Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Charon the Gatekeeper

From DFO World Wiki
Revision as of 22:56, 16 December 2023 by NoirGraves (talk | contribs)
Jump to: navigation, search

Karon the Gatekeeper (Korean: 문의 주인 카론) is one of the many Gods introduced in Dungeon Fighter Online. He is the eighth ghost who existed before Zieg, and ruler of Realm 5: The Netherworld, serving as a boss for The Archmage's Hall of Dimensions Legion Dungeon.

Lore

History

As an Enemy

Icon-Karon the Gatekeeper.png
Karon the Gatekeeper
Karon the Gatekeeper Phase 1.gif
Type
TypeHybrid.png

Phase 1 ~ 2 Move Set

  • Law of the Underworld → Grave digging: One of Karon's mandatory core patterns. Upon the beginning of Phase 1, everyone will receive a soul gauge next to their character that slowly fills up over time. In order to reduce the gauge's energy meter from becoming full, there are green floating souls on either the top or bottom portions of the map that transports them into the spirit realm, where they encounter various grave sites underneath, containing either of the Soul Bender's ghosts that comes in a stylized tombstone, or a non-lighten one that inflicts an AoE explosion.
By hitting them with basic X-String attacks, an unearthed tombstone that was carved out of rocks leaking out light, will transport players out of the spirit realm, and begins absorbing spirit energy from their respective gauges. Once that tombstone has absorbed enough energy, a ghost is awakened to attack the party with their own familiar characteristics. Failing to manage the spirit gauge or if a player's HP (MP for Mana Shield users) is depleted to 0%, can result in being attacked by Ghost 7- Furious Blache.png Ghost 7: Furious Blache where instead of being outright killed, they become a spirit with Karon recovering 20% of his HP back. If everyone gets turned into a spirit, this counts as an automatic failure, and Karon kicks them out of the dungeon.
  • Tombstones:
    • Khazan.png Khazan: (Khazan's Energy can be felt.) An Axe-shaped Tombstone that contains the God of Destruction, offers a 10% Attack buff increase. Once awakened, Khazan does a slow, yet telegraphed Axe slam from both left and right sides of the room.
    • Hazy-Eyed Bremen.png Hazy-Eyed Bremen: (Bremen's Energy can be felt.) A Tombstone with goat-shaped horns, contains Bremen who offers a 10% Defense increase. Awakening Bremen has him launch out a series of three ghost waves that reduces defenses upon being hit.
    • Afterimage of Keiga.png Afterimage of Keiga: (Keiga's Energy can be felt.) A Tombstone resembling a sacred tree, contains Keiga who offers a 10% increase in Movement/Attack Speed, and +12.5% in Casting Speed. Awakening Keiga has two clones of himself perform Phantasmal Slayer (Soul Bender).png Phantasmal Slayer (Soul Bender).
    • Ice Saya.png Ice Saya: A Tombstone shaped like a butterfly, contains Cold-Hearted Saya. She provides no buffs, but instead places her sword in the ground at the position she was awakened, to create frozen areas that'll explode after a few seconds have gone by.
    • Plague Rhasa.png Plague Rhasa: A Tombstone wrapped in bandages that resembles a Mummy, contains Rhasa. Doesn't provide a buff, but once awakened, it'll summon numerous plague ghosts by striking the ground with an anchor, that'll forcibly dig up other Tombstones and tries to summon them through an identical spirit energy absorption pattern, they can be destroyed before this occurs.
    • Kalla of Dark Flame.png Kalla of Dark Flame: A Tombstone that resembles the shape of a face mask, contains Kalla. Doesn't provide a buff, but she'll awaken to randomly target a player by launching out a series of black flames in a counter-clockwise circular motion.
  • Sword Strike: Karon's usage of his sword, can be somewhat identical to the Neo: Soul Bender's Ravenous Crevasse.png Ravenous Crevasse skill, but on a far more dangerous level to where those rift slashes alone, are able to nearly fill the screen ranging from vertical, horizontal and cylinder-shaped areas that have a 2-3 second delay like Neiser's Destructive Dagger, before exploding and dealing moderate - heavy damage. This will be Karon's main source of attack pattern throughout his entire boss fight in every phase, including Transcendence.
  • Soul Zone → Soul Rain: Upon hitting Phase 2, Karon is able to form a soul field of three different variations ranging from; top - bottom, right left, and circle. Anyone who within the field's range is given a reduced movement speed debuff, while he attempts to drain their MP through their screen darkening out. Once the field disperses, Karon finishes casting and bombards players with souls raining from above, similar to the Chaos's Aten Incarnation.png Aten Incarnation around reaching 40% or lower of his HP.

Transcendence Phase (Master of a Hundred Ghosts)

  • Soul Absorption: Upon entering his Transcendence Phase, Karon teleports into the background and grows gigantic, as he begins to absorb all the souls. If players are quick enough to block them, his HP can be reduced to at least 30% before the fight starts.
  • Enhanced Sword Strike: Instead of purple, Karon's rift slashes are now Turquoise color-coded and while the strikes he delivers are identical in previous phases, they are much stronger is now able to launch out larger versions that can instantly kill anyone who comes into contact.
  • Next Step → Soul Rip: Around 40% HP, there'll be a series of explosions around the room and each time this occurs, a player's soul will get ripped out of their body on either the left or right side, and they must retrieve it quickly as possible, or result in an insta-kill.
  • Awakening Advent → Descent of Sieg.png Descent of Sieg: If Karon's Transcendence gauge reaches 100%, he'll use the Soul Bender's Second Awakening, which results in an automatic failure.

Notes & Strategy

  • Upon Archmage's Global release, Karon has gained notoriety for being one of the most difficult, frustrating and challenging bosses, mainly due to either his AOE-advantage patterns such as; Sword Strikes, Soul Zone, Bremen's Ghost Waves, or getting healed per death, are major factors of parties retreating and restarting his fight.

Elemental Resist/Weakness

Quotes

Phase 1

Encounter

  • "I'll see if you deserve to stay here." (Normal Encounter 1)
  • "I'll see if you deserve to hold the hilt." (Normal Encounter 2)
  • "King of a Hundred Ghosts...let me test your worthiness." (Soul Bender Encounter 1)
  • "King who wishes to dominate, let me test your worthiness." (Soul Bender Encounter 2)

Sword Strike

  • "We're not done yet."
  • "Try to avoid this, too."
  • "My king, show me your majesty!"

Phase 2

Encounter

  • "The tales I've heard of you from wandering spirits are not false.
  • "I've heard the heroic tales of Your Majesty from the spirits of your dead enemies." (Soul Bender)

Transcendence

Encounter

  • "Mwah hah hah hah! I like you! (Normal)
  • "Be thankful, King. That you were free to cross the gates of the Netherworld. (Soul Bender)

Appearances

Trivia

  • Karon is heavily based around the same Greek Mythology figure (Χάρων), who is one of Nyx's offspring and Ferryman that carry souls across the rivers, Acheron and Styx to the underworld, known as Hades.
  • Prior to his boss debut for Hall of Dimensions, he would appear during an Ozma Raid in-game cinematic with Kazan of Destruction and the Neo: Soul Bender.

Gallery

Artwork

Karon the Gatekeeper Artwork.jpeg

Sprites

Karon Phase 2.gif Karon Transcendence.gif

See Also

References