{{SP per level|50}} | *{{SP per level|50}} | ||
− | * | + | *{{SkillAttribute|Master Level|50}} |
− | * | + | *{{SkillAttribute|Max Level|60}} |
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|Dungeon=20 sec}} | + | *{{Cooldown|Dungeon=20 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Immobilize Chance|Dungeon=100%|Arena=varies}} | ||
+ | |||
|Notes= | |Notes= | ||
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*Airborne enemies Held by this skill will fall to the ground. | *Airborne enemies Held by this skill will fall to the ground. | ||
*Can be changed to a single target grab attack with {{IconLink|Pinpoint Rush}}. | *Can be changed to a single target grab attack with {{IconLink|Pinpoint Rush}}. | ||
− | *Can be improved with {{IconLink|Ice Trap Upgrade}} | + | *Can be improved with {{IconLink|Ice Trap Upgrade}}. |
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | + | !Combination Atk. | |
− | !Combination | + | !Finish Atk. |
− | !Finish | + | !Ice Shard Atk. |
− | !Ice Shard | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|160|701|28}} | |
− | + | {{!}} <!--Combo--> {{Calc|{{#var:i}}|777|2905|28}}% | |
− | + | {{!}} <!--Finish--> {{Calc|{{#var:i}}|3433|12839|28}}% | |
− | + | {{!}} <!--Ice Shard--> {{Calc|{{#var:i}}|1716|6419|28}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Immobilize | + | !Immobilize Chance |
− | !Combination | + | !Combination Atk. |
− | !Finish | + | !Finish Atk. |
− | !Ice Shard | + | !Ice Shard Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|160|701|28}} | |
− | + | {{!}} <!--Immo--> {{#expr: 25+({{#var:i}}-1)}}% | |
− | + | {{!}} <!--Combo--> {{Calc|{{#var:i}}|42|138|23}}% | |
− | + | {{!}} <!--Finish--> {{Calc|{{#var:i}}|126|482|23}}% | |
− | + | {{!}} <!--Ice Shard--> {{Calc|{{#var:i}}|75|246|23}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:37, 11 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 40 |
Prerequisite Skills: | None |
Description
Traps the enemy in a pentacle to immobilize them, and lands multiple combination attacks with ice shards.
Press the skill key repeatedly to increase the attack speed (disabled in the Arena).
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Immobilize Chance: 100% (varies in Arena )
- Water Element Attribute
Notes
- Airborne enemies Held by this skill will fall to the ground.
- Can be changed to a single target grab attack with Pinpoint Rush.
- Can be improved with Ice Trap Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Combination Atk. | Finish Atk. | Ice Shard Atk. |
---|---|---|---|---|---|
1 | 40 | 160 | 777% | 3433% | 1716% |
2 | 42 | 180 | 856% | 3781% | 1890% |
3 | 44 | 200 | 935% | 4130% | 2064% |
4 | 46 | 220 | 1013% | 4478% | 2239% |
5 | 48 | 240 | 1092% | 4826% | 2413% |
6 | 50 | 260 | 1171% | 5175% | 2587% |
7 | 52 | 280 | 1250% | 5523% | 2761% |
8 | 54 | 300 | 1329% | 5872% | 2935% |
9 | 56 | 320 | 1408% | 6220% | 3109% |
10 | 58 | 340 | 1486% | 6568% | 3284% |
11 | 60 | 360 | 1565% | 6917% | 3458% |
12 | 62 | 380 | 1644% | 7265% | 3632% |
13 | 64 | 400 | 1723% | 7613% | 3806% |
14 | 66 | 420 | 1802% | 7962% | 3980% |
15 | 68 | 441 | 1880% | 8310% | 4155% |
16 | 70 | 461 | 1959% | 8659% | 4329% |
17 | 72 | 481 | 2038% | 9007% | 4503% |
18 | 74 | 501 | 2117% | 9355% | 4677% |
19 | 76 | 521 | 2196% | 9704% | 4851% |
20 | 78 | 541 | 2274% | 10052% | 5026% |
21 | 80 | 561 | 2353% | 10400% | 5200% |
22 | 82 | 581 | 2432% | 10749% | 5374% |
23 | 84 | 601 | 2511% | 11097% | 5548% |
24 | 86 | 621 | 2590% | 11446% | 5722% |
25 | 88 | 641 | 2669% | 11794% | 5896% |
26 | 90 | 661 | 2747% | 12142% | 6071% |
27 | 92 | 681 | 2826% | 12491% | 6245% |
28 | 94 | 701 | 2905% | 12839% | 6419% |
29 | 96 | 721 | 2984% | 13187% | 6593% |
30 | 98 | 741 | 3063% | 13536% | 6767% |
31 | 100 | 761 | 3141% | 13884% | 6942% |
32 | 102 | 781 | 3220% | 14232% | 7116% |
33 | 104 | 801 | 3299% | 14581% | 7290% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |