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Difference between revisions of "Claw Mastery"
(Updated male info.) |
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*{{IconLink|Dirty Barrel}} | *{{IconLink|Dirty Barrel}} | ||
}} | }} | ||
+ | |||
|Attributes= | |Attributes= | ||
+ | {{tabs | ||
+ | |name=Notes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
*{{SkillAttribute|Master Level|20}} | *{{SkillAttribute|Master Level|20}} | ||
*{{SkillAttribute|Max Level|30}} | *{{SkillAttribute|Max Level|30}} | ||
+ | *{{SkillAttribute|Bleeding Chance|30%}} | ||
+ | *{{SkillAttribute|Bleeding Duration|1 sec.}} | ||
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|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|20}} | ||
+ | *{{SkillAttribute|Max Level|30}} | ||
}} | }} | ||
+ | |||
+ | |Notes= | ||
|SkillGrowth= | |SkillGrowth= | ||
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|name=gameModes1 | |name=gameModes1 | ||
− | |tab1= | + | |tab1=Dungeon |
− | |contents1= | + | |contents1=<span style="display:none">{{</span> |
− | <span style="display:none">{{</span> | + | <small> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !Physical/Magical Weapon Atk. |
− | ! | + | !Hit Rate |
− | ! | + | !Bleeding Atk. |
− | ! | + | !Stun Rate |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Weapon Atk--> +{{#expr: 22+1*({{#var:i}}-1)}}% | |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|7.8|22|1|1}}% | |
− | + | {{!}} <!--Bleeding Atk. (Magical)--> {{Calc|{{#var:i}}|10|31|22}}% | |
− | + | {{!}} <!--Stun Rate--> +{{Calc|{{#var:i}}|55|76|22}}% | |
− | + | {{!}}- | |
− | | | + | }} |
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− | |5 | ||
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− | |10 || | ||
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|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | |tab2= | + | |tab2=Arena |
− | |contents2= | + | |contents2=<span style="display:none">{{</span> |
− | + | <small> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Physical/Magical Weapon Atk. | ||
+ | !Hit Rate | ||
+ | !Bleeding Atk. | ||
+ | !Stun Rate | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Weapon Atk--> +{{Calc|{{#var:i}}|3|30|22}}% | ||
+ | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|.3|3.5|22|1|1}}% | ||
+ | {{!}} <!--Bleeding Atk. (Magical)--> {{Calc|{{#var:i}}|25|91|22}}% | ||
+ | {{!}} <!--Stun Rate--> +{{Calc|{{#var:i}}|20.8|29.2|22|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
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{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | ||
{{!}} <!--Weapon Atk--> +{{#expr: 12+1*({{#var:i}}-1)}}% | {{!}} <!--Weapon Atk--> +{{#expr: 12+1*({{#var:i}}-1)}}% | ||
− | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|7 | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|8.7|25|1|1}}% |
− | {{!}} <!--Throwing--> +{{Calc|{{#var:i}}|2| | + | {{!}} <!--Throwing--> +{{Calc|{{#var:i}}|2|8|25}} |
{{!}}- | {{!}}- | ||
}} | }} | ||
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{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--Weapon Atk--> +{{ | + | {{!}} <!--Weapon Atk--> +{{Calc|{{#var:i}}|3|34|25}}% |
− | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.2|3| | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.2|3|25|1|1}}% |
{{!}}- | {{!}}- | ||
}} | }} |
Revision as of 18:34, 24 December 2019
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Seria says: "Nothing should be as mysterious as I am!"
Outdated female info. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Increases Physical/Magical Weapon Atk. and Hit Rate for Claws, and make them create a chance of
Bleeding (Status) their targets. Right-click to toggle on/off the Bleeding effect.
![Bleeding (Status).png](/images/d/d6/Bleeding_%28Status%29.png)
Attributes
- SP per level: 15
- Master Level: 20
- Max Level: 30
- Bleeding Chance: 30%
- Bleeding Duration: 1 sec.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical/Magical Weapon Atk. | Hit Rate | Bleeding Atk. | Stun Rate |
---|---|---|---|---|---|
1 | 25 | +22% | +1.5% | 10% | +55% |
2 | 28 | +23% | +1.8% | 11% | +56% |
3 | 31 | +24% | +2.1% | 12% | +57% |
4 | 34 | +25% | +2.4% | 13% | +58% |
5 | 37 | +26% | +2.7% | 14% | +59% |
6 | 40 | +27% | +3% | 15% | +60% |
7 | 43 | +28% | +3.3% | 16% | +61% |
8 | 46 | +29% | +3.6% | 17% | +62% |
9 | 49 | +30% | +3.9% | 18% | +63% |
10 | 52 | +31% | +4.2% | 19% | +64% |
11 | 55 | +32% | +4.5% | 20% | +65% |
12 | 58 | +33% | +4.8% | 21% | +66% |
13 | 61 | +34% | +5.1% | 22% | +67% |
14 | 64 | +35% | +5.4% | 23% | +68% |
15 | 67 | +36% | +5.7% | 24% | +69% |
16 | 70 | +37% | +6% | 25% | +70% |
17 | 73 | +38% | +6.3% | 26% | +71% |
18 | 76 | +39% | +6.6% | 27% | +72% |
19 | 79 | +40% | +6.9% | 28% | +73% |
20 | 82 | +41% | +7.2% | 29% | +74% |
21 | 85 | +42% | +7.5% | 30% | +75% |
22 | 88 | +43% | +7.8% | 31% | +76% |
23 | 91 | +44% | +8.1% | 32% | +77% |
24 | 94 | +45% | +8.4% | 33% | +78% |
25 | 97 | +46% | +8.7% | 34% | +79% |
26 | 100 | +47% | +9% | 35% | +80% |
27 | 103 | +48% | +9.3% | 36% | +81% |
28 | 106 | +49% | +9.6% | 37% | +82% |
29 | 109 | +50% | +9.9% | 38% | +83% |
30 | 112 | +51% | +10.2% | 39% | +84% |
General TP Skills | |
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