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Difference between revisions of "Broken Arrow"
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|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
|Video=WVpCN1eAIXU | |Video=WVpCN1eAIXU | ||
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|Class=Glacial Master | |Class=Glacial Master | ||
|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
|PrerequisiteSkill={{IconLink|Windmill Spear}} Lv1 | |PrerequisiteSkill={{IconLink|Windmill Spear}} Lv1 | ||
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|Command={{Up}}{{Up}}{{Z}} | |Command={{Up}}{{Up}}{{Z}} | ||
|Description=Shoots several ice arrows at nearby enemies. Press the Jump key to stop shooting. While the arrows are visible on the enemies, pressing the skill hotkey again triggers the finishing attack. The finishing attack cannot be activated once the arrows disappear. | |Description=Shoots several ice arrows at nearby enemies. Press the Jump key to stop shooting. While the arrows are visible on the enemies, pressing the skill hotkey again triggers the finishing attack. The finishing attack cannot be activated once the arrows disappear. | ||
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*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|Dungeon=8 sec}} | + | *{{Cooldown|Dungeon=8 sec.}} |
*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Duration for Finishing Attack|Dungeon=1 sec|Arena=0.7 sec}} | *{{SkillAttribute|Duration for Finishing Attack|Dungeon=1 sec|Arena=0.7 sec}} | ||
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|Notes= | |Notes= | ||
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*The number of arrows is 3 across all levels. | *The number of arrows is 3 across all levels. | ||
*While the arrows still persist in the target, there is a maximum delay time of 1 second (0.7 seconds in PvP) in which the Glacial Master can neutral attack and/or combo with a skill before pressing the skill again to trigger the Finishing Attack. | *While the arrows still persist in the target, there is a maximum delay time of 1 second (0.7 seconds in PvP) in which the Glacial Master can neutral attack and/or combo with a skill before pressing the skill again to trigger the Finishing Attack. | ||
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**The player cannot dash to enemies outside of the visible screen range unless the enemies were initially in that screen range. | **The player cannot dash to enemies outside of the visible screen range unless the enemies were initially in that screen range. | ||
**The player dashes to the enemy regardless of character orientation and if the enemy teleported to another location. | **The player dashes to the enemy regardless of character orientation and if the enemy teleported to another location. | ||
− | **Broken Arrow has the ability to shoot through walls, but the player cannot dash through the wall. Instead, the player will stop at the wall's location moving with the final attack animation. | + | **[[Broken Arrow]] has the ability to shoot through walls, but the player cannot dash through the wall. Instead, the player will stop at the wall's location moving with the final attack animation. |
− | * | + | **Performing finish attack is disabled when taking damage while firing arrows in the Arena. |
− | + | *The Glacial Master gains {{IconLink|Super Armor (Status)}} upon initiating the final attack. | |
*Can be upgraded with {{IconLink|Broken Arrow Upgrade}}. | *Can be upgraded with {{IconLink|Broken Arrow Upgrade}}. | ||
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|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!Arrow Atk. | !Arrow Atk. | ||
!Finishing Atk. | !Finishing Atk. | ||
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|323|33}} | |
− | + | {{!}} <!--Arrow--> {{Calc|{{#var:i}}|1365|5798|33}}% | |
− | + | {{!}} <!--Finishing--> {{Calc|{{#var:i}}|2068|8784|33}}% | |
− | + | {{!}}- | |
− | | | + | }} |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!Arrow Atk. | !Arrow Atk. | ||
!Finishing Atk. | !Finishing Atk. | ||
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|60|323|33}} | |
− | + | {{!}} <!--Arrow--> {{Calc|{{#var:i}}|30|114|28}}% | |
− | + | {{!}} <!--Finishing--> {{Calc|{{#var:i}}|94|356|28}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:42, 11 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | Windmill Spear Lv1 |
Description
Shoots several ice arrows at nearby enemies. Press the Jump key to stop shooting. While the arrows are visible on the enemies, pressing the skill hotkey again triggers the finishing attack. The finishing attack cannot be activated once the arrows disappear.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- Basic Attack Cancelable Skill
- Duration for Finishing Attack: 1 sec (0.7 sec in Arena )
- Water Element Attribute
Notes
- The number of arrows is 3 across all levels.
- While the arrows still persist in the target, there is a maximum delay time of 1 second (0.7 seconds in PvP) in which the Glacial Master can neutral attack and/or combo with a skill before pressing the skill again to trigger the Finishing Attack.
- When activating the Finishing Attack, the Glacial Master dashes to the target last hit by the arrows.
- The player cannot dash to enemies outside of the visible screen range unless the enemies were initially in that screen range.
- The player dashes to the enemy regardless of character orientation and if the enemy teleported to another location.
- Broken Arrow has the ability to shoot through walls, but the player cannot dash through the wall. Instead, the player will stop at the wall's location moving with the final attack animation.
- Performing finish attack is disabled when taking damage while firing arrows in the Arena.
- The Glacial Master gains Super Armor (Status) upon initiating the final attack.
- Can be upgraded with Broken Arrow Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Arrow Atk. | Finishing Atk. |
---|---|---|---|---|
1 | 30 | 60 | 1365% | 2068% |
2 | 32 | 68 | 1504% | 2278% |
3 | 34 | 76 | 1642% | 2488% |
4 | 36 | 85 | 1781% | 2698% |
5 | 38 | 93 | 1919% | 2908% |
6 | 40 | 101 | 2058% | 3117% |
7 | 42 | 109 | 2196% | 3327% |
8 | 44 | 118 | 2335% | 3537% |
9 | 46 | 126 | 2473% | 3747% |
10 | 48 | 134 | 2612% | 3957% |
11 | 50 | 142 | 2750% | 4167% |
12 | 52 | 150 | 2889% | 4377% |
13 | 54 | 159 | 3027% | 4587% |
14 | 56 | 167 | 3166% | 4796% |
15 | 58 | 175 | 3304% | 5006% |
16 | 60 | 183 | 3443% | 5216% |
17 | 62 | 192 | 3582% | 5426% |
18 | 64 | 200 | 3720% | 5636% |
19 | 66 | 208 | 3859% | 5846% |
20 | 68 | 216 | 3997% | 6056% |
21 | 70 | 224 | 4136% | 6266% |
22 | 72 | 233 | 4274% | 6475% |
23 | 74 | 241 | 4413% | 6685% |
24 | 76 | 249 | 4551% | 6895% |
25 | 78 | 257 | 4690% | 7105% |
26 | 80 | 265 | 4828% | 7315% |
27 | 82 | 274 | 4967% | 7525% |
28 | 84 | 282 | 5105% | 7735% |
29 | 86 | 290 | 5244% | 7945% |
30 | 88 | 298 | 5382% | 8154% |
31 | 90 | 307 | 5521% | 8364% |
32 | 92 | 315 | 5659% | 8574% |
33 | 94 | 323 | 5798% | 8784% |
34 | 96 | 331 | 5937% | 8994% |
35 | 98 | 339 | 6075% | 9204% |
36 | 100 | 348 | 6214% | 9414% |
37 | 102 | 356 | 6352% | 9624% |
38 | 104 | 364 | 6491% | 9833% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |