Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Claw Mastery"
m |
(Updated male info.) |
||
Line 1: | Line 1: | ||
− | {{Missing Info| | + | {{Missing Info|Outdated female info.}} |
− | |||
− | |||
− | |||
{{SkillPage | {{SkillPage | ||
Line 9: | Line 6: | ||
|Class=Brawler | |Class=Brawler | ||
|Type=Passive | |Type=Passive | ||
− | |||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
|Description= | |Description= | ||
Line 18: | Line 14: | ||
Increases Physical/Magical Weapon Atk. and Hit Rate for Claws, and make them create a chance of {{IconLink|Bleeding (Status)}} their targets. Right-click to toggle on/off the Bleeding effect. | Increases Physical/Magical Weapon Atk. and Hit Rate for Claws, and make them create a chance of {{IconLink|Bleeding (Status)}} their targets. Right-click to toggle on/off the Bleeding effect. | ||
|tab2=Male | |tab2=Male | ||
− | |contents2= | + | |contents2=Increases Physical/Magical Atk., Hit Rate, and certain Throwing items' [[Status Effects#Negative|Abnormal Status]] levels for [[Claw]]s.<br>Abnormal Status Level Bonus Skills (disabled in the Arena): |
− | + | *{{IconLink|Net Throw}} | |
+ | *{{IconLink|Block Throw}} | ||
+ | *{{IconLink|Dirty Barrel}} | ||
}} | }} | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level|20}} | + | *{{SP per level|15}} |
+ | *{{SkillAttribute|Master Level|20}} | ||
+ | *{{SkillAttribute|Max Level|30}} | ||
|Notes= | |Notes= | ||
Line 96: | Line 96: | ||
|tab2=PVP | |tab2=PVP | ||
|contents2= | |contents2= | ||
− | |||
}} | }} | ||
Line 104: | Line 103: | ||
{{tabs | {{tabs | ||
|name=gameModes2 | |name=gameModes2 | ||
− | + | |tab1=Dungeon | |
− | |tab1= | + | |contents1=<span style="display:none">{{</span> |
− | |contents1= | + | <small> |
− | <span style="display:none">{{</span> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | {| | + | {|{{SkillTableHeader}} |
− | | | ||
!Level | !Level | ||
− | ! | + | !Lv Req |
− | ! | + | !Physical/Magical Weapon Atk. |
− | |||
− | |||
!Hit Rate | !Hit Rate | ||
− | + | !Throwing Item Abnormal Status Level | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--Weapon Atk--> +{{#expr: 12+1*({{#var:i}}-1)}}% |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|7.2|20|1|1}}% | |
− | + | {{!}} <!--Throwing--> +{{Calc|{{#var:i}}|2|6|20}} | |
− | + | {{!}}- | |
− | | | + | }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | + | |tab2=Arena | |
− | |tab2= | ||
|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
+ | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
− | ! | + | !Lv Req |
− | ! | + | !Physical/Magical Weapon Atk. |
− | |||
− | |||
!Hit Rate | !Hit Rate | ||
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Weapon Atk--> +{{#expr: 3+1*({{#var:i}}-1)}}% | |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.2|3|20}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
− | |||
}} | }} | ||
− | |||
}} | }} | ||
− | |||
}} | }} |
Revision as of 17:27, 7 December 2019
Seria says: "Nothing should be as mysterious as I am!"
Outdated female info. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Increases Physical/Magical Weapon Atk. and Hit Rate for Claws, and make them create a chance of Bleeding (Status) their targets. Right-click to toggle on/off the Bleeding effect.
Attributes
- SP per level: 15
- Master Level: 20
- Max Level: 30
Notes
- This skill's Bleeding chance is increased if your Bleeding Level is higher than the enemy's level, and decreased if lower.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | SP | Physical Attack Bonus | Magic Attack Bonus | Bleeding (Status) | |||
---|---|---|---|---|---|---|---|---|
Rate | Duration | Attack Strength | Level | |||||
1 | 25 | 20 | 1% | 1% | 10.0% | 1sec | 242 | 28 |
2 | 28 | 3% | 3% | 11% | 277 | 31 | ||
3 | 31 | 4% | 4% | 11% | 313 | 34 | ||
4 | 34 | 5% | 5% | 12% | 348 | 37 | ||
5 | 37 | 7% | 7% | 13% | 384 | 40 | ||
6 | 40 | 8% | 8% | 13% | 419 | 43 | ||
7 | 43 | 9% | 9% | 14% | 455 | 46 | ||
8 | 46 | 10% | 10% | 15% | 490 | 49 | ||
9 | 49 | 12% | 12% | 15% | 526 | 52 | ||
10 | 52 | 13% | 13% | 16% | 561 | 55 | ||
11 | 55 | 14% | 14% | 17% | 597 | 58 | ||
12 | 58 | 16% | 16% | 17% | 632 | 61 | ||
13 | 61 | 17% | 17% | 18% | 688 | 64 | ||
14 | 64 | 18% | 18% | 19% | 703 | 67 | ||
15 | 67 | 20% | 20% | 19% | 739 | 70 | ||
16 | 70 | 21% | 21% | 20% | 774 | 73 | ||
17 | 73 | 22% | 22% | 21% | 809 | 76 |
General TP Skills | |
---|---|
Basic Training Upgrade |